mirror of
https://github.com/PolarisSS13/Polaris.git
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Changing changelings during the round should probably work proper now. AI will now report that people woken up from cryo sleep, when they join. The arrival shuttle changed to accomodate this. Added poff to pAIs until TLE revises that whole process. You should be able to message them back now. Slighly revised the entry shuttle. Added a holding facility to CentCom. Made the DJ station fully unsimulated. Removed unsimulated floor from derelict. Hopefully I got all the tiles. NOTE: When simulated floor meets unsimulated floor, Atmos goes berserk. Don't do this. Also, you can't deconstruct unsimulated stuff. A few other misc adjustment to the map. Added a variable to Rev that tracks what heads are supposed to be assassinated. Not sure why it didn't exist before. Added some ticker mind checking to a few procs I forgot about. Yup. Added an option to check assassinate objectives by special role. Some foundation for future ninja stuff. Ninjas now swap battery by clicking on their suit with the battery in hand. Some misc icon changes for areas. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1668 316c924e-a436-60f5-8080-3fe189b3f50e
222 lines
6.4 KiB
Plaintext
222 lines
6.4 KiB
Plaintext
var/global
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obj/datacore/data_core = null
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obj/overlay/plmaster = null
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obj/overlay/slmaster = null
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//obj/hud/main_hud1 = null
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list/machines = list()
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list/processing_items = list()
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list/active_diseases = list()
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//items that ask to be called every cycle
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defer_powernet_rebuild = 0 // true if net rebuild will be called manually after an event
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powerreport = null //muskets 250810 these four are needed for the new engineering pda to work
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powerreportnodes = null //might be a better way to do it but w/e
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powerreportavail = null
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powerreportviewload = null
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list/global_map = null
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//list/global_map = list(list(1,5),list(4,3))//an array of map Z levels.
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//Resulting sector map looks like
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//|_1_|_4_|
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//|_5_|_3_|
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//
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//1 - SS13
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//4 - Derelict
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//3 - AI satellite
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//5 - empty space
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var
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//////////////
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BLINDBLOCK = 0
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DEAFBLOCK = 0
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HULKBLOCK = 0
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TELEBLOCK = 0
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FIREBLOCK = 0
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XRAYBLOCK = 0
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CLUMSYBLOCK = 0
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FAKEBLOCK = 0
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BLOCKADD = 0
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DIFFMUT = 0
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skipupdate = 0
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///////////////
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eventchance = 1 //% per 2 mins
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event = 0
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hadevent = 0
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blobevent = 0
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///////////////
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diary = null
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station_name = null
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game_version = "/tg/ Station 13"
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datum/air_tunnel/air_tunnel1/SS13_airtunnel = null
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going = 1.0
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master_mode = "traitor"//"extended"
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datum/engine_eject/engine_eject_control = null
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host = null
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aliens_allowed = 1
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ooc_allowed = 1
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dooc_allowed = 1
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traitor_scaling = 1
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goonsay_allowed = 0
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dna_ident = 1
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abandon_allowed = 1
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enter_allowed = 1
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guests_allowed = 1
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shuttle_frozen = 0
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shuttle_left = 0
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tinted_weldhelh = 1 //as soon as the thing is sprited, we'll code in the toggle verb, bot for now, it should stay on by default. -errorage //Until you have the actual functionality for it, don't set this on by default. You're putting the cart before the horse. --DH
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captainMax = 1
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engineerMax = 5
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minerMax = 3
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barmanMax = 1
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scientistMax = 3
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chemistMax = 1
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geneticistMax = 2
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securityMax = 6
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hopMax = 1
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hosMax = 1
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directorMax = 1
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chiefMax = 1
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atmosMax = 4
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detectiveMax = 1
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chaplainMax = 1
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janitorMax = 1
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doctorMax = 4
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clownMax = 1
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chefMax = 1
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roboticsMax = 3
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cargoMax = 1
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cargotechMax = 2
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hydroponicsMax = 3
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librarianMax = 1
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lawyerMax = 1
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viroMax = 1
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wardenMax = 1
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cmoMax = 1
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mimeMax = 1
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sorterMax = 2
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//borgMax = 1 < Isn't used anymore since borgs can't latejoin now. -- Urist
