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26 lines
870 B
Plaintext
26 lines
870 B
Plaintext
//Returns 1 if the turf is dense, or if there's dense objects on it, unless told to ignore them.
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/turf/proc/check_density(var/ignore_objs = 0)
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if(density)
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return 1
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if(!ignore_objs)
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for(var/atom/movable/stuff in contents)
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if(stuff.density)
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return 1
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return 0
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// Used to distinguish friend from foe.
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/obj/item/weapon/spell/proc/is_ally(var/mob/living/L)
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if(L == owner) // The best ally is ourselves.
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return 1
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if(L.mind && technomancers.is_antagonist(L.mind)) // This should be done better since we might want opposing technomancers later.
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return 1
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if(istype(L, /mob/living/simple_animal/hostile)) // Mind controlled simple mobs count as allies too.
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var/mob/living/simple_animal/SA = L
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if(owner in SA.friends)
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return 1
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return 0
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/obj/item/weapon/spell/proc/allowed_to_teleport()
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if(owner && owner.z in config.admin_levels)
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return 0
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return 1 |