Files
Polaris/code/game/machinery/computer/computer.dm
mport2004@gmail.com 67d4ceffb0 Job system should be working now. I had a '==' where a '&' should have been that would cause it to only work when you had one job of the same level and department selected.
The loyalty implant box now spawn in the HoS' locker and not in nullspace.
Gave the HoS' locker a secbelt.
The revolver now use the proper bullet.
Robotics spawn with their labcoat/toolbox.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2346 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-12 23:00:48 +00:00

730 lines
23 KiB
Plaintext

/*CONTENTS
General Computer
Security Computer
Comm Computer
ID Computer
Pod/Blast Doors computer
*/
/obj/machinery/computer/New()
..()
spawn(2)
power_change()
/obj/machinery/computer/meteorhit(var/obj/O as obj)
for(var/x in verbs)
verbs -= x
set_broken()
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
smoke.set_up(5, 0, src)
smoke.start()
return
/obj/machinery/computer/emp_act(severity)
if(prob(20/severity)) set_broken()
..()
/obj/machinery/computer/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(25))
del(src)
return
if (prob(50))
for(var/x in verbs)
verbs -= x
set_broken()
if(3.0)
if (prob(25))
for(var/x in verbs)
verbs -= x
set_broken()
else
return
/obj/machinery/computer/blob_act()
if (prob(75))
for(var/x in verbs)
verbs -= x
set_broken()
density = 0
/obj/machinery/computer/power_change()
if(!istype(src,/obj/machinery/computer/security/telescreen))
if(stat & BROKEN)
icon_state = initial(icon_state)
icon_state += "b"
if (istype(src,/obj/machinery/computer/aifixer))
overlays = null
else if(powered())
icon_state = initial(icon_state)
stat &= ~NOPOWER
if (istype(src,/obj/machinery/computer/aifixer))
var/obj/machinery/computer/aifixer/O = src
if (O.occupant)
switch (O.occupant.stat)
if (0)
overlays += image('computer.dmi', "ai-fixer-full")
if (2)
overlays += image('computer.dmi', "ai-fixer-404")
else
overlays += image('computer.dmi', "ai-fixer-empty")
else
spawn(rand(0, 15))
//icon_state = "c_unpowered"
icon_state = initial(icon_state)
icon_state += "0"
stat |= NOPOWER
if (istype(src,/obj/machinery/computer/aifixer))
overlays = null
/obj/machinery/computer/process()
if(stat & (NOPOWER|BROKEN))
return
use_power(250)
/obj/machinery/computer/proc/set_broken()
icon_state = initial(icon_state)
icon_state += "b"
stat |= BROKEN
/obj/machinery/computer/attackby(I as obj, user as mob)
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
var/obj/item/weapon/circuitboard/M = new circuit( A )
A.circuit = M
A.anchored = 1
for (var/obj/C in src)
C.loc = src.loc
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
new /obj/item/weapon/shard( src.loc )
A.state = 3
A.icon_state = "3"
else
user << "\blue You disconnect the monitor."
