mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-28 19:11:37 +00:00
Doing this in smaller bits - New random sif mob selector, peaceful animals - Drone lootpile (basic placeholder loot right now until we figure out how to give them proper drone loot) - New random spider mob selector, nurse spider and nurse hat spider (hat spider has 10 more health points and is a rare chance to spawn, woo) - New spacesuit random spawn, medical space suits - New Random Shotgun spawn - New random gun spawns - Fixed icon for random medicine spawn - Fixed broken icon for 44 magazines - Fixed Ice Cave dungeon walls being called 'steel' - Added new Crystal type, to avoid the SM style crystal from spawning in crystal PoIs
490 lines
17 KiB
Plaintext
490 lines
17 KiB
Plaintext
/*
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// This is going to get so incredibly bloated.
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// But this is where all of the "Loot" goes. Anything fun or useful that doesn't deserve its own file, pile in.
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*/
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/obj/random/tool
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name = "random tool"
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desc = "This is a random tool"
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icon = 'icons/obj/tools.dmi'
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icon_state = "welder"
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/obj/random/tool/item_to_spawn()
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return pick(/obj/item/weapon/screwdriver,
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/obj/item/weapon/wirecutters,
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/obj/item/weapon/weldingtool,
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/obj/item/weapon/weldingtool/largetank,
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/obj/item/weapon/crowbar,
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/obj/item/weapon/wrench,
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/obj/item/device/flashlight,
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/obj/item/device/multitool)
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/obj/random/tool/powermaint
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name = "random powertool"
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desc = "This is a random rare powertool for maintenance"
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icon_state = "jaws_pry"
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/obj/random/tool/powermaint/item_to_spawn()
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return pick(prob(320);/obj/random/tool,
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prob(1);/obj/item/weapon/screwdriver/power,
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prob(1);/obj/item/weapon/wirecutters/power,
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prob(15);/obj/item/weapon/weldingtool/electric,
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prob(5);/obj/item/weapon/weldingtool/experimental)
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/obj/random/tool/power
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name = "random powertool"
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desc = "This is a random powertool"
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icon_state = "jaws_pry"
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/obj/random/tool/power/item_to_spawn()
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return pick(/obj/item/weapon/screwdriver/power,
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/obj/item/weapon/wirecutters/power,
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/obj/item/weapon/weldingtool/electric,
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/obj/item/weapon/weldingtool/experimental)
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/obj/random/tool/alien
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name = "random alien tool"
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desc = "This is a random tool"
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icon = 'icons/obj/abductor.dmi'
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icon_state = "welder"
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/obj/random/tool/alien/item_to_spawn()
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return pick(/obj/item/weapon/screwdriver/alien,
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/obj/item/weapon/wirecutters/alien,
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/obj/item/weapon/weldingtool/alien,
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/obj/item/weapon/crowbar/alien,
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/obj/item/weapon/wrench/alien,
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/obj/item/stack/cable_coil/alien,
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/obj/item/device/multitool/alien)
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/obj/random/technology_scanner
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name = "random scanner"
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desc = "This is a random technology scanner."
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icon = 'icons/obj/device.dmi'
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icon_state = "atmos"
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/obj/random/technology_scanner/item_to_spawn()
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return pick(prob(5);/obj/item/device/t_scanner,
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prob(2);/obj/item/device/radio,
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prob(5);/obj/item/device/analyzer)
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/obj/random/powercell
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name = "random powercell"
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desc = "This is a random powercell."
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icon = 'icons/obj/power.dmi'
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icon_state = "cell"
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/obj/random/powercell/item_to_spawn()
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return pick(prob(40);/obj/item/weapon/cell,
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prob(25);/obj/item/weapon/cell/device,
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prob(25);/obj/item/weapon/cell/high,
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prob(9);/obj/item/weapon/cell/super,
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prob(1);/obj/item/weapon/cell/hyper)
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/obj/random/bomb_supply
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name = "bomb supply"
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desc = "This is a random bomb supply."
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = "signaller"
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/obj/random/bomb_supply/item_to_spawn()
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return pick(/obj/item/device/assembly/igniter,
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/obj/item/device/assembly/prox_sensor,
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/obj/item/device/assembly/signaler,
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/obj/item/device/assembly/timer,
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/obj/item/device/multitool)
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/obj/random/toolbox
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name = "random toolbox"
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desc = "This is a random toolbox."
