mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-01-06 15:32:52 +00:00
- Turrets and respective controls added to each teleporter room - Air tank on shuttles switched out with an air canister - Fix for Dock 2 Transfer Shuttle airlock buttons not working - Intercoms added to arrivals shuttle - Fix Bridge Secretary Quarters tint - Roundstart Tcomms SMES starts fully charged. - Landmarks for Bluespacerift added - Large Air tanks on station have the same amount in them as air canisters - Expanded atmospheric tanks to be 2 by 3 instead of 2 by 2 - Wilderness Shelter Area added - Wilderness Shuttle landing point shelter updated - Wilderness Shuttle landing sides should no longer shiskabob shuttles -Teleporter room hand tele can now spawn in one of 4 places - Halved the warm up time when the autopilot on the shuttles start at round start from ten minutes to five and nine respectively. Should mean the first shuttle will be taking from the outpost when the second shuttle leaves the station - Amount of phoron in the outposts reduced - Current transit time 75 seconds with pilot, 150 seconds without. Reduced to 60 and 120 respectively. - Reduction of the amount of steel and glass in engineering by half - Reduction of the amount of steel and glass in EVA by half - Ground Xenobio and Xenoflora torn down partially - Elevator can be accessed at centcomm
401 lines
12 KiB
Plaintext
401 lines
12 KiB
Plaintext
/*
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// Least descriptive filename?
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// This is where all of the things that aren't really loot should go.
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// Barricades, mines, etc.
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*/
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/obj/random/junk //Broken items, or stuff that could be picked up
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name = "random junk"
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desc = "This is some random junk."
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icon = 'icons/obj/trash.dmi'
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icon_state = "trashbag3"
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/obj/random/junk/item_to_spawn()
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return get_random_junk_type()
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/obj/random/trash //Mostly remains and cleanable decals. Stuff a janitor could clean up
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name = "random trash"
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desc = "This is some random trash."
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icon = 'icons/effects/effects.dmi'
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icon_state = "greenglow"
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/obj/random/trash/item_to_spawn()
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return pick(/obj/effect/decal/remains/lizard,
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/obj/effect/decal/cleanable/blood/gibs/robot,
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/obj/effect/decal/cleanable/blood/oil,
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/obj/effect/decal/cleanable/blood/oil/streak,
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/obj/effect/decal/cleanable/spiderling_remains,
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/obj/effect/decal/remains/mouse,
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/obj/effect/decal/cleanable/vomit,
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/obj/effect/decal/cleanable/blood/splatter,
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/obj/effect/decal/cleanable/ash,
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/obj/effect/decal/cleanable/generic,
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/obj/effect/decal/cleanable/flour,
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/obj/effect/decal/cleanable/dirt,
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/obj/effect/decal/remains/robot)
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/obj/random/obstruction //Large objects to block things off in maintenance
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name = "random obstruction"
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desc = "This is a random obstruction."
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icon = 'icons/obj/cult.dmi'
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icon_state = "cultgirder"
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/obj/random/obstruction/item_to_spawn()
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return pick(/obj/structure/barricade,
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/obj/structure/girder,
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/obj/structure/girder/displaced,
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/obj/structure/girder/reinforced,
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/obj/structure/grille,
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/obj/structure/grille/broken,
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/obj/structure/foamedmetal,
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/obj/structure/inflatable,
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/obj/structure/inflatable/door)
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/obj/random/landmine
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name = "Random Land Mine"
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desc = "This is a random land mine."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "uglymine"
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spawn_nothing_percentage = 25
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/obj/random/landmine/item_to_spawn()
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return pick(prob(30);/obj/effect/mine,
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prob(25);/obj/effect/mine/frag,
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prob(25);/obj/effect/mine/emp,
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prob(10);/obj/effect/mine/stun,
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prob(10);/obj/effect/mine/incendiary,)
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/obj/random_multi/single_item/captains_spare_id
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name = "Multi Point - Captain's Spare"
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id = "Captain's spare id"
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item_path = /obj/item/weapon/card/id/gold/captain/spare
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/obj/random_multi/single_item/hand_tele
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name = "Multi Point - Hand Teleporter"
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id = "hand tele"
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item_path = /obj/item/weapon/hand_tele
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/obj/random_multi/single_item/sfr_headset
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name = "Multi Point - headset"
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id = "SFR headset"
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item_path = /obj/random/sfr
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// This is in here because it's spawned by the SFR Headset randomizer
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/obj/random/sfr
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name = "random SFR headset"
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desc = "This is a headset spawn."
