mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-17 21:52:42 +00:00
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2717 316c924e-a436-60f5-8080-3fe189b3f50e
1060 lines
27 KiB
Plaintext
1060 lines
27 KiB
Plaintext
/mob/Del()//This makes sure that mobs with clients/keys are not just deleted from the game.
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ghostize(1)
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..()
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/mob/proc/Cell()
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set category = "Admin"
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set hidden = 1
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if(!loc) return 0
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var/datum/gas_mixture/environment = loc.return_air()
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var/t = "\blue Coordinates: [x],[y] \n"
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t+= "\red Temperature: [environment.temperature] \n"
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t+= "\blue Nitrogen: [environment.nitrogen] \n"
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t+= "\blue Oxygen: [environment.oxygen] \n"
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t+= "\blue Plasma : [environment.toxins] \n"
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t+= "\blue Carbon Dioxide: [environment.carbon_dioxide] \n"
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for(var/datum/gas/trace_gas in environment.trace_gases)
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usr << "\blue [trace_gas.type]: [trace_gas.moles] \n"
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usr.show_message(t, 1)
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/atom/proc/relaymove()
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return
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/obj/effect/equip_e/process()
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return
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/obj/effect/equip_e/proc/done()
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return
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/obj/effect/equip_e/New()
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if (!ticker)
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del(src)
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return
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spawn(100)
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del(src)
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return
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..()
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return
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/mob/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
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if(!client) return
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if (type)
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if ((type & 1 && (sdisabilities & 1 || (blinded || paralysis))))//Vision related
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if (!( alt ))
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return
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else
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msg = alt
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type = alt_type
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if ((type & 2 && (sdisabilities & 4 || ear_deaf)))//Hearing related
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if (!( alt ))
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return
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else
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msg = alt
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type = alt_type
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if ((type & 1 && sdisabilities & 1))
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return
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// Added voice muffling for Issue 41.
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if (stat == 1 || sleeping > 0)
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src << "<I>... You can almost hear someone talking ...</I>"
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else
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src << msg
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return
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// Show a message to all mobs in sight of this one
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// This would be for visible actions by the src mob
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// message is the message output to anyone who can see e.g. "[src] does something!"
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// self_message (optional) is what the src mob sees e.g. "You do something!"
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// blind_message (optional) is what blind people will hear e.g. "You hear something!"
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/mob/visible_message(var/message, var/self_message, var/blind_message)
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for(var/mob/M in viewers(src))
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var/msg = message
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if(self_message && M==src)
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msg = self_message
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M.show_message( msg, 1, blind_message, 2)
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// Show a message to all mobs in sight of this atom
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// Use for objects performing visible actions
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// message is output to anyone who can see, e.g. "The [src] does something!"
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// blind_message (optional) is what blind people will hear e.g. "You hear something!"
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/atom/proc/visible_message(var/message, var/blind_message)
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for(var/mob/M in viewers(src))
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M.show_message( message, 1, blind_message, 2)
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/mob/proc/findname(msg)
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for(var/mob/M in world)
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if (M.real_name == text("[]", msg))
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return M
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return 0
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/mob/proc/movement_delay()
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return 0
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/mob/proc/Life()
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// if(organStructure)
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// organStructure.ProcessOrgans()
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return
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/mob/proc/update_clothing()
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return
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/mob/proc/death(gibbed)
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timeofdeath = world.time
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return ..(gibbed)
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/mob/proc/restrained()
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if (handcuffed)
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return 1
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return
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/mob/proc/db_click(text, t1)
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var/obj/item/weapon/W = equipped()
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switch(text)
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if("mask")
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if (wear_mask)
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return
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if (!( istype(W, /obj/item/clothing/mask) ))
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return
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u_equip(W)
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wear_mask = W
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W.equipped(src, text)
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if("back")
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if ((back || !( istype(W, /obj/item/weapon) )))
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return
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if (!( W.flags & 1 ))
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return
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u_equip(W)
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back = W
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W.equipped(src, text)
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else
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return
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/mob/proc/drop_item_v()
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if (stat == 0)
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drop_item()
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return
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/mob/proc/drop_from_slot(var/obj/item/item)
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if(!item)
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return