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icon = 'icons/obj/storage.dmi'
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icon_state = "red"
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/obj/random/toolbox/item_to_spawn()
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return pick(prob(6);/obj/item/weapon/storage/toolbox/mechanical,
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prob(6);/obj/item/weapon/storage/toolbox/electrical,
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prob(2);/obj/item/weapon/storage/toolbox/emergency,
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prob(1);/obj/item/weapon/storage/toolbox/syndicate)
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/obj/random/tech_supply
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name = "random tech supply"
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desc = "This is a random piece of technology supplies."
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icon = 'icons/obj/power.dmi'
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icon_state = "cell"
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spawn_nothing_percentage = 25
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/obj/random/tech_supply/item_to_spawn()
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return pick(prob(3);/obj/random/powercell,
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prob(2);/obj/random/technology_scanner,
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prob(1);/obj/item/weapon/packageWrap,
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prob(2);/obj/random/bomb_supply,
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prob(1);/obj/item/weapon/extinguisher,
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prob(1);/obj/item/clothing/gloves/fyellow,
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prob(3);/obj/item/stack/cable_coil/random,
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prob(2);/obj/random/toolbox,
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prob(2);/obj/item/weapon/storage/belt/utility,
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prob(1);/obj/item/weapon/storage/belt/utility/full,
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prob(5);/obj/random/tool,
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prob(2);/obj/item/weapon/tape_roll,
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prob(2);/obj/item/taperoll/engineering,
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prob(1);/obj/item/taperoll/atmos,
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prob(1);/obj/item/device/flashlight/maglight)
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/obj/random/tech_supply/component
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name = "random tech component"
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desc = "This is a random machine component."
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icon = 'icons/obj/items.dmi'
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icon_state = "portable_analyzer"
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/obj/random/tech_supply/component/item_to_spawn()
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return pick(prob(3);/obj/item/weapon/stock_parts/gear,
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prob(2);/obj/item/weapon/stock_parts/console_screen,
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prob(1);/obj/item/weapon/stock_parts/spring,
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prob(3);/obj/item/weapon/stock_parts/capacitor,
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prob(2);/obj/item/weapon/stock_parts/capacitor/adv,
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prob(1);/obj/item/weapon/stock_parts/capacitor/super,
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prob(3);/obj/item/weapon/stock_parts/manipulator,
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prob(2);/obj/item/weapon/stock_parts/manipulator/nano,
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prob(1);/obj/item/weapon/stock_parts/manipulator/pico,
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prob(3);/obj/item/weapon/stock_parts/matter_bin,
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prob(2);/obj/item/weapon/stock_parts/matter_bin/adv,
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prob(1);/obj/item/weapon/stock_parts/matter_bin/super,
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prob(3);/obj/item/weapon/stock_parts/scanning_module,
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prob(2);/obj/item/weapon/stock_parts/scanning_module/adv,
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prob(1);/obj/item/weapon/stock_parts/scanning_module/phasic)
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/obj/random/medical
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name = "Random Medicine"
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desc = "This is a random medical item."
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icon = 'icons/obj/stacks.dmi'
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icon_state = "traumakit"
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/obj/random/medical/item_to_spawn()
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return pick(prob(21);/obj/random/medical/lite,
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prob(5);/obj/random/medical/pillbottle,
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prob(1);/obj/item/weapon/storage/pill_bottle/tramadol,
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prob(1);/obj/item/weapon/storage/pill_bottle/antitox,
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prob(1);/obj/item/weapon/storage/pill_bottle/carbon,
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prob(3);/obj/item/bodybag/cryobag,
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prob(5);/obj/item/weapon/reagent_containers/syringe/antitoxin,
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prob(3);/obj/item/weapon/reagent_containers/syringe/antiviral,
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prob(5);/obj/item/weapon/reagent_containers/syringe/inaprovaline,
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prob(1);/obj/item/weapon/reagent_containers/hypospray,
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prob(1);/obj/item/weapon/storage/box/freezer,
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prob(2);/obj/item/stack/nanopaste)
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/obj/random/medical/pillbottle
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name = "Random Pill Bottle"
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desc = "This is a random pill bottle."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "pill_canister"
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/obj/random/medical/pillbottle/item_to_spawn()
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return pick(prob(1);/obj/item/weapon/storage/pill_bottle/spaceacillin,
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prob(1);/obj/item/weapon/storage/pill_bottle/dermaline,
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prob(1);/obj/item/weapon/storage/pill_bottle/dexalin_plus,
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prob(1);/obj/item/weapon/storage/pill_bottle/bicaridine,
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prob(1);/obj/item/weapon/storage/pill_bottle/iron)
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/obj/random/medical/lite
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name = "Random Medicine"
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desc = "This is a random simple medical item."
