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Thanks to Exadv1 the reagent checking code for chem got a nice performance tweak. Minor text change to the steal ai objective. Few runtimes/nullchecks fixed. HoS does not spawn with a flash, Warden does not spawn with a taser, Security officers now spawn with a flash. Wizarditis has been uncommented and nerffed quite a bit. Moved most of the suits over to the clothing module folder. Force 0 items won't damage humans. The two lockboxes have been readded to the armory. The brigs extra large power cell has been cut in half. (still twice as large as normal apcs) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2480 316c924e-a436-60f5-8080-3fe189b3f50e
34 lines
1.1 KiB
Plaintext
34 lines
1.1 KiB
Plaintext
/*Contains
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Space suit parts
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/helmet/space*
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/suit/space*
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*/
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/obj/item/clothing/head/helmet/space
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name = "Space helmet"
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icon_state = "space"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment."
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flags = FPRINT | TABLEPASS | HEADSPACE | HEADCOVERSEYES | BLOCKHAIR
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see_face = 0.0
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item_state = "space"
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permeability_coefficient = 0.01
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
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/obj/item/clothing/suit/space
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name = "Space suit"
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desc = "A suit that protects against low pressure environments. Has a big 13 on the back."
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icon_state = "space"
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item_state = "s_suit"
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w_class = 4//bulky item
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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heat_transfer_coefficient = 0.02
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protective_temperature = 1000
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flags = FPRINT | TABLEPASS | SUITSPACE
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 3
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
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