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if(!(item in contents))
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return
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u_equip(item)
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if (client)
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client.screen -= item
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if (item)
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item.loc = loc
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item.dropped(src)
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if (item)
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item.layer = initial(item.layer)
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var/turf/T = get_turf(loc)
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if (istype(T))
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T.Entered(item)
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return
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/mob/proc/drop_item(var/atom/target)
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var/obj/item/W = equipped()
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if (W)
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if(W.twohanded)
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if(W.wielded)
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if(hand)
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var/obj/item/weapon/offhand/O = r_hand
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del O
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else
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var/obj/item/weapon/offhand/O = l_hand
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del O
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W.wielded = 0 //Kinda crude, but gets the job done with minimal pain -Agouri
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W.name = "[initial(W.name)]" //name reset so people don't see world fireaxes with (unwielded) or (wielded) tags
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W.update_icon()
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u_equip(W)
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if (client)
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client.screen -= W
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if (W)
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if(target)
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W.loc = target.loc
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else
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W.loc = loc
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W.dropped(src)
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if (W)
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W.layer = initial(W.layer)
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var/turf/T = get_turf(loc)
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if (istype(T))
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T.Entered(W)
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return
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/mob/proc/before_take_item(var/obj/item/item)
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item.loc = null
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item.layer = initial(item.layer)
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u_equip(item)
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//if (client)
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// client.screen -= item
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//update_clothing()
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return
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/mob/proc/get_active_hand()
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if (hand)
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return l_hand
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else
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return r_hand
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/mob/proc/get_inactive_hand()
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if ( ! hand)
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return l_hand
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else
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return r_hand
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/mob/proc/put_in_hand(var/obj/item/I)
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if(!I) return
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I.loc = src
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if (hand)
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l_hand = I
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else
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r_hand = I
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I.layer = 20
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update_clothing()
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/mob/proc/put_in_inactive_hand(var/obj/item/I)
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I.loc = src
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if (!hand)
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l_hand = I
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else
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r_hand = I
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I.layer = 20
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update_clothing()
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/mob/proc/reset_view(atom/A)
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if (client)
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if (istype(A, /atom/movable))
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client.perspective = EYE_PERSPECTIVE
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client.eye = A
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else
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if (isturf(loc))
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client.eye = client.mob
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client.perspective = MOB_PERSPECTIVE
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else
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client.perspective = EYE_PERSPECTIVE
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client.eye = loc
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return
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/mob/proc/equipped()
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if(issilicon(src))
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if(isrobot(src))
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if(src:module_active)
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return src:module_active
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else
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if (hand)
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return l_hand
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else
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return r_hand
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return
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/mob/proc/show_inv(mob/user as mob)
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user.machine = src
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var/dat = text("<TT>\n<B><FONT size=3>[]</FONT></B><BR>\n\t<B>Head(Mask):</B> <A href='?src=\ref[];item=mask'>[]</A><BR>\n\t<B>Left Hand:</B> <A href='?src=\ref[];item=l_hand'>[]</A><BR>\n\t<B>Right Hand:</B> <A href='?src=\ref[];item=r_hand'>[]</A><BR>\n\t<B>Back:</B> <A href='?src=\ref[];item=back'>[]</A><BR>\n\t[]<BR>\n\t[]<BR>\n\t[]<BR>\n\t<A href='?src=\ref[];item=pockets'>Empty Pockets</A><BR>\n<A href='?src=\ref[];mach_close=mob[]'>Close</A><BR>\n</TT>", name, src, (wear_mask ? text("[]", wear_mask) : "Nothing"), src, (l_hand ? text("[]", l_hand) : "Nothing"), src, (r_hand ? text("[]", r_hand) : "Nothing"), src, (back ? text("[]", back) : "Nothing"), ((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal'>Set Internal</A>", src) : ""), (internal ? text("<A href='?src=\ref[];item=internal'>Remove Internal</A>", src) : ""), (handcuffed ? text("<A href='?src=\ref[];item=handcuff'>Handcuffed</A>", src) : text("<A href='?src=\ref[];item=handcuff'>Not Handcuffed</A>", src)), src, user, name)
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user << browse(dat, text("window=mob[];size=325x500", name))
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onclose(user, "mob[name]")
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return
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/mob/proc/u_equip(W as obj)
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if (W == r_hand)
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r_hand = null
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else if (W == l_hand)
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l_hand = null
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else if (W == handcuffed)
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handcuffed = null
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else if (W == back)
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back = null
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else if (W == wear_mask)
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wear_mask = null
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update_clothing()
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return
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//Attemps to remove an object on a mob. Will not move it to another area or such, just removes from the mob.