A.state = 4
A.icon_state = "4"
del(src)
else
src.attack_hand(user)
return
/obj/machinery/computer/security/New()
..()
verbs -= /obj/machinery/computer/security/verb/station_map
/obj/machinery/computer/security/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/security/attack_paw(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/security/check_eye(var/mob/user as mob)
if ((get_dist(user, src) > 1 || !( user.canmove ) || user.blinded || !( current ) || !( current.status )) && (!istype(user, /mob/living/silicon)))
return null
user.reset_view(current)
return 1
/obj/machinery/computer/card/attackby(O as obj, user as mob)
if(istype(O, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/idcard = O
if(access_change_ids in idcard.access)
if(!scan)
usr.drop_item()
idcard.loc = src
scan = idcard
else if(!modify)
usr.drop_item()
idcard.loc = src
modify = idcard
else
if(!modify)
usr.drop_item()
idcard.loc = src
modify = idcard
else
..()
/obj/machinery/computer/card/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/card/attack_paw(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/card/attack_hand(var/mob/user as mob)
if(..())
return
user.machine = src
var/dat
if (!( ticker ))
return
if (mode) // accessing crew manifest
var/crew = ""
for(var/datum/data/record/t in data_core.general)
crew += "[t.fields["name"]] - [t.fields["rank"]]<br>"
dat = "<tt><b>Crew Manifest:</b><br>Please use security record computer to modify entries.<br>[crew]<a href='?src=\ref[src];choice=print'>Print</a><br><br><a href='?src=\ref[src];choice=mode;mode_target=0'>Access ID modification console.</a><br></tt>"
else
var/header = "<div align='center'><b>Identification Card Modifier</b></div>"
var/target_name
var/target_owner
var/target_rank
if(modify)
target_name = modify.name
else
target_name = "--------"
if(modify && modify.registered)
target_owner = modify.registered
else
target_owner = "--------"
if(modify && modify.assignment)
target_rank = modify.assignment
else
target_rank = "Unassigned"
var/scan_name
if(scan)
scan_name = scan.name
else
scan_name = "--------"
if(!authenticated)
header += "<br><i>Please insert the cards into the slots</i><br>"
header += "Target: <a href='?src=\ref[src];choice=modify'>[target_name]</a><br>"
header += "Confirm Identity: <a href='?src=\ref[src];choice=scan'>[scan_name]</a><br>"
else
header += "<div align='center'><br>"
header += "<a href='?src=\ref[src];choice=modify'>Remove [target_name]</a> || "
header += "<a href='?src=\ref[src];choice=scan'>Remove [scan_name]</a> <br> "
header += "<a href='?src=\ref[src];choice=mode;mode_target=1'>Access Crew Manifest</a> || "
header += "<a href='?src=\ref[src];choice=logout'>Log Out</a></div>"
header += "<hr>"
var/jobs_all = ""
var/list/alljobs = (istype(src,/obj/machinery/computer/card/centcom)? get_all_centcom_jobs() : get_all_jobs()) + "Custom"
for(var/job in alljobs)
jobs_all += "<a href='?src=\ref[src];choice=assign;assign_target=[job]'>[dd_replacetext(job, " ", "&nbsp")]</a> " //make sure there isn't a line break in the middle of a job
var/body
if (authenticated && modify)
var/carddesc = {"<script type="text/javascript">
function markRed(){
var nameField = document.getElementById('namefield');
nameField.style.backgroundColor = "#FFDDDD";
}
function markGreen(){
var nameField = document.getElementById('namefield');
nameField.style.backgroundColor = "#DDFFDD";
}
function showAll(){
var allJobsSlot = document.getElementById('alljobsslot');
allJobsSlot.innerHTML = "<a href='#' onclick='hideAll()'>hide</a><br>"+ "[jobs_all]";
}
