mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-20 15:12:57 +00:00
* Large amount of work; Animal taming, shearing. Random animal spawns on sif grass/forest turfs. New PoIs, thermal poncho. * Combat drone DMI moved to drones folder. Mining Drone subtype added. "Tameable" with ores, will collect and store ores when not in active combat.
414 lines
18 KiB
Plaintext
414 lines
18 KiB
Plaintext
/obj/item/weapon/gun/projectile/automatic //This should never be spawned in, it is just here because of code necessities.
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name = "daka SMG"
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desc = "A small SMG. You really shouldn't be able to get this gun. Uses 9mm rounds."
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icon_state = "c05r" //Used because it's not used anywhere else
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load_method = SPEEDLOADER
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ammo_type = /obj/item/ammo_casing/a9mm
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projectile_type = /obj/item/projectile/bullet/pistol
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//Burst is the number of bullets fired; Fire delay is the time you have to wait to shoot the gun again, Move delay is the same but for moving after shooting. .
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//Burst accuracy is the accuracy of each bullet fired in the burst. Dispersion is how much the bullets will 'spread' away from where you aimed.
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)))
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/obj/item/weapon/gun/projectile/automatic/advanced_smg
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name = "advanced SMG"
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desc = "An advanced submachine gun with a reflective laser optic that makes burst fire less inaccurate than other SMGs. Uses 9mm rounds."
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icon = 'icons/obj/gun.dmi'
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icon_state = "advanced_smg-empty"
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w_class = ITEMSIZE_NORMAL
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load_method = MAGAZINE
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caliber = "9mm"
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origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
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slot_flags = SLOT_BELT
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magazine_type = null // R&D builds this. Starts unloaded.
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allowed_magazines = list(/obj/item/ammo_magazine/m9mmAdvanced, /obj/item/ammo_magazine/m9mm)
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-10,-10), dispersion=list(0.0, 0.3, 0.6))
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)
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/obj/item/weapon/gun/projectile/automatic/advanced_smg/update_icon()
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..()
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icon_state = (ammo_magazine)? "advanced_smg" : "advanced_smg-empty"
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return
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/obj/item/weapon/gun/projectile/automatic/advanced_smg/loaded
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magazine_type = /obj/item/ammo_magazine/m9mmAdvanced
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/obj/item/weapon/gun/projectile/automatic/c20r
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name = "submachine gun"
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desc = "The C-20r is a lightweight and rapid firing SMG, for when you REALLY need someone dead. It has 'Scarborough Arms - Per falcis, per pravitas' inscribed on the stock. Uses 10mm rounds."
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icon_state = "c20r"
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item_state = "c20r"
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w_class = ITEMSIZE_NORMAL
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force = 10
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caliber = "10mm"
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
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slot_flags = SLOT_BELT|SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/m10mm
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allowed_magazines = list(/obj/item/ammo_magazine/m10mm)
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projectile_type = /obj/item/projectile/bullet/pistol/medium
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auto_eject = 1
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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// one_handed_penalty = 15
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/obj/item/weapon/gun/projectile/automatic/c20r/empty
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magazine_type = null
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/obj/item/weapon/gun/projectile/automatic/c20r/update_icon()
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..()
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if(ammo_magazine)
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icon_state = "c20r-[round(ammo_magazine.stored_ammo.len,4)]"
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else
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icon_state = "c20r"
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return
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/obj/item/weapon/gun/projectile/automatic/sts35
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name = "assault rifle"
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desc = "The rugged STS-35 is a durable automatic weapon of a make popular on the frontier worlds. Uses 5.45mm rounds."
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icon_state = "arifle"
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item_state = "arifle"
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wielded_item_state = "arifle-wielded"
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item_state = null
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w_class = ITEMSIZE_LARGE
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force = 10
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caliber = "5.45mm"
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/m545
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allowed_magazines = list(/obj/item/ammo_magazine/m545)
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projectile_type = /obj/item/projectile/bullet/rifle/a545
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one_handed_penalty = 30
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-15,-30), dispersion=list(0.0, 0.6, 0.6))
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// list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=6, burst_accuracy=list(0,-15,-30,-30,-45), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
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)
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/obj/item/weapon/gun/projectile/automatic/sts35/update_icon(var/ignore_inhands)
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..()
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if(istype(ammo_magazine,/obj/item/ammo_magazine/m545/small))
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icon_state = "arifle-small" // If using the small magazines, use the small magazine sprite.