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/mob/proc/remove_from_mob(var/obj/O)
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src.u_equip(O)
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if (src.client)
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src.client.screen -= O
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O.layer = initial(O.layer)
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O.screen_loc = null
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return 1
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/mob/proc/ret_grab(obj/effect/list_container/mobl/L as obj, flag)
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if ((!( istype(l_hand, /obj/item/weapon/grab) ) && !( istype(r_hand, /obj/item/weapon/grab) )))
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if (!( L ))
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return null
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else
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return L.container
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else
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if (!( L ))
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L = new /obj/effect/list_container/mobl( null )
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L.container += src
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L.master = src
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if (istype(l_hand, /obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = l_hand
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if (!( L.container.Find(G.affecting) ))
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L.container += G.affecting
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if (G.affecting)
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G.affecting.ret_grab(L, 1)
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if (istype(r_hand, /obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = r_hand
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if (!( L.container.Find(G.affecting) ))
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L.container += G.affecting
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if (G.affecting)
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G.affecting.ret_grab(L, 1)
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if (!( flag ))
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if (L.master == src)
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var/list/temp = list( )
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temp += L.container
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//L = null
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del(L)
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return temp
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else
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return L.container
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return
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/mob/verb/mode()
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set name = "Activate Held Object"
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set category = "IC"
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set src = usr
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var/obj/item/W = equipped()
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if (W)
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W.attack_self(src)
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return
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/*
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/mob/verb/dump_source()
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var/master = "<PRE>"
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for(var/t in typesof(/area))
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master += text("[]\n", t)
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//Foreach goto(26)
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src << browse(master)
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return
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*/
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/mob/verb/memory()
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set name = "Notes"
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set category = "OOC"
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if(mind)
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mind.show_memory(src)
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else
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src << "The game appears to have misplaced your mind datum, so we can't show you your notes."
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/mob/verb/add_memory(msg as message)
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set name = "Add Note"
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set category = "OOC"
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msg = copytext(msg, 1, MAX_MESSAGE_LEN)
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msg = sanitize(msg)
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if(mind)
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mind.store_memory(msg)
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else
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src << "The game appears to have misplaced your mind datum, so we can't show you your notes."
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/mob/proc/store_memory(msg as message, popup, sane = 1)
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msg = copytext(msg, 1, MAX_MESSAGE_LEN)
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if (sane)
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msg = sanitize(msg)
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if (length(memory) == 0)
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memory += msg
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else
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memory += "<BR>[msg]"
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if (popup)
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memory()
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/*
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/mob/verb/help()
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set name = "Help"
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src << browse('help.html', "window=help")
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return
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*/
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/mob/verb/abandon_mob()
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set name = "Respawn"
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set category = "OOC"
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if (!( abandon_allowed ))
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return
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if ((stat != 2 || !( ticker )))
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usr << "\blue <B>You must be dead to use this!</B>"
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return
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log_game("[usr.name]/[usr.key] used abandon mob.")
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usr << "\blue <B>Please roleplay correctly!</B>"
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if(!client)
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log_game("[usr.key] AM failed due to disconnect.")
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return
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for(var/obj/screen/t in usr.client.screen)
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if (t.loc == null)
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//t = null
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del(t)
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if(!client)
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log_game("[usr.key] AM failed due to disconnect.")
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return
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var/mob/new_player/M = new /mob/new_player()
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if(!client)
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log_game("[usr.key] AM failed due to disconnect.")
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del(M)
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return
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if(client && client.holder && (client.holder.state == 2))
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client.admin_play()
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return
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M.key = client.key
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M.Login()
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return
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/mob/verb/cmd_rules()
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set name = "Rules"
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set category = "OOC"
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src << browse(rules, "window=rules;size=480x320")
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/mob/verb/changes()
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set name = "Changelog"
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set category = "OOC"
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if (client)
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src << browse_rsc('postcardsmall.jpg')
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src << browse_rsc('somerights20.png')
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src << browse_rsc('88x31.png')
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src << browse('changelog.html', "window=changes;size=675x650")
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client.changes = 1
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/client/var/ghost_ears = 1
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/client/verb/toggle_ghost_ears()
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set name = "Ghost ears"
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set category = "OOC"
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set desc = "Hear talks from everywhere"
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ghost_ears = !ghost_ears
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if (ghost_ears)
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usr << "\blue Now you hear all speech in the world"
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else
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usr << "\blue Now you hear speech only from nearest creatures."
