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255 lines
14 KiB
HTML
255 lines
14 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<title>Baystation 12 Changelog</title>
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<link rel="stylesheet" type="text/css" href="changelog.css">
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<!--
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Header Section
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-->
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<table align='center' width='650'><tr><td>
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<table align='center' class="top">
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<tr>
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<td valign='top'>
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<div align='center'><font size='3'><b>Baystation 12 - A Space Station 13 Server</b></font></div>
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<p><div align='center'><font size='3'><a href="http://baystation12.net/forums/">Forum</a> | <a href="http://baystation12.net/wiki/">Wiki</a> | <a href="https://github.com/Baystation12/Baystation12/">Source</a></font></div></p>
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<div align='center'><font size='2'><b>Visit our IRC channel:</b> #bs12 on irc.sorcery.net</font><br>
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<font size='2'>Code licensed under <a href="http://www.gnu.org/licenses/gpl.html">GPLv3</a>. Content licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA 3.0</a>.<br><br>
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<b><a href="http://baystation12.net/wiki/index.php/Rules">By playing to agreed to read and abide by the rules!</a></b></font></div>
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</td>
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</tr>
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</table>
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<br><b>Baystation 12 Credit List</b>
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<table align='center' class="top">
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<tr>
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<td valign='top'>
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<font size='2'><b>Code:</b> Abi79, Aryn, Cael_Aislinn, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, Lexusjjss, Melonstorm, Miniature, Mloc, SkyMarshal, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty<br></font>
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<font size='2'><b>Sprites:</b> Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, Miniature, Searif, Xenone<br></font>
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<font size='2'><b>Sounds:</b> Aryn<br></font>
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<font size='2'><b>Thanks To:</b> /tg/ station, Goonstation, Animus Station, Daedalus, and original Spacestation 13 devs. Skibiliano for the IRC bot.</font>
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</td>
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</tr>
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</table>
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<!--
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Changelog Section
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-->
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<!-- NOTE TO UPDATERS!! Please only list things which are important to players.
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Stuff which is in development and not yet visible to players or just code related
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(ie. code improvements for expandability, etc.) should not be listed here. They
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should be listed in the changelog upon commit though. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
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<div class="commit sansserif">
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<h2 class="date">23 June 2012</h2>
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<h3 class="author">TG updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Updated toilets. You can now crowbar open the cistern and hide stuff in there.</li>
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<li class="rscadd">Omni-directional PA console! Never have to worry about rotating it again, because now it does it itself!</li>
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<li class="rscadd">Players can fill their cigarettes with various chemicals and smoke them.</li>
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<li class="rscadd">You can now click blocks to select them.</li>
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<li class="tweak">Areas have been redefined and renamed to make more logical sense (eg "Arrivals North Maintenance" instead of "Secondary Fore Port Maintenance"). Same has been done with Solars.</li>
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<li class="tweak">Scientists no longer start with gas masks and o2 tanks (Still available from the lockers).</li>
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<li class="tweak">Hydroponics trays are now unwrenchable.</li>
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<li class="tweak">The Experimental Welding Tool, rather than having a larger tank, will refill itself over time.</li>
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<li class="bugfix">Borg diamond drills now properly dig sand.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">22 June 2012</h2>
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<h3 class="author">Cael_Aislinn updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">A research laboratory has been constructed to store and catalogue xeno-archaelogical relics. Savvy anomalists are advised to supervise recovery efforts themselves, as unsubtle miners may damage delicate samples through not using the proper tools.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">18 June 2012</h2>
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<h3 class="author">Cael_Aislinn updated:</h3>
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<ul class="changes bgimages16">
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<li class="experiment">A discovery on a nearby asteroid has brought xeno-archaelogists flocking to the NSS Exodus in search of ancient treasures. Miners beware, these artifacts may be helpful or deadly! There is talk of establishing a permanent research position on the station in an attempt to study them (thanks to ISaidNo for original code).</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">16 June 2012</h2>
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<h3 class="author">Cael_Aislinn updated:</h3>
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<ul class="changes bgimages16">
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<li class="experiment">Recent breakthroughs have brought shield generation technology to the NSS Exodus. External (hull) shield generators and capacitors may now be built, with appropriate circuitboards available from RnD.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">09 June 2012</h2>
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<h3 class="author">Erthilo updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Blobs have evolved! Their weaknesses/strengths are now randomised. Experimentation ahoy!</li>
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<li class="bugfix">Meteors have been fixed, and will therefore appear again. Meteor mode works too.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">07 June 2012</h2>
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<h3 class="author">SkyMarshal updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">ZAS now works properly. No perpetually leaking doors, no walls that hold air like a seive.</li>
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<li class="experiment"><font color='red'><b>ZAS airflow is now enabled</b>, and will move objects (AND PEOPLE!) when air moves with enough force. <b>AIRLOCKS ARE NOW DEADLY DANGEROUS!</b></font></li>
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<li class="rscadd">Packages will now reflect the size of what they contain</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">06 June 2012</h2>
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<h3 class="author">Erthilo updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Tajaran's are more vulnerable to high temperatures and get hungry faster, but deal well with colder temperatures. Soghun's are more susceptible to cold temperatures, but get hungry much slower.</li>
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<li class="rscadd">Skrell update! Adds Skrell as a whitelisted race. They have their own language which can be used by typing :k</li>
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<li class="rscadd">Soghun get their own language by typing :o</li>
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<li class="rscadd">Skintone and eye colour of most species can now be changed, The preview picture should be a fairly accurate representation of what you'll get in-game.</li>
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<li class="tweak">All valves in atmosperics now start off, instead of having to turn them off, then on again.</li>
