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29 lines
1.2 KiB
Plaintext
29 lines
1.2 KiB
Plaintext
/obj/item/device/text_to_speech
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name = "TTS device"
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desc = "A device that speaks an inputted message. Given to crew which can not speak properly or at all."
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icon = 'icons/obj/electronic_assemblies.dmi'
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icon_state = "setup_small"
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w_class = ITEMSIZE_SMALL
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var/named
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/obj/item/device/text_to_speech/attack_self(mob/user as mob)
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if(user.incapacitated(INCAPACITATION_ALL)) //Are you in a state to actual use the device?
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to_chat(user, "You cannot activate the device in your state.")
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return
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if(!named)
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to_chat(user, "You input your name into the device.")
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name = "[initial(name)] ([user.real_name])"
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desc = "[initial(desc)] This one is assigned to [user.real_name]."
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named = 1
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/* //Another way of naming the device. Gives more freedom, but could lead to issues.
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device_name = copytext(sanitize(input(user, "What would you like to name your device? You must input a name before the device can be used.", "Name your device", "") as null|text),1,MAX_NAME_LEN)
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name = "[initial(name)] - [device_name]"
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named = 1
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*/
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var/message = sanitize(input(user,"Choose a message to relay to those around you.") as text|null)
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if(message)
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var/obj/item/device/text_to_speech/O = src
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audible_message("\icon[O] \The [O.name] states, \"[message]\"")
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