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/mob/verb/observe()
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set name = "Observe"
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set category = "OOC"
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var/is_admin = 0
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if (client.holder && client.holder.level >= 1 && ( client.holder.state == 2 || client.holder.level > 3 ))
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is_admin = 1
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else if (istype(src, /mob/new_player) || stat != 2)
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usr << "\blue You must be observing to use this!"
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return
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if (is_admin && stat == 2)
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is_admin = 0
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var/list/names = list()
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var/list/namecounts = list()
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var/list/creatures = list()
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for (var/obj/item/weapon/disk/nuclear/D in world)
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var/name = "Nuclear Disk"
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if (name in names)
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namecounts[name]++
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name = "[name] ([namecounts[name]])"
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else
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names.Add(name)
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namecounts[name] = 1
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creatures[name] = D
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for (var/obj/machinery/singularity/S in world)
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var/name = "Singularity"
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if (name in names)
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namecounts[name]++
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name = "[name] ([namecounts[name]])"
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else
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names.Add(name)
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namecounts[name] = 1
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creatures[name] = S
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for (var/obj/machinery/bot/B in world)
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var/name = "BOT: [B.name]"
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if (name in names)
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namecounts[name]++
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name = "[name] ([namecounts[name]])"
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else
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names.Add(name)
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namecounts[name] = 1
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creatures[name] = B
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/*
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for (var/mob/living/silicon/decoy/D in world)
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var/name = "[D.name]"
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if (name in names)
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namecounts[name]++
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name = "[name] ([namecounts[name]])"
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else
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names.Add(name)
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namecounts[name] = 1
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creatures[name] = D
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*/
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//THIS IS HOW YOU ADD OBJECTS TO BE OBSERVED
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creatures += getmobs()
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//THIS IS THE MOBS PART: LOOK IN HELPERS.DM
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|
|
client.perspective = EYE_PERSPECTIVE
|
|
|
|
var/eye_name = null
|
|
|
|
if (is_admin)
|
|
eye_name = input("Please, select a player!", "Admin Observe", null, null) as null|anything in creatures
|
|
else
|
|
eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
|
|
|
|
if (!eye_name)
|
|
return
|
|
|
|
var/mob/eye = creatures[eye_name]
|
|
if (is_admin)
|
|
if (eye)
|
|
reset_view(eye)
|
|
client.adminobs = 1
|
|
if(eye == client.mob)
|
|
client.adminobs = 0
|
|
else
|
|
reset_view(null)
|
|
client.adminobs = 0
|
|
else
|
|
if(ticker)
|
|
// world << "there's a ticker"
|
|
if(ticker.mode.name == "AI malfunction")
|
|
// world << "ticker says its malf"
|
|
var/datum/game_mode/malfunction/malf = ticker.mode
|
|
for (var/datum/mind/B in malf.malf_ai)
|
|
// world << "comparing [B.current] to [eye]"
|
|
if (B.current == eye)
|
|
for (var/mob/living/silicon/decoy/D in world)
|
|
if (eye)
|
|
eye = D
|
|
if (eye)
|
|
client.eye = eye
|
|
else
|
|
client.eye = client.mob
|
|
|
|
/mob/verb/cancel_camera()
|
|
set name = "Cancel Camera View"
|
|
set category = "OOC"
|
|
reset_view(null)
|
|
machine = null
|
|
if(istype(src, /mob/living))
|
|
if(src:cameraFollow)
|
|
src:cameraFollow = null
|
|
|
|
|
|
/mob/Topic(href, href_list)
|
|
if(href_list["mach_close"])
|
|
var/t1 = text("window=[href_list["mach_close"]]")
|
|
machine = null
|
|
src << browse(null, t1)
|
|
|
|
if(href_list["priv_msg"])
|
|
var/mob/M = locate(href_list["priv_msg"])
|
|
if(M)
|
|
if(src.client && client.muted_complete)
|
|
src << "You are muted have a nice day"
|
|
return
|
|
if (!ismob(M))
|
|
return
|
|
//This should have a check to prevent the player to player chat but I am too tired atm to add it.