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else
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icon_state = (ammo_magazine)? "arifle" : "arifle-empty"
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if(!ignore_inhands) update_held_icon()
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/obj/item/weapon/gun/projectile/automatic/wt550
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name = "machine pistol"
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desc = "The WT550 Saber is a cheap self-defense weapon mass-produced by Ward-Takahashi for paramilitary and private use. Uses 9mm rounds."
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icon_state = "wt550"
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item_state = "wt550"
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w_class = ITEMSIZE_NORMAL
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caliber = "9mm"
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
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slot_flags = SLOT_BELT
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ammo_type = "/obj/item/ammo_casing/a9mmr"
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/m9mmt/rubber
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allowed_magazines = list(/obj/item/ammo_magazine/m9mmt)
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projectile_type = /obj/item/projectile/bullet/pistol/medium
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/obj/item/weapon/gun/projectile/automatic/wt550/update_icon()
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..()
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if(ammo_magazine)
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icon_state = "wt550-[round(ammo_magazine.stored_ammo.len,4)]"
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else
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icon_state = "wt550"
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return
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/obj/item/weapon/gun/projectile/automatic/z8
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name = "designated marksman rifle"
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desc = "The Z8 Bulldog is an older model designated marksman rifle, made by the now defunct Zendai Foundries. Makes you feel like a space marine when you hold it, even though it can only hold 10 round magazines. Uses 7.62mm rounds and has an under barrel grenade launcher."
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icon_state = "carbine" // This isn't a carbine. :T
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item_state = "z8carbine"
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wielded_item_state = "z8carbine-wielded"
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w_class = ITEMSIZE_LARGE
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force = 10
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caliber = "7.62mm"
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origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3)
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/m762
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allowed_magazines = list(/obj/item/ammo_magazine/m762)
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projectile_type = /obj/item/projectile/bullet/rifle/a762
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auto_eject = 1
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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one_handed_penalty = 60
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burst_delay = 4
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, use_launcher=null, burst_accuracy=null, dispersion=null),
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list(mode_name="2-round bursts", burst=2, fire_delay=null, move_delay=6, use_launcher=null, burst_accuracy=list(0,-15), dispersion=list(0.0, 0.6)),
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list(mode_name="fire grenades", burst=null, fire_delay=null, move_delay=null, use_launcher=1, burst_accuracy=null, dispersion=null)
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)
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var/use_launcher = 0
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var/obj/item/weapon/gun/launcher/grenade/underslung/launcher
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/obj/item/weapon/gun/projectile/automatic/z8/New()
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..()
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launcher = new(src)
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/obj/item/weapon/gun/projectile/automatic/z8/attackby(obj/item/I, mob/user)
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if((istype(I, /obj/item/weapon/grenade)))
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launcher.load(I, user)
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else
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..()
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/obj/item/weapon/gun/projectile/automatic/z8/attack_hand(mob/user)
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if(user.get_inactive_hand() == src && use_launcher)
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launcher.unload(user)
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else
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..()
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/obj/item/weapon/gun/projectile/automatic/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0)
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if(use_launcher)
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launcher.Fire(target, user, params, pointblank, reflex)
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if(!launcher.chambered)
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switch_firemodes(user) //switch back automatically
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else
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..()
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/obj/item/weapon/gun/projectile/automatic/z8/update_icon(var/ignore_inhands)
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..()
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if(ammo_magazine)
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icon_state = "carbine-[round(ammo_magazine.stored_ammo.len,2)]"
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else
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icon_state = "carbine"
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if(!ignore_inhands) update_held_icon()
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return
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/obj/item/weapon/gun/projectile/automatic/z8/examine(mob/user)
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. = ..()
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if(launcher.chambered)
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. += "\The [launcher] has \a [launcher.chambered] loaded."
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else
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. += "\The [launcher] is empty."
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/obj/item/weapon/gun/projectile/automatic/z8/empty
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magazine_type = null
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/obj/item/weapon/gun/projectile/automatic/l6_saw
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name = "light machine gun"
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desc = "A rather traditionally made L6 SAW with a pleasantly lacquered wooden pistol grip. 'Aussec Armoury-2531' is engraved on the reciever. Uses 5.45mm rounds. It's also compatible with magazines from STS-35 assault rifles."