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icon = 'icons/misc/mark.dmi'
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icon_state = "rup"
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/obj/random/sfr/item_to_spawn()
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return pick(prob(25);/obj/item/device/radio/headset/heads/captain/sfr,
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prob(25);/obj/item/device/radio/headset/headset_cargo/alt,
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prob(25);/obj/item/device/radio/headset/headset_com/alt,
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prob(25);/obj/item/device/radio/headset)
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// Mining Goodies
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/obj/random/multiple/minevault
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name = "random vault loot"
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desc = "Loot for mine vaults."
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icon = 'icons/obj/storage.dmi'
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icon_state = "crate"
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/obj/random/multiple/minevault/item_to_spawn()
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return pick(
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prob(5);list(
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/obj/item/clothing/mask/smokable/pipe,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/rum,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,
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/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus,
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/obj/item/weapon/flame/lighter/zippo,
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/obj/structure/closet/crate/hydroponics
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),
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prob(5);list(
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/obj/item/weapon/pickaxe/drill,
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/obj/item/clothing/suit/space/void/mining,
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/obj/item/clothing/head/helmet/space/void/mining,
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/obj/structure/closet/crate/engineering
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),
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prob(5);list(
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/obj/item/weapon/pickaxe/drill,
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/obj/item/clothing/suit/space/void/mining/alt,
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/obj/item/clothing/head/helmet/space/void/mining/alt,
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/obj/structure/closet/crate/engineering
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),
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prob(5);list(
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/obj/item/weapon/reagent_containers/glass/beaker/bluespace,
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/obj/item/weapon/reagent_containers/glass/beaker/bluespace,
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/obj/item/weapon/reagent_containers/glass/beaker/bluespace,
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/obj/structure/closet/crate/science
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),
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prob(5);list(
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/structure/closet/crate/engineering
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),
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prob(5);list(
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/obj/item/weapon/pickaxe/drill,
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/obj/item/clothing/glasses/material,
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/obj/structure/ore_box,
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/obj/structure/closet/crate
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),
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prob(5);list(
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/obj/item/weapon/reagent_containers/glass/beaker/noreact,
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/obj/item/weapon/reagent_containers/glass/beaker/noreact,
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/obj/item/weapon/reagent_containers/glass/beaker/noreact,
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/obj/structure/closet/crate/science
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),
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prob(5);list(
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/obj/item/weapon/storage/secure/briefcase/money,
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/obj/structure/closet/crate/freezer/rations
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),
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prob(5);list(
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/structure/closet/crate
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),
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prob(5);list(
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/melee/baton,
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/obj/structure/closet/crate
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),
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prob(5);list(
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/obj/item/clothing/under/shorts/red,
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/obj/item/clothing/under/shorts/blue,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/weapon/melee/baton/cattleprod,
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/obj/item/weapon/melee/baton/cattleprod,
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/obj/item/weapon/cell/high,
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/obj/item/weapon/cell/high,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/latexballon,
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/obj/item/latexballon,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/toy/syndicateballoon,
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/obj/item/toy/syndicateballoon,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/weapon/rig/industrial/equipped,
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/obj/item/weapon/storage/bag/ore,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/clothing/head/kitty,
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/obj/item/clothing/head/kitty,
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/obj/item/clothing/head/kitty,
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/obj/item/clothing/head/kitty,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/random/coin,
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/obj/random/coin,
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/obj/random/coin,
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/obj/random/coin,
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/obj/random/coin,
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/obj/structure/closet/crate/plastic
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),
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prob(2);list(
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/obj/random/multiple/voidsuit,
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/obj/random/multiple/voidsuit,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/clothing/suit/space/syndicate/black/red,
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/obj/item/clothing/head/helmet/space/syndicate/black/red,
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/obj/item/clothing/suit/space/syndicate/black/red,
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/obj/item/clothing/head/helmet/space/syndicate/black/red,
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/obj/item/weapon/gun/projectile/automatic/mini_uzi,
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/obj/item/weapon/gun/projectile/automatic/mini_uzi,
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/obj/item/ammo_magazine/m45uzi,
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/obj/item/ammo_magazine/m45uzi,
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/obj/item/ammo_magazine/m45uzi/empty,
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/obj/item/ammo_magazine/m45uzi/empty,
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/obj/structure/closet/crate/plastic
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),
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prob(2);list(
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/obj/item/clothing/suit/ianshirt,
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/obj/item/clothing/suit/ianshirt,
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/obj/item/weapon/bedsheet/ian,
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/obj/structure/closet/crate/plastic
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),
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prob(2);list(
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/obj/item/clothing/suit/armor/vest,
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/obj/item/clothing/suit/armor/vest,
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/obj/item/weapon/gun/projectile/garand,
