Files
Polaris/code/game/objects/tanks/jetpack.dm
ryantennessee@yahoo.com b8ef575274 Jetpack changing to wrong sprite when turned on fixed.
Syringes will autochange inject/draw when full/empty.
Medborg syringes start full and set to inject even though the icon is still messed up.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2650 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 20:33:25 +00:00

95 lines
2.5 KiB
Plaintext

/obj/item/weapon/tank/jetpack
name = "Jetpack (Oxygen)"
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack0"
w_class = 4.0
item_state = "jetpack"
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
var
datum/effect/effect/system/ion_trail_follow/ion_trail
on = 0.0
stabilization_on = 0
New()
..()
src.ion_trail = new /datum/effect/effect/system/ion_trail_follow()
src.ion_trail.set_up(src)
src.air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
examine()
set src in usr
..()
if(air_contents.oxygen < 10)
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
playsound(usr, 'alert.ogg', 50, 1)
return
verb/toggle_rockets()
set name = "Toggle Jetpack Stabilization"
set category = "Object"
src.stabilization_on = !( src.stabilization_on )
usr << "You toggle the stabilization [stabilization_on? "on":"off"]."
return
verb/toggle()
set name = "Toggle Jetpack"
set category = "Object"
src.on = !( src.on )
if(src.type == /obj/item/weapon/tank/jetpack/void_jetpack) //Slight change added by me. i didn't make it an if-elseif because some of you might want to add other types of resprited packs :3 -Agouri
src.icon_state = text("voidjetpack[]", src.on)
else if(src.type == /obj/item/weapon/tank/jetpack/black_jetpack)
src.icon_state = text("black_jetpack[]", src.on)
else
src.icon_state = text("jetpack[]", src.on)
if(src.on)
src.ion_trail.start()
else
src.ion_trail.stop()
return
proc/allow_thrust(num, mob/living/user as mob)
if (!( src.on ))
return 0
if ((num < 0.005 || src.air_contents.total_moles() < num))
src.ion_trail.stop()
return 0
var/datum/gas_mixture/G = src.air_contents.remove(num)
if (G.oxygen >= 0.005)
return 1
if (G.toxins > 0.001)
if (user)
var/d = G.toxins / 2
d = min(abs(user.health + 100), d, 25)
user.take_organ_damage(0,d)
return (G.oxygen >= 0.0025 ? 0.5 : 0)
else
if (G.oxygen >= 0.0025)
return 0.5
else
return 0
del(G)
return
/obj/item/weapon/tank/jetpack/void_jetpack
name = "Void Jetpack (Oxygen)"
desc = "It works well in a void."
icon_state = "voidjetpack0"
item_state = "jetpack-void"
/obj/item/weapon/tank/jetpack/black_jetpack
name = "Black Jetpack (Oxygen)"
desc = "A black model of jetpacks."
icon_state = "black_jetpack0"
item_state = "jetpack-black"