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icon_state = "l6closed100"
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item_state = "l6closed"
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wielded_item_state = "genericLMG-wielded"
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w_class = ITEMSIZE_LARGE
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force = 10
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slot_flags = 0
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max_shells = 50
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caliber = "5.45mm"
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2)
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/m545saw
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allowed_magazines = list(/obj/item/ammo_magazine/m545saw, /obj/item/ammo_magazine/m545)
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projectile_type = /obj/item/projectile/bullet/rifle/a545
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one_handed_penalty = 90
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var/cover_open = 0
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/* Commented out for quality control and testing.
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null, automatic = 0),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0), automatic = 0),
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list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2), automatic = 0),
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list(mode_name="automatic", burst=1, fire_delay=-1, move_delay=null, burst_accuracy=null, dispersion=null, automatic = 1),
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)
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*/
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)),
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list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-15,-15,-30,-30), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2))
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)
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/obj/item/weapon/gun/projectile/automatic/l6_saw/special_check(mob/user)
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if(cover_open)
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to_chat(user, "<span class='warning'>[src]'s cover is open! Close it before firing!</span>")
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return 0
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return ..()
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/obj/item/weapon/gun/projectile/automatic/l6_saw/proc/toggle_cover(mob/user)
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cover_open = !cover_open
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to_chat(user, "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>")
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update_icon()
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update_held_icon()
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/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob)
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if(cover_open)
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toggle_cover(user) //close the cover
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else
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return ..() //once closed, behave like normal
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/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_hand(mob/user as mob)
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if(!cover_open && user.get_inactive_hand() == src)
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toggle_cover(user) //open the cover
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else
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return ..() //once open, behave like normal
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/obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon()
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if(istype(ammo_magazine,/obj/item/ammo_magazine/m762))
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icon_state = "l6[cover_open ? "open" : "closed"]mag"
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item_state = icon_state
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else
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icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len, 25) : "-empty"]"
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item_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? "" : "-empty"]"
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update_held_icon()
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/obj/item/weapon/gun/projectile/automatic/l6_saw/load_ammo(var/obj/item/A, mob/user)
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if(!cover_open)
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to_chat(user, "<span class='warning'>You need to open the cover to load [src].</span>")
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return
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..()
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/obj/item/weapon/gun/projectile/automatic/l6_saw/unload_ammo(mob/user, var/allow_dump=1)
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if(!cover_open)
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to_chat(user, "<span class='warning'>You need to open the cover to unload [src].</span>")
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return
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..()
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/obj/item/weapon/gun/projectile/automatic/as24
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name = "automatic shotgun"
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desc = "The AS-24 is a rugged looking automatic shotgun produced for the military by Gurov Projectile Weapons LLC. For very obvious reasons, it's illegal to own in many juristictions. Uses 12g rounds."
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icon_state = "ashot"
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item_state = null
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wielded_item_state = "woodarifle-wielded" //Placeholder
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w_class = ITEMSIZE_LARGE
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force = 10
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caliber = "12g"
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/m12gdrum
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allowed_magazines = list(/obj/item/ammo_magazine/m12gdrum)
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projectile_type = /obj/item/projectile/bullet/shotgun
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one_handed_penalty = 60
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0),
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list(mode_name="3-round bursts", burst=3, move_delay=6, burst_accuracy = list(0,-15,-15,-30,-30), dispersion = list(0.0, 0.6, 0.6))
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// list(mode_name="6-round bursts", burst=6, move_delay=6, burst_accuracy = list(0,-15,-15,-30,-30, -30), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2, 1.2)),
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)
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/obj/item/weapon/gun/projectile/automatic/as24/update_icon()
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..()
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if(ammo_magazine)
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icon_state = "ashot"
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else
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icon_state = "ashot-empty"
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return
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/obj/item/weapon/gun/projectile/automatic/mini_uzi
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name = "\improper Uzi"
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desc = "The iconic Uzi is a lightweight, compact, fast firing machine pistol. Cybersun Industries famously still produces these designs, which have changed little since the 20th century. Uses .45 rounds."