function hideAll(){
var allJobsSlot = document.getElementById('alljobsslot');
allJobsSlot.innerHTML = "<a href='#' onclick='showAll()'>show</a>";
}
</script>"}
carddesc += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
carddesc += "<input type='hidden' name='src' value='\ref[src]'>"
carddesc += "<input type='hidden' name='choice' value='reg'>"
carddesc += "<b>Registered:</b> <input type='text' id='namefield' name='reg' value='[target_owner]' style='width:250px; background-color:white;' onchange='markRed()'>"
carddesc += "<input type='submit' value='Rename' onclick='markGreen()'>"
carddesc += "</form>"
carddesc += "<b>Assignment:</b> "
var/jobs = "<span id='alljobsslot'><a href='#' onclick='showAll()'>[target_rank]</a></span>" //CHECK THIS
var/accesses = ""
if(istype(src,/obj/machinery/computer/card/centcom))
accesses += "<h5>Central Command:</h5>"
for(var/A in get_all_centcom_access())
if(A in modify.access)
accesses += "<a href='?src=\ref[src];choice=access;access_target=[A];allowed=0'><font color=\"red\">[dd_replacetext(get_centcom_access_desc(A), " ", "&nbsp")]</font></a> "
else
accesses += "<a href='?src=\ref[src];choice=access;access_target=[A];allowed=1'>[dd_replacetext(get_centcom_access_desc(A), " ", "&nbsp")]</a> "
else
accesses += "<div align='center'><b>Access</b></div>"
accesses += "<table style='width:100%'>"
accesses += "<tr>"
for(var/i = 1; i <= 7; i++)
accesses += "<td style='width:14%'><b>[get_region_accesses_name(i)]:</b></td>"
accesses += "</tr><tr>"
for(var/i = 1; i <= 7; i++)
accesses += "<td style='width:14%' valign='top'>"
for(var/A in get_region_accesses(i))
if(A in modify.access)
accesses += "<a href='?src=\ref[src];choice=access;access_target=[A];allowed=0'><font color=\"red\">[dd_replacetext(get_access_desc(A), " ", "&nbsp")]</font></a> "
else
accesses += "<a href='?src=\ref[src];choice=access;access_target=[A];allowed=1'>[dd_replacetext(get_access_desc(A), " ", "&nbsp")]</a> "
accesses += "<br>"
accesses += "</td>"
accesses += "</tr></table>"
body = "[carddesc]<br>[jobs]<br><br>[accesses]" //CHECK THIS
else
body = "<a href='?src=\ref[src];choice=auth'>{Log in}</a> <br><hr>"
body += "<a href='?src=\ref[src];choice=mode;mode_target=1'>Access Crew Manifest</a>"
dat = "<tt>[header][body]<hr><br></tt>"
user << browse(dat, "window=id_com;size=900x520")
onclose(user, "id_com")
return
/obj/machinery/computer/card/Topic(href, href_list)
if(..())
return
usr.machine = src
switch(href_list["choice"])
if ("modify")
if (modify)
data_core.manifest_modify(modify.registered, modify.assignment)
modify.name = text("[modify.registered]'s ID Card ([modify.assignment])")
if(ishuman(usr))
modify.loc = usr.loc
if(!usr.get_active_hand())
usr.put_in_hand(modify)
modify = null
else
modify.loc = loc
modify = null
else
var/obj/item/I = usr.equipped()
if (istype(I, /obj/item/weapon/card/id))
usr.drop_item()
I.loc = src
modify = I
authenticated = 0
if ("scan")
if (scan)
if(ishuman(usr))
scan.loc = usr.loc
if(!usr.get_active_hand())
usr.put_in_hand(scan)
scan = null
else
scan.loc = src.loc
scan = null
else
var/obj/item/I = usr.equipped()
if (istype(I, /obj/item/weapon/card/id))
usr.drop_item()
I.loc = src
scan = I
authenticated = 0
if ("auth")
if ((!( authenticated ) && (scan || (istype(usr, /mob/living/silicon))) && (modify || mode)))
if (check_access(scan))
authenticated = 1
else if ((!( authenticated ) && (istype(usr, /mob/living/silicon))) && (!modify))
usr << "You can't modify an ID without an ID inserted to modify. Once one is in the modify slot on the computer, you can log in."
