mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-24 00:51:46 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
102 lines
2.5 KiB
Plaintext
102 lines
2.5 KiB
Plaintext
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/* NOTES:
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This system could be expanded to migrate all of our current mutations to. Maybe.
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*/
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/* /datum/mutations :
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*
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* A /datum representation of "hidden" mutations.
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*
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*/
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/datum/mutations
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var/list/requirements = list() // list of randomly-genned requirements
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var/required = 1 // the number of requirements to generate
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var/list/races = list("human") // list of races the mutation effect
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proc/get_mutation(var/mob/living/carbon/M) // Called when check_mutation() is successful
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..()
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proc/check_mutation(var/mob/living/carbon/M) // Called in dna.dm, when a target's SE is modified
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if(! ("all" in races)) // "all" means it affects everyone!
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if(istype(M, /mob/living/carbon/human))
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if(! ("human" in races))
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return
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if(istype(M, /mob/living/carbon/monkey))
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if(! ("monkey" in races))
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return
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// TODO: add more races maybe??
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var/passes = 0
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for(var/datum/mutationreq/require in requirements)
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var/se_block[] = getblockbuffer(M.dna.struc_enzymes, require.block, 3) // focus onto the block
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if(se_block.len == 3) // we want to make sure there are exactly 3 entries
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if(se_block[require.subblock] == require.reqID)
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passes++
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if(passes == required) // all requirements met
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get_mutation(M)
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Lasereyes
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/*
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Lets you shoot laser beams through your eyes. Fancy!
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*/
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required = 2
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get_mutation(var/mob/living/carbon/M)
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M << "\blue You feel a searing heat inside your eyes!"
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M.mutations |= LASER
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Healing
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/*
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Lets you heal other people, and yourself. But it doesn't let you heal dead people.
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*/
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required = 2
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get_mutation(var/mob/living/carbon/M)
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M << "\blue You a pleasant warmth pulse throughout your body..."
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M.mutations |= HEAL
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/* /datum/mutationreq :
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*
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* A /datum representation of a requirement in order for a mutation to happen.
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*
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*/
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/datum/mutationreq
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var/block // The block to read
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var/subblock // The sub-block to read
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var/reqID // The required hexadecimal identifier to be equal to the sub-block being read.
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/*
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HEY: If you want to be able to get superpowers easily just uncomment this shit.
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mob/verb/checkmuts()
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for(var/datum/mutations/mut in global_mutations)
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for(var/datum/mutationreq/R in mut.requirements)
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src << "Block: [R.block]"
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src << "Sub-Block: [R.subblock]"
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src << "Required ID: [R.reqID]"
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src << ""
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mob/verb/editSE(t as text)
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src:dna:struc_enzymes = t
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domutcheck(src)
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*/
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