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list/bombers = list( )
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list/admin_log = list ( )
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list/lastsignalers = list( ) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
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list/lawchanges = list( ) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
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list/admins = list( )
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list/shuttles = list( )
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list/reg_dna = list( )
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// list/traitobj = list( )
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CELLRATE = 0.002 // multiplier for watts per tick <> cell storage (eg: .002 means if there is a load of 1000 watts, 20 units will be taken from a cell per second)
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CHARGELEVEL = 0.001 // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second)
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shuttle_z = 2 //default
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airtunnel_start = 68 // default
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airtunnel_stop = 68 // default
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airtunnel_bottom = 72 // default
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list/monkeystart = list()
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list/wizardstart = list()
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list/newplayer_start = list()
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list/latejoin = list()
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list/prisonwarp = list() //prisoners go to these
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list/holdingfacility = list() //captured people go here
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list/mazewarp = list()
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list/tdome1 = list()
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list/tdome2 = list()
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list/tdomeobserve = list()
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list/tdomeadmin = list()
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list/prisonsecuritywarp = list() //prison security goes to these
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list/prisonwarped = list() //list of players already warped
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list/blobstart = list()
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list/blobs = list()
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// list/traitors = list() //traitor list
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list/cardinal = list( NORTH, SOUTH, EAST, WEST )
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list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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datum/station_state/start_state = null
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datum/configuration/config = null
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datum/vote/vote = null
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datum/sun/sun = null
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list/powernets = null
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Debug = 0 // global debug switch
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Debug2 = 0
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datum/debug/debugobj
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datum/moduletypes/mods = new()
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wavesecret = 0
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shuttlecoming = 0
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join_motd = null
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auth_motd = null
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rules = null
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no_auth_motd = null
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forceblob = 0
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//airlockWireColorToIndex takes a number representing the wire color, e.g. the orange wire is always 1, the dark red wire is always 2, etc. It returns the index for whatever that wire does.
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//airlockIndexToWireColor does the opposite thing - it takes the index for what the wire does, for example AIRLOCK_WIRE_IDSCAN is 1, AIRLOCK_WIRE_POWER1 is 2, etc. It returns the wire color number.
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//airlockWireColorToFlag takes the wire color number and returns the flag for it (1, 2, 4, 8, 16, etc)
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list/airlockWireColorToFlag = RandomAirlockWires()
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list/airlockIndexToFlag
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list/airlockIndexToWireColor
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list/airlockWireColorToIndex
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list/APCWireColorToFlag = RandomAPCWires()
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list/APCIndexToFlag
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list/APCIndexToWireColor
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list/APCWireColorToIndex
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list/BorgWireColorToFlag = RandomBorgWires()
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list/BorgIndexToFlag
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list/BorgIndexToWireColor
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list/BorgWireColorToIndex
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const/SPEED_OF_LIGHT = 3e8 //not exact but hey!
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const/SPEED_OF_LIGHT_SQ = 9e+16
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const/FIRE_DAMAGE_MODIFIER = 0.0215 //Higher values result in more external fire damage to the skin (default 0.0215)
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const/AIR_DAMAGE_MODIFIER = 2.025 //More means less damage from hot air scalding lungs, less = more damage. (default 2.025)
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const/INFINITY = 1e31 //closer then enough
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//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
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const/MAX_MESSAGE_LEN = 1024
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const/shuttle_time_in_station = 1800 // 3 minutes in the station
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const/shuttle_time_to_arrive = 6000 // 10 minutes to arrive
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// MySQL configuration
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sqladdress = "localhost"
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sqlport = "3306"
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sqldb = "tgstation"
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sqllogin = "root"
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sqlpass = ""
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sqllogging = 0 // Should we log deaths, population stats, etc?
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// Forum MySQL configuration (for use with forum account/key authentication)
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// These are all default values that will load should the forumdbconfig.txt
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// file fail to read for whatever reason.
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forumsqladdress = "localhost"
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forumsqlport = "3306"
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forumsqldb = "tgstation"
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forumsqllogin = "root"
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forumsqlpass = ""
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forum_activated_group = "2"
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forum_authenticated_group = "10" |