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Flashlights Cigs/lighters Solars RCDs can no longer build airlocks on doors Airlocks now smash glass that is under them when they close AI sat firewall that is not really quite a firewall removed The solars will no longer update if they lack a controler Cut down on machines that don't actually do anything like fake sleepers and shuttle engines There is still a few shuttle engines around and I have no idea where, my map was already corrupted once by this so I am just leaving the define in for now. After a talk with some of the head coders Cyborgs can no longer be traitors at round start Some of the off Z1 areas cleaned up git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2028 316c924e-a436-60f5-8080-3fe189b3f50e
88 lines
1.8 KiB
Plaintext
88 lines
1.8 KiB
Plaintext
/obj/machinery/door_control/attack_ai(mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/door_control/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/door_control/attackby(obj/item/weapon/W, mob/user as mob)
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if(istype(W, /obj/item/device/detective_scanner))
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return
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return src.attack_hand(user)
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/obj/machinery/door_control/attack_hand(mob/user as mob)
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if(stat & (NOPOWER|BROKEN))
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return
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use_power(5)
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icon_state = "doorctrl1"
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for(var/obj/machinery/door/poddoor/M in machines)
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if (M.id == src.id)
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if (M.density)
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spawn( 0 )
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M.open()
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return
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else
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spawn( 0 )
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M.close()
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return
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spawn(15)
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if(!(stat & NOPOWER))
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icon_state = "doorctrl0"
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src.add_fingerprint(usr)
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/obj/machinery/door_control/power_change()
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..()
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if(stat & NOPOWER)
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icon_state = "doorctrl-p"
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else
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icon_state = "doorctrl0"
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/obj/machinery/driver_button/attack_ai(mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/driver_button/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/driver_button/attackby(obj/item/weapon/W, mob/user as mob)
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if(istype(W, /obj/item/device/detective_scanner))
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return
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return src.attack_hand(user)
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/obj/machinery/driver_button/attack_hand(mob/user as mob)
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if(stat & (NOPOWER|BROKEN))
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return
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if(active)
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return
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use_power(5)
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active = 1
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icon_state = "launcheract"
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for(var/obj/machinery/door/poddoor/M in machines)
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if (M.id == src.id)
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spawn( 0 )
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M.open()
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return
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sleep(20)
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for(var/obj/machinery/mass_driver/M in world)
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if(M.id == src.id)
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M.drive()
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sleep(50)
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for(var/obj/machinery/door/poddoor/M in machines)
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if (M.id == src.id)
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spawn( 0 )
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M.close()
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return
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icon_state = "launcherbtt"
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active = 0
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return |