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41e87985161fd5279d77c99ac342b1fb368ae2de
Polaris/code/game/objects
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mwerezak d260b3bb18 Fixes #11300
Atoms crossing a smoke cloud now get splashed with up to 10 units of reagent.
2015-10-15 06:44:21 -04:00
..
effects
Fixes #11300
2015-10-15 06:44:21 -04:00
items
Fixes stack creation logic and return value
2015-10-11 22:02:05 +02:00
random
Final tweaks to recipe availability and material inheritance.
2015-05-17 18:22:21 +09:30
structures
Fixes grab-buckling overwriting pixelshift
2015-09-26 14:11:01 +02:00
buckling.dm
Fixes beds occasionally buckling in odd directions
2015-09-19 15:27:24 +02:00
empulse.dm
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-08-11 08:21:06 +02:00
explosion_recursive.dm
Merge resolution.
2015-05-11 11:47:24 +09:30
explosion.dm
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-07-10 12:57:46 +02:00
items.dm
Destroyed items now use drop_from_inventory instead of unEquip. Reduces the risk of references being kept in case of held items.
2015-07-13 10:20:46 +02:00
objs.dm
NanoUI windows now close on Destroy(), preventing all sorts of qdel issues.
2015-08-12 09:41:22 +02:00
structures.dm
Merge pull request #9390 from mwerezak/attack-animation
2015-05-21 06:52:30 +02:00
weapons.dm
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