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icon = 'icons/obj/items.dmi'
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icon_state = "brutepack"
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spawn_nothing_percentage = 25
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/obj/random/medical/lite/item_to_spawn()
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return pick(prob(4);/obj/item/stack/medical/bruise_pack,
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prob(4);/obj/item/stack/medical/ointment,
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prob(2);/obj/item/stack/medical/advanced/bruise_pack,
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prob(2);/obj/item/stack/medical/advanced/ointment,
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prob(1);/obj/item/stack/medical/splint,
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prob(4);/obj/item/device/healthanalyzer,
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prob(1);/obj/item/bodybag,
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prob(3);/obj/item/weapon/reagent_containers/hypospray/autoinjector,
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prob(2);/obj/item/weapon/storage/pill_bottle/kelotane,
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prob(2);/obj/item/weapon/storage/pill_bottle/antitox)
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/obj/random/firstaid
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name = "Random First Aid Kit"
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desc = "This is a random first aid kit."
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icon = 'icons/obj/storage.dmi'
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icon_state = "firstaid"
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/obj/random/firstaid/item_to_spawn()
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return pick(prob(10);/obj/item/weapon/storage/firstaid/regular,
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prob(8);/obj/item/weapon/storage/firstaid/toxin,
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prob(8);/obj/item/weapon/storage/firstaid/o2,
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prob(6);/obj/item/weapon/storage/firstaid/adv,
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prob(8);/obj/item/weapon/storage/firstaid/fire,
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prob(1);/obj/item/weapon/storage/firstaid/combat)
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/obj/random/contraband
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name = "Random Illegal Item"
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desc = "Hot Stuff."
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icon = 'icons/obj/items.dmi'
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icon_state = "purplecomb"
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spawn_nothing_percentage = 50
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/obj/random/contraband/item_to_spawn()
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return pick(prob(6);/obj/item/weapon/storage/pill_bottle/tramadol,
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prob(8);/obj/item/weapon/haircomb,
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prob(4);/obj/item/weapon/storage/pill_bottle/happy,
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prob(4);/obj/item/weapon/storage/pill_bottle/zoom,
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prob(10);/obj/item/weapon/contraband/poster,
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prob(4);/obj/item/weapon/material/butterfly,
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prob(6);/obj/item/weapon/material/butterflyblade,
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prob(6);/obj/item/weapon/material/butterflyhandle,
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prob(6);/obj/item/weapon/material/wirerod,
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prob(2);/obj/item/weapon/material/butterfly/switchblade,
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prob(2);/obj/item/clothing/gloves/knuckledusters,
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prob(1);/obj/item/weapon/material/knife/tacknife,
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prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc,
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prob(1);/obj/item/weapon/beartrap,
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prob(1);/obj/item/weapon/handcuffs,
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prob(1);/obj/item/weapon/handcuffs/legcuffs,
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prob(2);/obj/item/weapon/reagent_containers/syringe/drugs,
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prob(1);/obj/item/weapon/reagent_containers/syringe/steroid)
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/obj/random/cash
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name = "random currency"
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desc = "LOADSAMONEY!"
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icon = 'icons/obj/items.dmi'
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icon_state = "spacecash1"
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/obj/random/cash/item_to_spawn()
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return pick(prob(320);/obj/random/maintenance/clean,
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prob(12);/obj/item/weapon/spacecash/c1,
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prob(8);/obj/item/weapon/spacecash/c10,
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prob(4);/obj/item/weapon/spacecash/c20,
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prob(1);/obj/item/weapon/spacecash/c50,
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prob(1);/obj/item/weapon/spacecash/c100)
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/obj/random/soap
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name = "Random Soap"
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desc = "This is a random bar of soap."
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icon = 'icons/obj/items.dmi'
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icon_state = "soap"
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/obj/random/soap/item_to_spawn()
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return pick(prob(3);/obj/item/weapon/soap,
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prob(2);/obj/item/weapon/soap/nanotrasen,
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prob(2);/obj/item/weapon/soap/deluxe,
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prob(1);/obj/item/weapon/soap/syndie)
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/obj/random/drinkbottle
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name = "random drink"
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desc = "This is a random drink."
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icon = 'icons/obj/drinks.dmi'
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icon_state = "whiskeybottle"
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/obj/random/drinkbottle/item_to_spawn()
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return pick(/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/gin,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/specialwhiskey,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/wine,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/rum,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/patron)
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/obj/random/material //Random materials for building stuff
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name = "random material"
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desc = "This is a random material."
