Files
Polaris/code/_helpers/events.dm
Neerti fdabe51ee8 Linter Introduction + Cleanup (#8085)
* Adds linter defines to repo.

* Uncomments linter defines already in the code.

* Resolves unreachable code linter errors.

* Nukes decade+ old syndie specops code except for computer since that's mapped in?????

* Resolves procs has no parent linter error.

* Proc signature fixes

* Bad comments

* "In" danger

* Type safety

* Implied nested list abuse

* Top level ..() usage

* Sleepy coder typos

* Invalid kwargs calls

* Pointless returns

* Linter hacks (see full message)

Byond doesn't care and it has no effect but linter doesn't like var/proc
for holding references to procs, despite that it's valid byond code.

Also, the linter seems to have serious issues figuring out relative
proc names. This commit is a sort of take-it-or-leave-it thing. It's not
required, it just cuts down on warnings, but this code is valid DM code.

* WHATEVER THIS IS

* Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars

* Fix list decoration syntax - Its a list, not list of lists

- To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax.  Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()`

* Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors.

* Fixes unwrapped negated object in list linter error.

* Resolves colon-like list accessing linter error.

* Turns linter on in linter config.

* Fixes closet indentation properly and cleans up suit storage unit switch.

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2021-05-25 18:17:26 -09:00

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/proc/get_station_areas(var/list/area/excluded_areas)
var/list/area/grand_list_of_areas = list()
// Assemble areas that all exists (See DM reference if you are confused about loop labels)
looping_station_areas:
for(var/parentpath in global.the_station_areas)
// Check its not excluded
for(var/excluded_path in excluded_areas)
if(ispath(parentpath, excluded_path))
continue looping_station_areas
// Otherwise add it and all subtypes that exist on the map to our grand list
for(var/areapath in typesof(parentpath))
var/area/A = locate(areapath) // Check if it actually exists
if(istype(A) && (A.z in using_map.player_levels))
grand_list_of_areas += A
return grand_list_of_areas
/** Checks if any living humans are in a given area! */
/proc/is_area_occupied(var/area/myarea)
// Testing suggests looping over human_mob_list is quicker than looping over area contents
for(var/mob/living/carbon/human/H in human_mob_list)
if(H.stat >= DEAD) //Conditions for exclusion here, like if disconnected people start blocking it.
continue
var/area/A = get_area(H)
if(A == myarea) //The loc of a turf is the area it is in.
return 1
return 0
// Returns a list of area instances, or a subtypes of them, that are mapped in somewhere.
// Avoid feeding it `/area`, as it will likely cause a lot of lag as it evaluates every single area coded in.
/proc/get_all_existing_areas_of_types(list/area_types)
. = list()
for(var/area_type in area_types)
var/list/types = typesof(area_type)
for(var/T in types)
// Test for existance.
var/area/A = locate(T)
if(!istype(A) || !A.contents.len) // Empty contents list means it's not on the map.
continue
. += A