if ("logout")
authenticated = 0
if("access")
if(href_list["allowed"])
if(authenticated)
var/access_type = text2num(href_list["access_target"])
var/access_allowed = text2num(href_list["allowed"])
if(access_type in (istype(src,/obj/machinery/computer/card/centcom)?get_all_centcom_access() : get_all_accesses()))
modify.access -= access_type
if(access_allowed == 1)
modify.access += access_type
if ("assign")
if (authenticated)
var/t1 = href_list["assign_target"]
if(t1 == "Custom")
t1 = input("Enter a custom job assignment.","Assignment")
else
modify.access = ( istype(src,/obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : get_access(t1) )
if (modify)
modify.assignment = t1
if ("reg")
if (authenticated)
var/t2 = modify
//var/t1 = input(usr, "What name?", "ID computer", null) as text
if ((authenticated && modify == t2 && (in_range(src, usr) || (istype(usr, /mob/living/silicon))) && istype(loc, /turf)))
modify.registered = href_list["reg"]
if ("mode")
mode = text2num(href_list["mode_target"])
if ("print")
if (!( printing ))
printing = 1
sleep(50)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( loc )
var/t1 = "<B>Crew Manifest:</B><BR>"
for(var/datum/data/record/t in data_core.general)
t1 += "<B>[t.fields["name"]]</B> - [t.fields["rank"]]<BR>"
P.info = t1
P.name = "paper- 'Crew Manifest'"
printing = null
if (modify)
modify.name = text("[modify.registered]'s ID Card ([modify.assignment])")
updateUsrDialog()
return
/obj/datacore/proc/manifest(var/nosleep = 0)
spawn()
if(!nosleep)
sleep(40)
for(var/mob/living/carbon/human/H in world)
if (!isnull(H.mind) && (H.mind.assigned_role != "MODE"))
var/datum/data/record/G = new()
var/datum/data/record/M = new()
var/datum/data/record/S = new()
var/datum/data/record/L = new()
var/obj/item/weapon/card/id/C = H.wear_id
if (C)
G.fields["rank"] = C.assignment
else
if(H.job)
G.fields["rank"] = H.job
else
G.fields["rank"] = "Unassigned"
G.fields["name"] = H.real_name
G.fields["id"] = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6))
M.fields["name"] = G.fields["name"]
M.fields["id"] = G.fields["id"]
S.fields["name"] = G.fields["name"]
S.fields["id"] = G.fields["id"]
if (H.gender == FEMALE)
G.fields["sex"] = "Female"
else
G.fields["sex"] = "Male"
G.fields["age"] = text("[]", H.age)
G.fields["fingerprint"] = text("[]", md5(H.dna.uni_identity))
G.fields["p_stat"] = "Active"
G.fields["m_stat"] = "Stable"
M.fields["b_type"] = text("[]", H.b_type)
M.fields["b_dna"] = H.dna.unique_enzymes
M.fields["mi_dis"] = "None"
M.fields["mi_dis_d"] = "No minor disabilities have been declared."
M.fields["ma_dis"] = "None"
M.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
M.fields["alg"] = "None"
M.fields["alg_d"] = "No allergies have been detected in this patient."
M.fields["cdi"] = "None"
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
M.fields["notes"] = "No notes."
S.fields["criminal"] = "None"
S.fields["mi_crim"] = "None"
S.fields["mi_crim_d"] = "No minor crime convictions."
S.fields["ma_crim"] = "None"
S.fields["ma_crim_d"] = "No major crime convictions."
S.fields["notes"] = "No notes."
//Begin locked reporting
L.fields["name"] = H.real_name
L.fields["sex"] = H.gender
L.fields["age"] = H.age
L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]")
L.fields["rank"] = H.mind.assigned_role
L.fields["b_type"] = H.b_type
L.fields["b_dna"] = H.dna.unique_enzymes
L.fields["enzymes"] = H.dna.struc_enzymes
L.fields["identity"] = H.dna.uni_identity
L.fields["image"] = getFlatIcon(H,0)
//End locked reporting
general += G
medical += M
security += S
locked += L
return
/obj/datacore/proc/manifest_modify(var/name, var/assignment)
var/datum/data/record/foundrecord
for(var/datum/data/record/t in data_core.general)
if(t.fields["name"] == name)
foundrecord = t
break
if(foundrecord)
foundrecord.fields["rank"] = assignment
/obj/datacore/proc/manifest_inject(var/mob/living/carbon/human/H)
if (!isnull(H.mind) && (H.mind.assigned_role != "MODE"))
var/datum/data/record/G = new()
var/datum/data/record/M = new()
var/datum/data/record/S = new()
var/datum/data/record/L = new()
var/obj/item/weapon/card/id/C = H.wear_id
if (C)
G.fields["rank"] = C.assignment
else
if(H.job)
G.fields["rank"] = H.job
else
G.fields["rank"] = "Unassigned"
G.fields["name"] = H.real_name
G.fields["id"] = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6))
M.fields["name"] = G.fields["name"]
M.fields["id"] = G.fields["id"]
S.fields["name"] = G.fields["name"]
S.fields["id"] = G.fields["id"]
if (H.gender == FEMALE)
G.fields["sex"] = "Female"
else
G.fields["sex"] = "Male"
G.fields["age"] = text("[]", H.age)
G.fields["fingerprint"] = text("[]", md5(H.dna.uni_identity))
G.fields["p_stat"] = "Active"
G.fields["m_stat"] = "Stable"
M.fields["b_type"] = text("[]", H.b_type)
M.fields["b_dna"] = H.dna.unique_enzymes
M.fields["mi_dis"] = "None"
M.fields["mi_dis_d"] = "No minor disabilities have been declared."
