Files
Polaris/code/game/objects/effects/decals/remains.dm
PsiOmega 1047a75da4 Makes remains movable/cleanable.
It's now possible to move remains around.
Non-robotic remains can be poked to turn them into ashes. The ash can then be cleaned up.
2014-12-12 11:52:30 +01:00

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/obj/effect/decal/remains
name = "remains"
gender = PLURAL
icon = 'icons/effects/blood.dmi'
icon_state = "remains"
anchored = 0
/obj/effect/decal/remains/human
desc = "They look like human remains. They have a strange aura about them."
/obj/effect/decal/remains/xeno
desc = "They look like the remains of something... alien. They have a strange aura about them."
icon_state = "remainsxeno"
/obj/effect/decal/remains/robot
desc = "They look like the remains of something mechanical. They have a strange aura about them."
icon = 'icons/mob/robots.dmi'
icon_state = "remainsrobot"
/obj/effect/decal/remains/attack_hand(mob/user as mob)
user << "<span class='notice'>[src] sinks together into a pile of ash.</span>"
var/turf/simulated/floor/F = get_turf(src)
if (istype(F))
new /obj/effect/decal/cleanable/ash(F)
del(src)
/obj/effect/decal/remains/robot/attack_hand(mob/user as mob)
return