|
|
var/t = input("Message:", text("Private message to [M.key]")) as text|null
|
|
if (!t || !usr || !M)
|
|
return
|
|
if (usr.client && usr.client.holder)
|
|
M << "\red Admin PM from-<b>[key_name(usr, M, 0)]</b>: [t]"
|
|
usr << "\blue Admin PM to-<b>[key_name(M, usr, 1)]</b>: [t]"
|
|
else
|
|
if (M)
|
|
if (M.client && M.client.holder)
|
|
M << "\blue Reply PM from-<b>[key_name(usr, M, 1)]</b>: [t]"
|
|
else
|
|
M << "\red Reply PM from-<b>[key_name(usr, M, 0)]</b>: [t]"
|
|
usr << "\blue Reply PM to-<b>[key_name(M, usr, 0)]</b>: [t]"
|
|
|
|
log_admin("PM: [key_name(usr)]->[key_name(M)] : [t]")
|
|
|
|
//we don't use message_admins here because the sender/receiver might get it too
|
|
for (var/mob/K in world)
|
|
if(K && usr)
|
|
if(K.client && K.client.holder && K.key != usr.key && K.key != M.key)
|
|
K << "<b><font color='blue'>PM: [key_name(usr, K)]->[key_name(M, K)]:</b> \blue [t]</font>"
|
|
..()
|
|
return
|
|
|
|
/mob/proc/get_damage()
|
|
return health
|
|
|
|
/mob/proc/UpdateLuminosity()
|
|
if(src.total_luminosity == src.last_luminosity) return 0//nothing to do here
|
|
src.last_luminosity = src.total_luminosity
|
|
sd_SetLuminosity(min(src.total_luminosity,7))//Current hardcode max at 7, should likely be a const somewhere else
|
|
return 1
|
|
|
|
/mob/MouseDrop(mob/M as mob)
|
|
..()
|
|
if(M != usr) return
|
|
if(usr == src) return
|
|
if(get_dist(usr,src) > 1) return
|
|
if(istype(M,/mob/living/silicon/ai)) return
|
|
if(LinkBlocked(usr.loc,loc)) return
|
|
show_inv(usr)
|
|
|
|
/atom/movable/verb/pull()
|
|
set name = "Pull"
|
|
set category = "IC"
|
|
set src in oview(1)
|
|
|
|
if (!( usr ))
|
|
return
|
|
if (!( anchored ))
|
|
usr.pulling = src
|
|
if(ismob(src))
|
|
var/mob/M = src
|
|
if(!istype(usr, /mob/living/carbon))
|
|
M.LAssailant = null
|
|
else
|
|
M.LAssailant = usr
|
|
return
|
|
|
|
/atom/verb/examine()
|
|
set name = "Examine"
|
|
set category = "IC"
|
|
set src in oview(12) //make it work from farther away
|
|
|
|
if (!( usr ))
|
|
return
|
|
usr << "This is \an [name]."
|
|
usr << desc
|
|
// *****RM
|
|
//usr << "[name]: Dn:[density] dir:[dir] cont:[contents] icon:[icon] is:[icon_state] loc:[loc]"
|
|
return
|
|
|
|
/client/New()
|
|
if(findtextEx(key, "Telnet @"))
|
|
src << "Sorry, this game does not support Telnet."