M.fields["ma_dis"] = "None"
M.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
M.fields["alg"] = "None"
M.fields["alg_d"] = "No allergies have been detected in this patient."
M.fields["cdi"] = "None"
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
M.fields["notes"] = "No notes."
S.fields["criminal"] = "None"
S.fields["mi_crim"] = "None"
S.fields["mi_crim_d"] = "No minor crime convictions."
S.fields["ma_crim"] = "None"
S.fields["ma_crim_d"] = "No major crime convictions."
S.fields["notes"] = "No notes."
//Begin locked reporting
L.fields["name"] = H.real_name
L.fields["sex"] = H.gender
L.fields["age"] = H.age
L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]")
L.fields["rank"] = H.mind.assigned_role
L.fields["b_type"] = H.b_type
L.fields["b_dna"] = H.dna.unique_enzymes
L.fields["enzymes"] = H.dna.struc_enzymes
L.fields["identity"] = H.dna.uni_identity
L.fields["image"] = getFlatIcon(H,0)
//End locked reporting
general += G
medical += M
security += S
locked += L
/obj/machinery/computer/pod/proc/alarm()
if(stat & (NOPOWER|BROKEN))
return
if (!( connected ))
viewers(null, null) << "Cannot locate mass driver connector. Cancelling firing sequence!"
return
for(var/obj/machinery/door/poddoor/M in machines)
if (M.id == id)
spawn( 0 )
M.open()
return
sleep(20)
//connected.drive() *****RM from 40.93.3S
for(var/obj/machinery/mass_driver/M in machines)
if(M.id == id)
M.power = connected.power
M.drive()
sleep(50)
for(var/obj/machinery/door/poddoor/M in machines)
if (M.id == id)
spawn( 0 )
M.close()
return
return
/obj/machinery/computer/pod/New()
..()
spawn( 5 )
for(var/obj/machinery/mass_driver/M in machines)
if (M.id == id)
connected = M
else
return
return
/obj/machinery/computer/pod/attackby(I as obj, user as mob)
if(istype(I, /obj/item/weapon/screwdriver))
playsound(loc, 'Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc )
new /obj/item/weapon/shard( loc )
//generate appropriate circuitboard. Accounts for /pod/old computer types
var/obj/item/weapon/circuitboard/pod/M = null
if(istype(src, /obj/machinery/computer/pod/old))
M = new /obj/item/weapon/circuitboard/olddoor( A )
if(istype(src, /obj/machinery/computer/pod/old/syndicate))
M = new /obj/item/weapon/circuitboard/syndicatedoor( A )
if(istype(src, /obj/machinery/computer/pod/old/swf))
M = new /obj/item/weapon/circuitboard/swfdoor( A )
else //it's not an old computer. Generate standard pod circuitboard.
M = new /obj/item/weapon/circuitboard/pod( A )
for (var/obj/C in src)
C.loc = loc
M.id = id
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc )
//generate appropriate circuitboard. Accounts for /pod/old computer types
var/obj/item/weapon/circuitboard/pod/M = null
if(istype(src, /obj/machinery/computer/pod/old))
M = new /obj/item/weapon/circuitboard/olddoor( A )
if(istype(src, /obj/machinery/computer/pod/old/syndicate))
M = new /obj/item/weapon/circuitboard/syndicatedoor( A )
if(istype(src, /obj/machinery/computer/pod/old/swf))
M = new /obj/item/weapon/circuitboard/swfdoor( A )
else //it's not an old computer. Generate standard pod circuitboard.
