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A lot of new defines are now in inventory_sizes.dm, which contains; All the size identifiers (the thing that tells the game if something is bulky, or w/e). Storage costs for all the sizes, which are exponents of two, as previously. A few constants for inventory size. Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke. The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
156 lines
5.4 KiB
Plaintext
156 lines
5.4 KiB
Plaintext
/obj/item/device/aicard
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name = "inteliCard"
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icon = 'icons/obj/pda.dmi'
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icon_state = "aicard" // aicard-full
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item_state = "electronic"
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_BELT
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show_messages = 0
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var/flush = null
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origin_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
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var/mob/living/silicon/ai/carded_ai
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/obj/item/device/aicard/attack(mob/living/silicon/decoy/M as mob, mob/user as mob)
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if (!istype (M, /mob/living/silicon/decoy))
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return ..()
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else
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M.death()
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user << "<b>ERROR ERROR ERROR</b>"
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/obj/item/device/aicard/attack_self(mob/user)
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ui_interact(user)
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/obj/item/device/aicard/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state)
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var/data[0]
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data["has_ai"] = carded_ai != null
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if(carded_ai)
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data["name"] = carded_ai.name
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data["hardware_integrity"] = carded_ai.hardware_integrity()
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data["backup_capacitor"] = carded_ai.backup_capacitor()
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data["radio"] = !carded_ai.aiRadio.disabledAi
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data["wireless"] = !carded_ai.control_disabled
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data["operational"] = carded_ai.stat != DEAD
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data["flushing"] = flush
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var/laws[0]
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for(var/datum/ai_law/AL in carded_ai.laws.all_laws())
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laws[++laws.len] = list("index" = AL.get_index(), "law" = sanitize(AL.law))
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data["laws"] = laws
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data["has_laws"] = laws.len
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "aicard.tmpl", "[name]", 600, 400, state = state)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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/obj/item/device/aicard/Topic(href, href_list, state)
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if(..())
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return 1
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if(!carded_ai)
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return 1
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var/user = usr
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if (href_list["wipe"])
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var/confirm = alert("Are you sure you want to wipe this card's memory? This cannot be undone once started.", "Confirm Wipe", "Yes", "No")
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if(confirm == "Yes" && (CanUseTopic(user, state) == STATUS_INTERACTIVE))
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admin_attack_log(user, carded_ai, "Wiped using \the [src.name]", "Was wiped with \the [src.name]", "used \the [src.name] to wipe")
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flush = 1
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carded_ai.suiciding = 1
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carded_ai << "Your core files are being wiped!"
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while (carded_ai && carded_ai.stat != 2)
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carded_ai.adjustOxyLoss(2)
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carded_ai.updatehealth()
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sleep(10)
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flush = 0
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if (href_list["radio"])
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carded_ai.aiRadio.disabledAi = text2num(href_list["radio"])
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carded_ai << "<span class='warning'>Your Subspace Transceiver has been [carded_ai.aiRadio.disabledAi ? "disabled" : "enabled"]!</span>"
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user << "<span class='notice'>You [carded_ai.aiRadio.disabledAi ? "disable" : "enable"] the AI's Subspace Transceiver.</span>"
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if (href_list["wireless"])
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carded_ai.control_disabled = text2num(href_list["wireless"])
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carded_ai << "<span class='warning'>Your wireless interface has been [carded_ai.control_disabled ? "disabled" : "enabled"]!</span>"
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user << "<span class='notice'>You [carded_ai.control_disabled ? "disable" : "enable"] the AI's wireless interface.</span>"
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update_icon()
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return 1
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/obj/item/device/aicard/update_icon()
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overlays.Cut()
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if(carded_ai)
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if (!carded_ai.control_disabled)
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overlays += image('icons/obj/pda.dmi', "aicard-on")
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if(carded_ai.stat)
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icon_state = "aicard-404"
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else
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icon_state = "aicard-full"
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else
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icon_state = "aicard"
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/obj/item/device/aicard/proc/grab_ai(var/mob/living/silicon/ai/ai, var/mob/living/user)
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if(!ai.client)
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user << "<span class='danger'>ERROR:</span> AI [ai.name] is offline. Unable to download."
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return 0
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if(carded_ai)
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user << "<span class='danger'>Transfer failed:</span> Existing AI found on remote terminal. Remove existing AI to install a new one."
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return 0
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user.visible_message("\The [user] starts downloading \the [ai] into \the [src]...", "You start downloading \the [ai] into \the [src]...")
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ai << "<span class='danger'>\The [user] is downloading you into \the [src]!</span>"
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if(do_after(user, 100))
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if(istype(ai.loc, /turf/))
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new /obj/structure/AIcore/deactivated(get_turf(ai))
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ai.carded = 1
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admin_attack_log(user, ai, "Carded with [src.name]", "Was carded with [src.name]", "used the [src.name] to card")
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src.name = "[initial(name)] - [ai.name]"
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ai.loc = src
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ai.destroy_eyeobj(src)
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ai.cancel_camera()
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ai.control_disabled = 1
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ai.aiRestorePowerRoutine = 0
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carded_ai = ai
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if(ai.client)
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ai << "You have been downloaded to a mobile storage device. Remote access lost."
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if(user.client)
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user << "<span class='notice'><b>Transfer successful:</b></span> [ai.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
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ai.canmove = 1
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update_icon()
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return 1
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/obj/item/device/aicard/proc/clear()
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if(carded_ai && istype(carded_ai.loc, /turf))
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carded_ai.canmove = 0
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carded_ai.carded = 0
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name = initial(name)
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carded_ai = null
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update_icon()
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/obj/item/device/aicard/see_emote(mob/living/M, text)
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if(carded_ai && carded_ai.client)
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var/rendered = "<span class='message'>[text]</span>"
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carded_ai.show_message(rendered, 2)
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..()
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/obj/item/device/aicard/show_message(msg, type, alt, alt_type)
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if(carded_ai && carded_ai.client)
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var/rendered = "<span class='message'>[msg]</span>"
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carded_ai.show_message(rendered, type)
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..()
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/obj/item/device/aicard/relaymove(var/mob/user, var/direction)
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if(user.stat || user.stunned)
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return
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var/obj/item/weapon/rig/rig = src.get_rig()
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if(istype(rig))
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rig.forced_move(direction, user)
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