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/obj/item/weapon/gun/projectile/garand,
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/obj/item/ammo_magazine/m762garand,
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/obj/item/ammo_magazine/m762garand,
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/obj/structure/closet/crate/plastic
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),
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prob(2);list(
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/obj/mecha/working/ripley/mining
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),
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prob(2);list(
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/obj/mecha/working/hoverpod/combatpod
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),
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prob(2);list(
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/obj/item/weapon/pickaxe/silver,
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/obj/item/weapon/storage/bag/ore,
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/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/weapon/pickaxe/drill,
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/obj/item/weapon/storage/bag/ore,
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/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/weapon/pickaxe/jackhammer,
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/obj/item/weapon/storage/bag/ore,
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/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/weapon/pickaxe/diamond,
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/obj/item/weapon/storage/bag/ore,
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/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/weapon/pickaxe/diamonddrill,
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/obj/item/weapon/storage/bag/ore,
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/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/weapon/pickaxe/gold,
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/obj/item/weapon/storage/bag/ore,
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/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/weapon/pickaxe/plasmacutter,
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/obj/item/weapon/storage/bag/ore,
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/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/weapon/material/sword/katana,
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/obj/item/weapon/material/sword/katana,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/weapon/material/sword,
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/obj/item/weapon/material/sword,
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/obj/structure/closet/crate
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),
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prob(1);list(
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/obj/item/clothing/mask/balaclava,
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/obj/item/weapon/material/star,
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/obj/item/weapon/material/star,
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/obj/item/weapon/material/star,
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/obj/item/weapon/material/star,
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/obj/structure/closet/crate
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),
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prob(1);list(
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/obj/item/weed_extract,
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/obj/item/xenos_claw,
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/obj/structure/closet/crate/science
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),
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prob(1);list(
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/obj/item/clothing/head/bearpelt,
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/obj/item/clothing/under/soviet,
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/obj/item/clothing/under/soviet,
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/obj/item/weapon/gun/projectile/shotgun/pump/rifle/ceremonial,
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/obj/item/weapon/gun/projectile/shotgun/pump/rifle/ceremonial,
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/obj/structure/closet/crate
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),
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prob(1);list(
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/obj/item/weapon/gun/projectile/revolver/detective,
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/obj/item/weapon/gun/projectile/contender,
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/obj/item/weapon/gun/projectile/p92x,
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/obj/item/weapon/gun/projectile/derringer,
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/obj/structure/closet/crate
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),
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prob(1);list(
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/obj/item/weapon/melee/cultblade,
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/obj/item/clothing/suit/cultrobes,
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/obj/item/clothing/head/culthood,
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/obj/item/device/soulstone,
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/obj/structure/closet/crate
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),
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prob(1);list(
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/obj/item/weapon/vampiric,
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/obj/item/weapon/vampiric,
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/obj/structure/closet/crate/science
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),
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prob(1);list(
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/obj/item/weapon/archaeological_find
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),
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prob(1);list(
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/obj/item/weapon/melee/energy/sword,
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|
/obj/item/weapon/melee/energy/sword,
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|
/obj/item/weapon/melee/energy/sword,
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/obj/item/weapon/shield/energy,
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|
/obj/item/weapon/shield/energy,
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/obj/structure/closet/crate/science
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),
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prob(1);list(
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/obj/item/weapon/storage/backpack/clown,
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|
/obj/item/clothing/under/rank/clown,
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|
/obj/item/clothing/shoes/clown_shoes,
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|
/obj/item/device/pda/clown,
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|
/obj/item/clothing/mask/gas/clown_hat,
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|
/obj/item/weapon/bikehorn,
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|
/obj/item/toy/waterflower,
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|
/obj/item/weapon/pen/crayon/rainbow,
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|
/obj/structure/closet/crate
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),
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prob(1);list(
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/obj/item/clothing/under/mime,
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|
/obj/item/clothing/shoes/black,
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|
/obj/item/device/pda/mime,
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|
/obj/item/clothing/gloves/white,
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|
/obj/item/clothing/mask/gas/mime,
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|
/obj/item/clothing/head/beret,
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|
/obj/item/clothing/suit/suspenders,
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|
/obj/item/weapon/pen/crayon/mime,
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|
/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing,
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|
/obj/structure/closet/crate
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|
),
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|
prob(1);list(
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|
/obj/item/weapon/storage/belt/champion,
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|
/obj/item/clothing/mask/luchador,
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|
/obj/item/clothing/mask/luchador/rudos,
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|
/obj/item/clothing/mask/luchador/tecnicos,
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|
/obj/structure/closet/crate
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|
)
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|
)
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