|
|
del(src)
|
|
var/isbanned = CheckBan(src)
|
|
if (isbanned)
|
|
log_access("Failed Login: [src] - Banned")
|
|
message_admins("\blue Failed Login: [src] - Banned")
|
|
alert(src,"You have been banned.\nReason : [isbanned]","Ban","Ok")
|
|
del(src)
|
|
|
|
if (!guests_allowed && IsGuestKey(key))
|
|
log_access("Failed Login: [src] - Guests not allowed")
|
|
message_admins("\blue Failed Login: [src] - Guests not allowed")
|
|
alert(src,"You cannot play here.\nReason : Guests not allowed","Guests not allowed","Ok")
|
|
del(src)
|
|
|
|
if (((world.address == address || !(address)) && !(host)))
|
|
host = key
|
|
world.update_status()
|
|
|
|
..()
|
|
|
|
if (join_motd)
|
|
src << "<div class=\"motd\">[join_motd]</div>"
|
|
|
|
authorize()
|
|
|
|
if(admins.Find(ckey))
|
|
holder = new /obj/admins(src)
|
|
holder.rank = admins[ckey]
|
|
update_admins(admins[ckey])
|
|
|
|
if(ticker && ticker.mode && ticker.mode.name =="sandbox" && authenticated)
|
|
mob.CanBuild()
|
|
|
|
/client/Del()
|
|
spawn(0)
|
|
if(holder)
|
|
del(holder)
|
|
return ..()
|
|
|
|
/mob/proc/can_use_hands()
|
|
if(handcuffed)
|
|
return 0
|
|
if(buckled && istype(buckled, /obj/structure/stool/bed)) // buckling does not restrict hands
|
|
return 0
|
|
return ..()
|
|
|
|
/mob/proc/is_active()
|
|
return (0 >= usr.stat)
|
|
|
|
/mob/proc/see(message)
|
|
if(!is_active())
|
|
return 0
|
|
src << message
|
|
return 1
|
|
|
|
/mob/proc/show_viewers(message)
|
|
for(var/mob/M in viewers())
|
|
M.see(message)
|
|
|
|
//This is the proc for gibbing a mob. Cannot gib ghosts. Removed the medal reference,
|
|
//added different sort of gibs and animations. N
|
|
/mob/proc/gib()
|
|
|
|
if (istype(src, /mob/dead/observer))
|
|
gibs(loc, viruses)
|
|
return
|
|
if(!isrobot(src))//Cyborgs no-longer "die" when gibbed.
|
|
death(1)
|
|
var/atom/movable/overlay/animation = null
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
|
|
animation = new(loc)
|
|
animation.icon_state = "blank"
|
|
animation.icon = 'mob.dmi'
|
|
animation.master = src
|
|
if(ishuman(src))
|
|
flick("gibbed-h", animation)
|
|
else if(ismonkey(src))
|
|
flick("gibbed-m", animation)
|
|
else if(isalien(src))
|
|
flick("gibbed-a", animation)
|
|
else
|
|
flick("gibbed-r", animation)
|
|
|
|
spawn()
|
|
if(key)
|
|
if(istype(src, /mob/living/silicon))
|
|
robogibs(loc, viruses)
|
|
else if (istype(src, /mob/living/carbon/alien))
|
|
xgibs(loc, viruses)
|
|
else
|
|
gibs(loc, viruses)
|
|
|
|
else
|
|
if(istype(src, /mob/living/silicon))
|
|
robogibs(loc, viruses)
|
|
else if(istype(src, /mob/living/carbon/alien))
|
|
xgibs(loc, viruses)
|
|
else
|
|
gibs(loc, viruses)
|
|
sleep(15)
|
|
del(src)
|
|
|
|
/*
|
|
This is the proc for turning a mob into ash. Mostly a copy of gib code (above).
|
|
Originally created for wizard disintegrate. I've removed the virus code since it's irrelevant here.
|
|
Dusting robots does not eject the MMI, so it's a bit more powerful than gib() /N
|
|
*/
|
|
/mob/proc/dust()
|
|
death(1)
|
|
var/atom/movable/overlay/animation = null
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
|
|
animation = new(loc)
|
|
animation.icon_state = "blank"
|
|
animation.icon = 'mob.dmi'
|
|
animation.master = src
|
|
if(ishuman(src))
|
|
flick("dust-h", animation)
|
|
new /obj/effect/decal/remains/human(loc)
|
|
else if(ismonkey(src))
|
|
flick("dust-m", animation)
|
|
new /obj/effect/decal/remains/human(loc)
|
|
else if(isalien(src))
|
|
flick("dust-a", animation)
|
|
new /obj/effect/decal/remains/xeno(loc)
|
|
else
|
|
flick("dust-r", animation)
|
|
new /obj/effect/decal/remains/robot(loc)
|
|
|
|
sleep(15)
|
|
if(isrobot(src)&&src:mmi)//Is a robot and it has an mmi.
|
|
del(src:mmi)//Delete the MMI first so that it won't go popping out.