M = new /obj/item/weapon/circuitboard/pod( A )
for (var/obj/C in src)
C.loc = loc
M.id = id
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)
else
attack_hand(user)
return
/obj/machinery/computer/pod/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/pod/attack_paw(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/pod/attack_hand(var/mob/user as mob)
if(..())
return
var/dat = "<HTML><BODY><TT><B>Mass Driver Controls</B>"
user.machine = src
var/d2
if (timing)
d2 = text("<A href='?src=\ref[];time=0'>Stop Time Launch</A>", src)
else
d2 = text("<A href='?src=\ref[];time=1'>Initiate Time Launch</A>", src)
var/second = time % 60
var/minute = (time - second) / 60
dat += text("<HR>\nTimer System: []\nTime Left: [][] <A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>", d2, (minute ? text("[]:", minute) : null), second, src, src, src, src)
if (connected)
var/temp = ""
var/list/L = list( 0.25, 0.5, 1, 2, 4, 8, 16 )
for(var/t in L)
if (t == connected.power)
temp += text("[] ", t)
else
temp += text("<A href = '?src=\ref[];power=[]'>[]</A> ", src, t, t)
//Foreach goto(172)
dat += text("<HR>\nPower Level: []<BR>\n<A href = '?src=\ref[];alarm=1'>Firing Sequence</A><BR>\n<A href = '?src=\ref[];drive=1'>Test Fire Driver</A><BR>\n<A href = '?src=\ref[];door=1'>Toggle Outer Door</A><BR>", temp, src, src, src)
//*****RM from 40.93.3S
else
dat += text("<BR>\n<A href = '?src=\ref[];door=1'>Toggle Outer Door</A><BR>", src)
//*****
dat += text("<BR><BR><A href='?src=\ref[];mach_close=computer'>Close</A></TT></BODY></HTML>", user)
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
/obj/machinery/computer/pod/process()
..()
if (timing)
if (time > 0)
time = round(time) - 1
else
alarm()
time = 0
timing = 0
updateDialog()
return
/obj/machinery/computer/pod/Topic(href, href_list)
if(..())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.machine = src
if (href_list["power"])
var/t = text2num(href_list["power"])
t = min(max(0.25, t), 16)
if (connected)
connected.power = t
else
if (href_list["alarm"])
alarm()
else
if (href_list["time"])
timing = text2num(href_list["time"])
else
if (href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = min(max(round(time), 0), 120)
else
if (href_list["door"])
if(istype(src, /obj/machinery/computer/pod/old/syndicate))//Added here so Nuke ops don't go running naked into space before moving the shuttle.
if(syndicate_station_at_station == 0)
usr << "\red You need to launch the Syndicate Shuttle via the computer terminal at the head of the ship before departing."
return
for(var/obj/machinery/door/poddoor/M in machines)
if (M.id == id)
if (M.density)
spawn( 0 )
M.open()
return
else
spawn( 0 )
M.close()
return
//Foreach goto(298)
add_fingerprint(usr)
updateUsrDialog()
return
/obj/machinery/mass_driver/proc/drive(amount)
if(stat & (BROKEN|NOPOWER))
return
use_power(500)
var/O_limit
var/atom/target = get_edge_target_turf(src, dir)
for(var/atom/movable/O in loc)
if(!O.anchored||istype(O, /obj/mecha))//Mechs need their launch platforms.
O_limit++
if(O_limit >= 20)
for(var/mob/M in hearers(src, null))
M << "\blue The mass driver lets out a screech, it mustn't be able to handle any more items."
break
use_power(500)
spawn( 0 )
O.throw_at(target, drive_range * power, power)
flick("mass_driver1", src)
return