Files
Polaris/code/game/mecha/combat/gygax.dm
panurgomatic 3517810d11 - Added atom/proc/search_contents_for. Recursively searches through all contents of all atoms inside specified one for matches, returns a list of found atoms.
- Added teleporter datum. do_teleport proc is now just a wrapper for it.
- Added damage absorption to mechs.
- Added mecha step and turn sounds.
- Cleaned effects code a bit.
- Metal foam should now block air movement.
- Since sd_ lightning library chops areas into pieces, turrets now work with master area.
- Tried to optimize DesignHasReqs proc.
- Added plasma converter and laser cannon mecha equipment.
- Other cosmetic changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2463 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-31 22:09:36 +00:00

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/obj/mecha/combat/gygax
desc = "A lightweight, security exosuit. Popular among private and corporate security."
name = "Gygax"
icon_state = "gygax"
step_in = 3
dir_in = 1 //Facing North.
health = 300
deflect_chance = 15
damage_absorption = list("brute"=0.6,"fire"=1,"bullet"=0.8,"laser"=0.6,"energy"=0.7,"bomb"=1)
max_temperature = 3500
infra_luminosity = 6
var/overload = 0
wreckage = /obj/effect/decal/mecha_wreckage/gygax
internal_damage_threshold = 35
max_equip = 4
/*
/obj/mecha/combat/gygax/New()
..()
weapons += new /datum/mecha_weapon/taser(src)
weapons += new /datum/mecha_weapon/laser(src)
weapons += new /datum/mecha_weapon/missile_rack/flashbang(src)
selected_weapon = weapons[1]
return
*/
/obj/mecha/combat/gygax/verb/overload()
set category = "Exosuit Interface"
set name = "Toggle leg actuators overload"
set src = usr.loc
set popup_menu = 0
if(usr!=src.occupant)
return
if(overload)
overload = 0
step_in = initial(step_in)
src.occupant_message("<font color='blue'>You disable leg actuators overload.</font>")
else
overload = 1
step_in = min(1, round(step_in/2))
src.occupant_message("<font color='red'>You enable leg actuators overload.</font>")
src.log_message("Toggled leg actuators overload.")
return
/obj/mecha/combat/gygax/relaymove(mob/user,direction)
if(!..()) return
if(overload)
use_power(step_energy_drain)
health--
if(health < initial(health) - initial(health)/3)
overload = 0
step_in = initial(step_in)
src.occupant_message("<font color='red'>Leg actuators damage threshold exceded. Disabling overload.</font>")
return
/obj/mecha/combat/gygax/get_stats_part()
var/output = ..()
output += "<b>Leg actuators overload: [overload?"on":"off"]</b>"
return output
/obj/mecha/combat/gygax/get_commands()
var/output = {"<div class='wr'>
<div class='header'>Special</div>
<div class='links'>
<a href='?src=\ref[src];toggle_leg_overload=1'>Toggle leg actuators overload</a>
</div>
</div>
"}
output += ..()
return output
/obj/mecha/combat/gygax/Topic(href, href_list)
..()
if (href_list["toggle_leg_overload"])
src.overload()
return