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https://github.com/PolarisSS13/Polaris.git
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Conflicts: code/__HELPERS/maths.dm code/__HELPERS/type2type.dm code/modules/clothing/head/hardhat.dm code/modules/clothing/spacesuits/captain.dm code/modules/clothing/spacesuits/miscellaneous.dm code/modules/clothing/spacesuits/rig/rig_pieces.dm code/modules/clothing/spacesuits/rig/suits/light.dm code/modules/clothing/spacesuits/spacesuits.dm code/modules/clothing/suits/armor.dm code/modules/clothing/suits/utility.dm code/modules/events/event_manager.dm code/modules/mob/living/living.dm code/setup.dm
39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
/obj/item/clothing/head/hardhat
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name = "hard hat"
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desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight."
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icon_state = "hardhat0_yellow"
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item_state = "hardhat0_yellow"
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brightness_on = 4 //luminosity when on
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light_overlay = "hardhat_light"
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item_color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
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armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
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flags_inv = 0
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siemens_coefficient = 0.9
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/obj/item/clothing/head/hardhat/orange
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icon_state = "hardhat0_orange"
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item_state = "hardhat0_orange"
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item_color = "orange"
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/obj/item/clothing/head/hardhat/red
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icon_state = "hardhat0_red"
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item_state = "hardhat0_red"
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item_color = "red"
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name = "firefighter helmet"
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flags = STOPPRESSUREDAMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/head/hardhat/white
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icon_state = "hardhat0_white"
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item_state = "hardhat0_white"
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item_color = "white"
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flags = STOPPRESSUREDAMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/head/hardhat/dblue
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icon_state = "hardhat0_dblue"
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item_state = "hardhat0_dblue"
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item_color = "dblue"
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