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icon = 'icons/obj/items.dmi'
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icon_state = "sheet-metal"
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/obj/random/material/item_to_spawn()
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return pick(/obj/item/stack/material/steel{amount = 10},
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/obj/item/stack/material/glass{amount = 10},
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/obj/item/stack/material/glass/reinforced{amount = 10},
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/obj/item/stack/material/plastic{amount = 10},
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/obj/item/stack/material/wood{amount = 10},
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/obj/item/stack/material/cardboard{amount = 10},
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/obj/item/stack/rods{amount = 10},
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/obj/item/stack/material/plasteel{amount = 10})
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/obj/random/tank
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name = "random tank"
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desc = "This is a tank."
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icon = 'icons/obj/tank.dmi'
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icon_state = "canister"
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/obj/random/tank/item_to_spawn()
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return pick(prob(5);/obj/item/weapon/tank/oxygen,
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prob(4);/obj/item/weapon/tank/oxygen/yellow,
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prob(4);/obj/item/weapon/tank/oxygen/red,
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prob(3);/obj/item/weapon/tank/air,
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prob(4);/obj/item/weapon/tank/emergency/oxygen,
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prob(3);/obj/item/weapon/tank/emergency/oxygen/engi,
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prob(2);/obj/item/weapon/tank/emergency/oxygen/double,
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prob(1);/obj/item/device/suit_cooling_unit)
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/obj/random/cigarettes
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name = "random cigarettes"
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desc = "This is a cigarette."
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icon = 'icons/obj/cigarettes.dmi'
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icon_state = "cigpacket"
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/obj/random/cigarettes/item_to_spawn()
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return pick(prob(5);/obj/item/weapon/storage/fancy/cigarettes,
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prob(4);/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,
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prob(3);/obj/item/weapon/storage/fancy/cigarettes/killthroat,
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prob(3);/obj/item/weapon/storage/fancy/cigarettes/luckystars,
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prob(3);/obj/item/weapon/storage/fancy/cigarettes/jerichos,
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prob(3);/obj/item/weapon/storage/fancy/cigarettes/menthols,
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prob(3);/obj/item/weapon/storage/fancy/cigarettes/carcinomas,
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prob(3);/obj/item/weapon/storage/fancy/cigarettes/professionals,
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prob(1);/obj/item/weapon/storage/fancy/cigar,
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prob(1);/obj/item/clothing/mask/smokable/cigarette/cigar,
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prob(1);/obj/item/clothing/mask/smokable/cigarette/cigar/cohiba,
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prob(1);/obj/item/clothing/mask/smokable/cigarette/cigar/havana)
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/obj/random/coin
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name = "random coin"
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desc = "This is a coin spawn."
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icon = 'icons/misc/mark.dmi'
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icon_state = "rup"
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/obj/random/coin/item_to_spawn()
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return pick(prob(5);/obj/item/weapon/coin/silver,
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prob(3);/obj/item/weapon/coin/iron,
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prob(4);/obj/item/weapon/coin/gold,
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prob(3);/obj/item/weapon/coin/phoron,
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prob(1);/obj/item/weapon/coin/uranium,
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prob(2);/obj/item/weapon/coin/platinum,
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prob(1);/obj/item/weapon/coin/diamond)
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/obj/random/action_figure
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name = "random action figure"
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desc = "This is a random action figure."
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icon = 'icons/obj/toy.dmi'
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icon_state = "assistant"
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/obj/random/action_figure/item_to_spawn()
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return pick(/obj/item/toy/figure/cmo,
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/obj/item/toy/figure/assistant,
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/obj/item/toy/figure/atmos,
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/obj/item/toy/figure/bartender,
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/obj/item/toy/figure/borg,
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/obj/item/toy/figure/gardener,
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/obj/item/toy/figure/captain,
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/obj/item/toy/figure/cargotech,
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/obj/item/toy/figure/ce,
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/obj/item/toy/figure/chaplain,
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/obj/item/toy/figure/chef,
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/obj/item/toy/figure/chemist,
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/obj/item/toy/figure/clown,
|
|
/obj/item/toy/figure/corgi,
|
|
/obj/item/toy/figure/detective,
|
|
/obj/item/toy/figure/dsquad,
|
|
/obj/item/toy/figure/engineer,
|
|
/obj/item/toy/figure/geneticist,
|
|
/obj/item/toy/figure/hop,
|
|
/obj/item/toy/figure/hos,
|
|
/obj/item/toy/figure/qm,
|
|
/obj/item/toy/figure/janitor,
|
|
/obj/item/toy/figure/agent,
|
|
/obj/item/toy/figure/librarian,
|
|
/obj/item/toy/figure/md,
|
|
/obj/item/toy/figure/mime,
|
|
/obj/item/toy/figure/miner,
|
|
/obj/item/toy/figure/ninja,
|
|
/obj/item/toy/figure/wizard,
|
|
/obj/item/toy/figure/rd,
|
|
/obj/item/toy/figure/roboticist,
|
|
/obj/item/toy/figure/scientist,
|
|
/obj/item/toy/figure/syndie,
|
|
/obj/item/toy/figure/secofficer,
|
|
/obj/item/toy/figure/warden,
|
|
/obj/item/toy/figure/psychologist,
|
|
/obj/item/toy/figure/paramedic,
|
|
/obj/item/toy/figure/ert)
|
|
|
|
/obj/random/plushie
|
|
name = "random plushie"
|
|
desc = "This is a random plushie."
