Files
Polaris/code/modules/projectiles/guns/projectile/pistol.dm
SkyMarshal 0d8c7d5e51 Reworked the gun system to handle hostage scenarios better.
Ported and adjusted with permission from Lost Worlds.
2012-03-01 19:20:39 -07:00

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1.3 KiB
Plaintext

/obj/item/weapon/gun/projectile/silenced
name = "\improper Silenced Pistol"
desc = "A small, quiet, easily concealable gun. Uses .45 rounds."
icon_state = "silenced_pistol"
w_class = 3.0
max_shells = 12
caliber = ".45"
silenced = 1
origin_tech = "combat=2;materials=2;syndicate=8"
ammo_type = "/obj/item/ammo_casing/c45"
/obj/item/weapon/gun/projectile/deagle
name = "\improper Desert Eagle"
desc = "A robust handgun that uses 357 magnum ammo"
icon_state = "deagle"
force = 14.0
max_shells = 9
/obj/item/weapon/gun/projectile/deagle/gold
name = "\improper Desert Eagle"
desc = "A gold plated gun folded over a million times by superior martian gunsmiths. Uses 357 ammo."
icon_state = "deagleg"
item_state = "deagleg"
/obj/item/weapon/gun/projectile/deagle/camo
name = "\improper Desert Eagle"
desc = "A Deagle brand Deagle for operators operating operationally. Uses 357 ammo."
icon_state = "deaglecamo"
item_state = "deagleg"
/obj/item/weapon/gun/projectile/gyropistol
name = "\improper Gyrojet Pistol"
desc = "A bulky pistol designed to fire self propelled rounds"
icon_state = "gyropistol"
max_shells = 8
caliber = "a75"
fire_sound = 'Explosion1.ogg'
origin_tech = "combat=3"
ammo_type = "/obj/item/ammo_casing/a75"