mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-28 11:02:41 +00:00
Changing changelings during the round should probably work proper now. AI will now report that people woken up from cryo sleep, when they join. The arrival shuttle changed to accomodate this. Added poff to pAIs until TLE revises that whole process. You should be able to message them back now. Slighly revised the entry shuttle. Added a holding facility to CentCom. Made the DJ station fully unsimulated. Removed unsimulated floor from derelict. Hopefully I got all the tiles. NOTE: When simulated floor meets unsimulated floor, Atmos goes berserk. Don't do this. Also, you can't deconstruct unsimulated stuff. A few other misc adjustment to the map. Added a variable to Rev that tracks what heads are supposed to be assassinated. Not sure why it didn't exist before. Added some ticker mind checking to a few procs I forgot about. Yup. Added an option to check assassinate objectives by special role. Some foundation for future ninja stuff. Ninjas now swap battery by clicking on their suit with the battery in hand. Some misc icon changes for areas. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1668 316c924e-a436-60f5-8080-3fe189b3f50e
253 lines
7.4 KiB
Plaintext
253 lines
7.4 KiB
Plaintext
/mob/living/carbon/human/proc/monkeyize()
|
|
if (monkeyizing)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
if (W==w_uniform) // will be teared
|
|
continue
|
|
drop_from_slot(W)
|
|
update_clothing()
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
for(var/t in organs)
|
|
//organs[text("[]", t)] = null
|
|
del(organs[text("[]", t)])
|
|
var/atom/movable/overlay/animation = new /atom/movable/overlay( loc )
|
|
animation.icon_state = "blank"
|
|
animation.icon = 'mob.dmi'
|
|
animation.master = src
|
|
flick("h2monkey", animation)
|
|
sleep(48)
|
|
//animation = null
|
|
del(animation)
|
|
var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( loc )
|
|
|
|
O.name = "monkey"
|
|
O.dna = dna
|
|
dna = null
|
|
O.dna.uni_identity = "00600200A00E0110148FC01300B009"
|
|
//O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
|
|
O.dna.struc_enzymes = "[copytext(O.dna.struc_enzymes,1,1+3*13)]BB8"
|
|
O.loc = loc
|
|
O.virus = virus
|
|
virus = null
|
|
if (O.virus)
|
|
O.virus.affected_mob = O
|
|
if (client)
|
|
client.mob = O
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
O.a_intent = "hurt"
|
|
O << "<B>You are now a monkey.</B>"
|
|
var/prev_body = src
|
|
src = null //prevent terminating proc due to folowing del()
|
|
del(prev_body)
|
|
return O
|
|
|
|
/mob/new_player/AIize()
|
|
spawning = 1
|
|
return ..()
|
|
|
|
/mob/living/carbon/human/AIize()
|
|
if (monkeyizing)
|
|
return
|
|
for(var/t in organs)
|
|
del(organs[text("[]", t)])
|
|
return ..()
|
|
|
|
/mob/living/carbon/AIize()
|
|
if (monkeyizing)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
drop_from_slot(W)
|
|
update_clothing()
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
return ..()
|
|
|
|
|
|
/mob/proc/AIize()
|
|
if(client)
|
|
client.screen.len = null
|
|
var/mob/living/silicon/ai/O = new /mob/living/silicon/ai(loc, /datum/ai_laws/asimov,,1)//No MMI but safety is in effect.
|
|
O.invisibility = 0
|
|
O.aiRestorePowerRoutine = 0
|
|
O.lastKnownIP = client.address
|
|
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
O.mind.original = O
|
|
else
|
|
O.mind = new
|
|
O.mind.current = O
|
|
O.mind.assigned_role = "AI"
|
|
O.key = key
|
|
|
|
var/obj/loc_landmark
|
|
for(var/obj/landmark/start/sloc in world)
|
|
if (sloc.name != "AI")
|
|
continue
|
|
if (locate(/mob) in sloc.loc)
|
|
continue
|
|
loc_landmark = sloc
|
|
if (!loc_landmark)
|
|
for(var/obj/landmark/tripai in world)
|
|
if (tripai.name == "tripai")
|
|
if(locate(/mob) in tripai.loc)
|
|
continue
|
|
loc_landmark = tripai
|
|
if (!loc_landmark)
|
|
O << "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone."
|
|
for(var/obj/landmark/start/sloc in world)
|
|
if (sloc.name == "AI")
|
|
loc_landmark = sloc
|
|
|
|
O.loc = loc_landmark.loc
|
|
for (var/obj/item/device/radio/intercom/comm in O.loc)
|
|
comm.ai += O
|
|
|
|
O << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
|
|
O << "<B>To look at other parts of the station, double-click yourself to get a camera menu.</B>"
|
|
O << "<B>While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc.</B>"
|
|
O << "To use something, simply double-click it."
|
|
O << "Currently right-click functions will not work for the AI (except examine), and will either be replaced with dialogs or won't be usable by the AI."