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<li class="tweak">Soy sauce recipe change to soymilk + water pending better ideas.</li>
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<li class="bugfix">Fixes pAI's universal translator not being universal.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">04 June 2012</h2>
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<h3 class="author">TG updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added "Toggle Open" verb to all closets and crates</li>
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<li class="rscadd">Added "Toggle Lock" verb to all lockable closets</li>
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<li class="rscadd">Window doors are now breakable. They can still be emagged and hacktooled, and they have fairly high health.</li>
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<li class="rscadd">Windoors are now constructable. See here for how to build them: http://baystation12.net/wiki/index.php/Construction#Window-door_.28Windoor.29</li>
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<li class="rscadd">Lawyers can now access security records with their PDAs (read-only)</li>
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<li class="tweak">RIG suits have been renamed to hardsuits. </li>
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</ul>
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<h3 class="author">SkyMarshal updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added the capability for the security PDA to scan items in like the detectives scanner, and for it to be loaded into the database in the same manner.</li>
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</ul>
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<h3 class="author">Erthilo updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">You can now only build 2 cleanbots.</li>
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<li class="bugfix">Fixed flavour text, it should now be possible to have it longer than 40 characters, and should stay properly formatted.</li>
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<li class="bugfix">Fixes AI's not being able to talk through holopads.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">01 June 2012</h2>
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<h3 class="author">Erthilo updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added character records. You can now add medical and security records to your character through Character Setup. These are official NanoTrasen records, and should be written as such. These will show up in-game on the medical and security records computers. Admins can 'jobban' people from records, so use them sensibly!</li>
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<li class="rscadd">Added a megaphone to each Head's office. These broadcast messages in slightly larger font so you can be noticed. Please don't spam them.</li>
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<li class="tweak">Added Flashkirby's ERT suit sprites. Also tweaked ERT's loadout.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">29 May 2012</h2>
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<h3 class="author">Aryn updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Airflow works on a room-by-room basis rather than on individual tiles. Rooms will depressurize much faster than they did, though not too fast for balance reasons.</li>
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<li class="tweak">Fire now works on a logarithmic scale based on oxygen and fuel content. This is a far more complex tweak under the hood than it is in game.</li>
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<li class="rscadd">Plasma now has increased toxicity and can burn exposed skin and eyes. In addition, because of the new air, it fills the room instantaneously. Try not to spill any.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">28 May 2012</h2>
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<h3 class="author">Erthilo updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Surgeons spawn with scrubs, Emergency Physicians spawn with first responder jackets.</li>
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<li class="rscadd">Added water bottles to cola vending machines.</li>
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<li class="tweak">More HUD changes: https://dl.dropbox.com/u/4911517/ShareX/2012-05/2012-05-28_20-40-50.png</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">27 May 2012</h2>
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<h3 class="author">Abi79 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Money withdrawn from the ATM will now be worth the proper value.</li>
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</ul>
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<h3 class="author">Erthilo updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed PDA light not turning off when exploded by a detomax.</li>
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<li class="bugfix">Fixes food not disappearing from hands when finished.</li>
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<li class="bugfix">Fixed the bug where traitors would get an empty objectives list. Credit: thvortex.</li>
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<li class="imageadd">New portalathe sprite, thanks to dezzmont and Furlucis.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">26 May 2012</h2>
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<h3 class="author">Erthilo updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added Flashkirby's RIG and cow sprites!</li>
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<li class="tweak">Removed and added some new AI Ion laws, credit: Ispil.</li>
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</ul>
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<h3 class="author">Abi79 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Everyone should now be able to see the properly formatted changelog.</li>
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</ul>
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</div>
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<!--
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Credits Section
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-->
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<b>/tg/ station 13 Development Team</b>
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<table align='center' class="top">
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<tr>
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<td valign='top'>
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<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie<br></font>
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<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut<br></font>
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<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
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<font size='2'><b>Thanks to:</b> CDK Station devs, GoonStation devs, the original SpaceStation developers and Invisty for the title image</font>
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</td>
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</tr>
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</table>
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<b>Daedalus Development Team</b>
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<table align='center' class="top">
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<tr>
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<td valign="top">
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<font size="2"><b>Coders:</b> DopeGhoti, Sunfall, ThVortex</font><br>
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<font size="2"><b>Artwork:</b> Captain Hammer</font><br>
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<font size="2"><b>Spriters:</b> ((TODO.))</font><br>
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<font size="2"><b>Sounds:</b> Peter J, due, Erik Satie</font><br>
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<font size="2"><b>Thanks to:</b> All the dev teams that came before: BS12, /tg/station13, the Goons, and the original SS13 folks.</font><br>
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</td>
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</tr>
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</table>
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<b>GoonStation 13 Development Team</b>
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<div class = "top">
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<font size='2'><b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br></font>
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<font size='2'><b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br></font>
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</div>
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<p class="lic"><div align='center'><a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" /></a><br /><i>This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-ShareAlike 3.0 Unported License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
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<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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</td></tr></table></div>
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