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icon_state = "mini-uzi"
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w_class = ITEMSIZE_NORMAL
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load_method = MAGAZINE
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caliber = ".45"
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
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magazine_type = /obj/item/ammo_magazine/m45uzi
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allowed_magazines = list(/obj/item/ammo_magazine/m45uzi)
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0),
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list(mode_name="3-round bursts", burst=3, burst_delay=1, fire_delay=4, move_delay=4, burst_accuracy = list(0,-15,-15,-30,-30), dispersion = list(0.6, 1.0, 1.0))
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)
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/obj/item/weapon/gun/projectile/automatic/mini_uzi/update_icon()
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..()
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if(ammo_magazine)
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icon_state = "mini-uzi"
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else
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icon_state = "mini-uzi-empty"
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/obj/item/weapon/gun/projectile/automatic/p90
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name = "personal defense weapon"
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desc = "The H90K is a compact, large capacity submachine gun produced by Hephaestus Industries. Despite its fierce reputation, it still manages to feel like a toy. Uses 9mm rounds."
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icon_state = "p90smg"
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item_state = "p90"
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w_class = ITEMSIZE_NORMAL
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caliber = "9mm"
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
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slot_flags = SLOT_BELT // ToDo: Belt sprite.
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/m9mmp90
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allowed_magazines = list(/obj/item/ammo_magazine/m9mmp90, /obj/item/ammo_magazine/m9mmt) // ToDo: New sprite for the different mag.
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0))
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)
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/obj/item/weapon/gun/projectile/automatic/p90/update_icon()
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icon_state = "p90smg-[ammo_magazine ? round(ammo_magazine.stored_ammo.len, 6) : "empty"]"
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/obj/item/weapon/gun/projectile/automatic/tommygun
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name = "\improper Tommy Gun"
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desc = "This weapon was made famous by gangsters in the 20th century. Cybersun Industries is currently reproducing these for a target market of historic gun collectors and classy criminals. Uses .45 rounds."
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icon_state = "tommygun"
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w_class = ITEMSIZE_NORMAL
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caliber = ".45"
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
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slot_flags = SLOT_BELT // ToDo: Belt sprite.
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|
load_method = MAGAZINE
|
|
magazine_type = /obj/item/ammo_magazine/m45tommy
|
|
allowed_magazines = list(/obj/item/ammo_magazine/m45tommy, /obj/item/ammo_magazine/m45tommydrum)
|
|
|
|
firemodes = list(
|
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list(mode_name="semiauto", burst=1, fire_delay=0),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0))
|
|
)
|
|
|
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/obj/item/weapon/gun/projectile/automatic/tommygun/update_icon()
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|
..()
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icon_state = (ammo_magazine)? "tommygun" : "tommygun-empty"
|
|
// update_held_icon()
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/bullpup // Admin abuse assault rifle. ToDo: Make this less shit. Maybe remove its autofire, and make it spawn with only 10 rounds at start.
|
|
name = "bullpup rifle"
|
|
desc = "The bullpup configured GP3000 is a battle rifle produced by Gurov Projectile Weapons LLC. It is sold almost exclusively to standing armies. Uses 7.62mm rounds."
|
|
icon_state = "bullpup-small"
|
|
item_state = "bullpup"
|
|
wielded_item_state = "sexyrifle-wielded" //Placeholder, this is a bullpup at least
|
|
w_class = ITEMSIZE_LARGE
|
|
force = 10
|
|
caliber = "7.62mm"
|
|
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
|
|
slot_flags = SLOT_BACK
|
|
load_method = MAGAZINE
|
|
magazine_type = /obj/item/ammo_magazine/m762
|
|
allowed_magazines = list(/obj/item/ammo_magazine/m762, /obj/item/ammo_magazine/m762m)
|
|
projectile_type = /obj/item/projectile/bullet/rifle/a762
|
|
|
|
one_handed_penalty = 45
|
|
|
|
firemodes = list(
|
|
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
|
|
list(mode_name="2-round bursts", burst=2, fire_delay=null, move_delay=6, burst_accuracy=list(0,-15), dispersion=list(0.0, 0.6))
|
|
)
|
|
|
|
/obj/item/weapon/gun/projectile/automatic/bullpup/update_icon(var/ignore_inhands)
|
|
..()
|
|
if(istype(ammo_magazine,/obj/item/ammo_magazine/m762))
|
|
icon_state = "bullpup-small"
|
|
else if(istype(ammo_magazine,/obj/item/ammo_magazine/m762m))
|
|
icon_state = "bullpup"
|
|
else
|
|
item_state = "bullpup-empty"
|
|
if(!ignore_inhands)
|
|
update_held_icon()
|