|
|
|
|
O.show_laws()
|
|
O << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
|
|
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_call_shuttle
|
|
O.verbs += /mob/living/silicon/ai/proc/show_laws_verb
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_camera_track
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_alerts
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_camera_list
|
|
O.verbs += /mob/living/silicon/ai/proc/lockdown
|
|
O.verbs += /mob/living/silicon/ai/proc/disablelockdown
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_statuschange
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_roster
|
|
|
|
// O.verbs += /mob/living/silicon/ai/proc/ai_cancel_call
|
|
O.job = "AI"
|
|
|
|
spawn(0)
|
|
ainame(O)
|
|
world << text("<b>[O.real_name] is the AI!</b>")
|
|
|
|
spawn(50)
|
|
world << sound('newAI.ogg')
|
|
|
|
del(src)
|
|
|
|
return O
|
|
|
|
//human -> robot
|
|
/mob/living/carbon/human/proc/Robotize()
|
|
if (monkeyizing)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
drop_from_slot(W)
|
|
update_clothing()
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
for(var/t in organs)
|
|
del(organs[text("[t]")])
|
|
if(client)
|
|
//client.screen -= main_hud1.contents
|
|
client.screen -= hud_used.contents
|
|
client.screen -= hud_used.adding
|
|
client.screen -= hud_used.mon_blo
|
|
client.screen -= list( oxygen, throw_icon, i_select, m_select, toxin, internals, fire, hands, healths, pullin, blind, flash, rest, sleep, mach )
|
|
client.screen -= list( zone_sel, oxygen, throw_icon, i_select, m_select, toxin, internals, fire, hands, healths, pullin, blind, flash, rest, sleep, mach )
|
|
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot( loc )
|
|
|
|
// cyborgs produced by Robotize get an automatic power cell
|
|
O.cell = new(O)
|
|
O.cell.maxcharge = 7500
|
|
O.cell.charge = 7500
|
|
|
|
|
|
O.gender = gender
|
|
O.invisibility = 0
|
|
O.name = "Cyborg"
|
|
O.real_name = "Cyborg"
|
|
O.lastKnownIP = client.address
|
|
if (mind)
|
|
mind.transfer_to(O)
|
|
if (mind.assigned_role == "Cyborg")
|
|
mind.original = O
|
|
else if (mind.special_role) O.mind.store_memory("In case you look at this after being borged, the objectives are only here until I find a way to make them not show up for you, as I can't simply delete them without screwing up round-end reporting. --NeoFite")
|
|
|
|
else
|
|
mind = new /datum/mind( )
|
|
mind.key = key
|
|
mind.current = O
|
|
mind.original = O
|
|
mind.transfer_to(O)
|
|
//ticker.minds += O.mind//Robutts aren't added to minds since it would be screwy. Assassinate that robot!
|
|
O.loc = loc
|
|
O << "<B>You are playing a Robot. A Robot can interact with most electronic objects in its view point.</B>"
|
|
O << "<B>You must follow the laws that the AI has. You are the AI's assistant to the station basically.</B>"
|
|
O << "To use something, simply double-click it."
|
|
O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."}
|
|
|
|
O.job = "Cyborg"
|
|
|
|
O.mmi = new /obj/item/device/mmi(O)
|
|
O.mmi.transfer_identity(src)//Does not transfer key/client.
|
|
|
|
del(src)
|
|
return O
|
|
|
|
//human -> alien
|
|
/mob/living/carbon/human/proc/Alienize()
|
|
if (monkeyizing)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
drop_from_slot(W)
|
|
update_clothing()
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
for(var/t in organs)
|
|
del(organs[t])
|
|
// var/atom/movable/overlay/animation = new /atom/movable/overlay( loc )
|
|
// animation.icon_state = "blank"
|
|
// animation.icon = 'mob.dmi'
|
|
// animation.master = src
|
|
// flick("h2alien", animation)
|
|
// sleep(48)
|
|
// del(animation)
|
|
|
|
var/CASTE = pick("Hunter","Sentinel","Drone")
|
|
var/mob/O
|
|
switch(CASTE)
|
|
if("Hunter")
|
|
O = new /mob/living/carbon/alien/humanoid/hunter (loc)
|
|
if("Sentinel")
|
|
O = new /mob/living/carbon/alien/humanoid/sentinel (loc)
|
|
if("Drone")
|
|
O = new /mob/living/carbon/alien/humanoid/drone (loc)
|
|
|
|
O.dna = dna
|
|
dna = null
|
|
O.dna.uni_identity = "00600200A00E0110148FC01300B009"
|
|
O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
|
|
|
|
O.mind = new//Mind initialize stuff.
|
|
O.mind.current = O
|
|
O.mind.assigned_role = "Alien"
|
|
O.mind.special_role = CASTE
|
|
O.mind.key = key
|
|
if(client)
|
|
client.mob = O
|
|
|
|
|
|
O.loc = loc
|
|
O << "<B>You are now an alien.</B>"
|
|
del(src)
|
|
return |