|
|
icon = 'icons/obj/toy.dmi'
|
|
icon_state = "nymphplushie"
|
|
|
|
/obj/random/plushie/item_to_spawn()
|
|
return pick(/obj/item/toy/plushie/nymph,
|
|
/obj/item/toy/plushie/mouse,
|
|
/obj/item/toy/plushie/kitten,
|
|
/obj/item/toy/plushie/lizard,
|
|
/obj/item/toy/plushie/black_cat,
|
|
/obj/item/toy/plushie/black_fox,
|
|
/obj/item/toy/plushie/blue_fox,
|
|
/obj/random/carp_plushie,
|
|
/obj/item/toy/plushie/coffee_fox,
|
|
/obj/item/toy/plushie/corgi,
|
|
/obj/item/toy/plushie/crimson_fox,
|
|
/obj/item/toy/plushie/deer,
|
|
/obj/item/toy/plushie/girly_corgi,
|
|
/obj/item/toy/plushie/grey_cat,
|
|
/obj/item/toy/plushie/marble_fox,
|
|
/obj/item/toy/plushie/octopus,
|
|
/obj/item/toy/plushie/orange_cat,
|
|
/obj/item/toy/plushie/orange_fox,
|
|
/obj/item/toy/plushie/pink_fox,
|
|
/obj/item/toy/plushie/purple_fox,
|
|
/obj/item/toy/plushie/red_fox,
|
|
/obj/item/toy/plushie/robo_corgi,
|
|
/obj/item/toy/plushie/siamese_cat,
|
|
/obj/item/toy/plushie/spider,
|
|
/obj/item/toy/plushie/tabby_cat,
|
|
/obj/item/toy/plushie/tuxedo_cat,
|
|
/obj/item/toy/plushie/white_cat)
|
|
|
|
/obj/random/plushielarge
|
|
name = "random large plushie"
|
|
desc = "This is a randomn large plushie."
|
|
icon = 'icons/obj/toy.dmi'
|
|
icon_state = "droneplushie"
|
|
|
|
/obj/random/plushielarge/item_to_spawn()
|
|
return pick(/obj/structure/plushie/ian,
|
|
/obj/structure/plushie/drone,
|
|
/obj/structure/plushie/carp,
|
|
/obj/structure/plushie/beepsky)
|
|
|
|
/obj/random/toy
|
|
name = "random toy"
|
|
desc = "This is a random toy."
|
|
icon = 'icons/obj/toy.dmi'
|
|
icon_state = "ship"
|
|
|
|
/obj/random/toy/item_to_spawn()
|
|
return pick(/obj/item/toy/bosunwhistle,
|
|
/obj/item/toy/plushie/therapy/red,
|
|
/obj/item/toy/plushie/therapy/purple,
|
|
/obj/item/toy/plushie/therapy/blue,
|
|
/obj/item/toy/plushie/therapy/yellow,
|
|
/obj/item/toy/plushie/therapy/orange,
|
|
/obj/item/toy/plushie/therapy/green,
|
|
/obj/item/toy/cultsword,
|
|
/obj/item/toy/katana,
|
|
/obj/item/toy/snappop,
|
|
/obj/item/toy/sword,
|
|
/obj/item/toy/balloon,
|
|
/obj/item/toy/crossbow,
|
|
/obj/item/toy/blink,
|
|
/obj/item/toy/waterflower,
|
|
/obj/item/toy/eight_ball,
|
|
/obj/item/toy/eight_ball/conch,
|
|
/obj/item/toy/prize/ripley,
|
|
/obj/item/toy/prize/fireripley,
|
|
/obj/item/toy/prize/deathripley,
|
|
/obj/item/toy/prize/gygax,
|
|
/obj/item/toy/prize/durand,
|
|
/obj/item/toy/prize/honk,
|
|
/obj/item/toy/prize/marauder,
|
|
/obj/item/toy/prize/seraph,
|
|
/obj/item/toy/prize/mauler,
|
|
/obj/item/toy/prize/odysseus,
|
|
/obj/item/toy/prize/phazon) |