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* Adds linter defines to repo. * Uncomments linter defines already in the code. * Resolves unreachable code linter errors. * Nukes decade+ old syndie specops code except for computer since that's mapped in????? * Resolves procs has no parent linter error. * Proc signature fixes * Bad comments * "In" danger * Type safety * Implied nested list abuse * Top level ..() usage * Sleepy coder typos * Invalid kwargs calls * Pointless returns * Linter hacks (see full message) Byond doesn't care and it has no effect but linter doesn't like var/proc for holding references to procs, despite that it's valid byond code. Also, the linter seems to have serious issues figuring out relative proc names. This commit is a sort of take-it-or-leave-it thing. It's not required, it just cuts down on warnings, but this code is valid DM code. * WHATEVER THIS IS * Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars * Fix list decoration syntax - Its a list, not list of lists - To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax. Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()` * Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors. * Fixes unwrapped negated object in list linter error. * Resolves colon-like list accessing linter error. * Turns linter on in linter config. * Fixes closet indentation properly and cleans up suit storage unit switch. Co-authored-by: Aronai Sieyes <arokha@arokha.com> Co-authored-by: Leshana <Leshana@users.noreply.github.com>
79 lines
2.2 KiB
Plaintext
79 lines
2.2 KiB
Plaintext
SUBSYSTEM_DEF(chat)
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name = "Chat"
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flags = SS_TICKER
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wait = 1 // SS_TICKER means this runs every tick
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priority = FIRE_PRIORITY_CHAT
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init_order = INIT_ORDER_CHAT
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var/list/list/msg_queue = list() //List of lists
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/datum/controller/subsystem/chat/Initialize(timeofday)
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init_vchat()
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..()
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/datum/controller/subsystem/chat/fire()
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var/list/msg_queue = src.msg_queue // Local variable for sanic speed.
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for(var/i in msg_queue)
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var/client/C = i
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var/list/messages = msg_queue[C]
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msg_queue -= C
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if (C)
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C << output(jsEncode(messages), "htmloutput:putmessage")
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if(MC_TICK_CHECK)
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return
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/datum/controller/subsystem/chat/stat_entry()
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..("C:[msg_queue.len]")
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/datum/controller/subsystem/chat/proc/queue(target, time, message, handle_whitespace = TRUE)
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if(!target || !message)
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return
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if(!istext(message))
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stack_trace("to_chat called with invalid input type")
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return
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// Currently to_chat(world, ...) gets sent individually to each client. Consider.
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if(target == world)
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target = GLOB.clients
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//Some macros remain in the string even after parsing and fuck up the eventual output
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var/original_message = message
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message = replacetext(message, "\n", "<br>")
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message = replacetext(message, "\improper", "")
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message = replacetext(message, "\proper", "")
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if(isnull(time))
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time = world.time
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var/list/messageStruct = list("time" = time, "message" = message);
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if(islist(target))
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for(var/I in target)
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var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
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if(!C)
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continue // No client? No care.
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else if(C.chatOutput.broken)
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DIRECT_OUTPUT(C, original_message)
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continue
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else if(!C.chatOutput.loaded)
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continue // If not loaded yet, do nothing and history-sending on load will get it.
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LAZYINITLIST(msg_queue[C])
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msg_queue[C][++msg_queue[C].len] = messageStruct
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else
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var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
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if(!C)
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return // No client? No care.
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else if(C.chatOutput.broken)
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DIRECT_OUTPUT(C, original_message)
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return
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else if(!C.chatOutput.loaded)
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return // If not loaded yet, do nothing and history-sending on load will get it.
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LAZYINITLIST(msg_queue[C])
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msg_queue[C][++msg_queue[C].len] = messageStruct
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