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48 lines
1.7 KiB
Plaintext
48 lines
1.7 KiB
Plaintext
/datum/technomancer/spell/phase_shift
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name = "Phase Shift"
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desc = "Hides you in the safest possible place, where no harm can come to you. Unfortunately you can only stay inside for a few moments before \
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draining your powercell."
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cost = 80
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obj_path = /obj/item/weapon/spell/phase_shift
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/obj/item/weapon/spell/phase_shift
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name = "phase shift"
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desc = "Allows you to dodge your untimely fate by shifting your location somewhere else, so long as you can sustain the energy to do so."
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cast_methods = CAST_USE
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aspect = ASPECT_TELE
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/obj/item/weapon/spell/phase_shift/New()
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..()
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set_light(3, 2, l_color = "#FA58F4")
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/obj/effect/phase_shift
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name = "rift"
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desc = "There was a maniac here a moment ago..."
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icon = 'icons/effects/effects.dmi'
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icon_state = "rift"
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/obj/effect/phase_shift/ex_act()
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return
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/obj/effect/phase_shift/New()
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..()
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set_light(3, 5, l_color = "#FA58F4")
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/obj/effect/phase_shift/Destroy()
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for(var/atom/movable/AM in contents) //Eject everything out.
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AM.forceMove(get_turf(src))
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..()
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/obj/item/weapon/spell/phase_shift/on_use_cast(mob/user)
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if(isturf(user.loc)) //Check if we're not already in a rift.
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var/obj/effect/phase_shift/PS = new(get_turf(user))
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visible_message("<span class='warning'>[user] vanishes into a pink rift!</span>")
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user << "<span class='info'>You create an unstable rift, and go through it. Be sure to not stay too long.</span>"
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user.forceMove(PS)
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else //We're already in a rift, time to get out.
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if(istype(loc, /obj/effect/phase_shift))
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var/obj/effect/phase_shift/PS = user.loc
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qdel(PS) //Ejecting is handled in Destory()
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visible_message("<span class='warning'>[user] reappears from the rift as it collapses.</span>")
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qdel(src)
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