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A lot of new defines are now in inventory_sizes.dm, which contains; All the size identifiers (the thing that tells the game if something is bulky, or w/e). Storage costs for all the sizes, which are exponents of two, as previously. A few constants for inventory size. Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke. The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
133 lines
3.7 KiB
Plaintext
133 lines
3.7 KiB
Plaintext
/obj/item/device/radio/electropack
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name = "electropack"
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desc = "Dance my monkeys! DANCE!!!"
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icon_state = "electropack0"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_storage.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_storage.dmi',
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)
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item_state = "electropack"
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frequency = 1449
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flags = CONDUCT
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slot_flags = SLOT_BACK
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w_class = ITEMSIZE_HUGE
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matter = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 2500)
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var/code = 2
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/obj/item/device/radio/electropack/attack_hand(mob/living/user as mob)
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if(src == user.back)
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user << "<span class='notice'>You need help taking this off!</span>"
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return
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..()
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/obj/item/device/radio/electropack/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/clothing/head/helmet))
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if(!b_stat)
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user << "<span class='notice'>[src] is not ready to be attached!</span>"
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return
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var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
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A.icon = 'icons/obj/assemblies.dmi'
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user.drop_from_inventory(W)
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W.loc = A
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W.master = A
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A.part1 = W
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user.drop_from_inventory(src)
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loc = A
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master = A
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A.part2 = src
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user.put_in_hands(A)
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A.add_fingerprint(user)
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/obj/item/device/radio/electropack/Topic(href, href_list)
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//..()
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if(usr.stat || usr.restrained())
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return
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if(((istype(usr, /mob/living/carbon/human) && ((!( ticker ) || (ticker && ticker.mode != "monkey")) && usr.contents.Find(src))) || (usr.contents.Find(master) || (in_range(src, usr) && istype(loc, /turf)))))
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usr.set_machine(src)
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if(href_list["freq"])
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var/new_frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
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set_frequency(new_frequency)
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else
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if(href_list["code"])
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code += text2num(href_list["code"])
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code = round(code)
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code = min(100, code)
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code = max(1, code)
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else
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if(href_list["power"])
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on = !( on )
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icon_state = "electropack[on]"
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if(!( master ))
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if(istype(loc, /mob))
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attack_self(loc)
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else
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for(var/mob/M in viewers(1, src))
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if(M.client)
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attack_self(M)
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else
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if(istype(master.loc, /mob))
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attack_self(master.loc)
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else
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for(var/mob/M in viewers(1, master))
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if(M.client)
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attack_self(M)
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else
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usr << browse(null, "window=radio")
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return
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return
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/obj/item/device/radio/electropack/receive_signal(datum/signal/signal)
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if(!signal || signal.encryption != code)
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return
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if(ismob(loc) && on)
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var/mob/M = loc
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var/turf/T = M.loc
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if(istype(T, /turf))
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if(!M.moved_recently && M.last_move)
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M.moved_recently = 1
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step(M, M.last_move)
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sleep(50)
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if(M)
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M.moved_recently = 0
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M << "<span class='danger'>You feel a sharp shock!</span>"
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, M)
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s.start()
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M.Weaken(10)
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if(master && wires & 1)
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master.receive_signal()
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return
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/obj/item/device/radio/electropack/attack_self(mob/user as mob, flag1)
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if(!istype(user, /mob/living/carbon/human))
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return
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user.set_machine(src)
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var/dat = {"<TT>
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<A href='?src=\ref[src];power=1'>Turn [on ? "Off" : "On"]</A><BR>
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<B>Frequency/Code</B> for electropack:<BR>
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Frequency:
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<A href='byond://?src=\ref[src];freq=-10'>-</A>
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<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(frequency)]
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<A href='byond://?src=\ref[src];freq=2'>+</A>
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<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
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Code:
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<A href='byond://?src=\ref[src];code=-5'>-</A>
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<A href='byond://?src=\ref[src];code=-1'>-</A> [code]
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<A href='byond://?src=\ref[src];code=1'>+</A>
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<A href='byond://?src=\ref[src];code=5'>+</A><BR>
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</TT>"}
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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