|
|
del(src)
|
|
|
|
/*
|
|
adds a dizziness amount to a mob
|
|
use this rather than directly changing var/dizziness
|
|
since this ensures that the dizzy_process proc is started
|
|
currently only humans get dizzy
|
|
|
|
value of dizziness ranges from 0 to 1000
|
|
below 100 is not dizzy
|
|
*/
|
|
/mob/proc/make_dizzy(var/amount)
|
|
if(!istype(src, /mob/living/carbon/human)) // for the moment, only humans get dizzy
|
|
return
|
|
|
|
dizziness = min(1000, dizziness + amount) // store what will be new value
|
|
// clamped to max 1000
|
|
if(dizziness > 100 && !is_dizzy)
|
|
spawn(0)
|
|
dizzy_process()
|
|
|
|
|
|
/*
|
|
dizzy process - wiggles the client's pixel offset over time
|
|
spawned from make_dizzy(), will terminate automatically when dizziness gets <100
|
|
note dizziness decrements automatically in the mob's Life() proc.
|
|
*/
|
|
/mob/proc/dizzy_process()
|
|
is_dizzy = 1
|
|
while(dizziness > 100)
|
|
if(client)
|
|
var/amplitude = dizziness*(sin(dizziness * 0.044 * world.time) + 1) / 70
|
|
client.pixel_x = amplitude * sin(0.008 * dizziness * world.time)
|
|
client.pixel_y = amplitude * cos(0.008 * dizziness * world.time)
|
|
|
|
sleep(1)
|
|
//endwhile - reset the pixel offsets to zero
|
|
is_dizzy = 0
|
|
if(client)
|
|
client.pixel_x = 0
|
|
client.pixel_y = 0
|
|
|
|
// jitteriness - copy+paste of dizziness
|
|
|
|
/mob/proc/make_jittery(var/amount)
|
|
if(!istype(src, /mob/living/carbon/human)) // for the moment, only humans get dizzy
|
|
return
|
|
|
|
jitteriness = min(1000, jitteriness + amount) // store what will be new value
|
|
// clamped to max 1000
|
|
if(jitteriness > 100 && !is_jittery)
|
|
spawn(0)
|
|
jittery_process()
|
|
|
|
|
|
// Typo from the oriignal coder here, below lies the jitteriness process. So make of his code what you will, the previous comment here was just a copypaste of the above.
|
|
/mob/proc/jittery_process()
|
|
var/old_x = pixel_x
|
|
var/old_y = pixel_y
|
|
is_jittery = 1
|
|
while(jitteriness > 100)
|
|
// var/amplitude = jitteriness*(sin(jitteriness * 0.044 * world.time) + 1) / 70
|
|
// pixel_x = amplitude * sin(0.008 * jitteriness * world.time)
|
|
// pixel_y = amplitude * cos(0.008 * jitteriness * world.time)
|
|
|
|
var/amplitude = min(4, jitteriness / 100)
|
|
pixel_x = rand(-amplitude, amplitude)
|
|
pixel_y = rand(-amplitude/3, amplitude/3)
|
|
|
|
sleep(1)
|
|
//endwhile - reset the pixel offsets to zero
|
|
is_jittery = 0
|
|
pixel_x = old_x
|
|
pixel_y = old_y
|
|
|
|
/mob/Stat()
|
|
..()
|
|
|
|
statpanel("Status")
|
|
|
|
if (client && client.holder)
|
|
stat(null, "([x], [y], [z])")
|
|
stat(null, "CPU: [world.cpu]")
|
|
stat(null, "Controller: [controllernum]")
|
|
//if (master_controller)
|
|
// stat(null, "Loop: [master_controller.loop_freq]")
|
|
|
|
if (spell_list.len)
|
|
|
|
for(var/obj/effect/proc_holder/spell/S in spell_list)
|
|
switch(S.charge_type)
|
|
if("recharge")
|
|
statpanel("Spells","[S.charge_counter/10.0]/[S.charge_max/10]",S)
|
|
if("charges")
|
|
statpanel("Spells","[S.charge_counter]/[S.charge_max]",S)
|
|
if("holdervar")
|
|
statpanel("Spells","[S.holder_var_type] [S.holder_var_amount]",S)
|
|
#if 1
|
|
/client/proc/station_explosion_cinematic(var/derp)
|
|
if(mob)
|
|
var/mob/M = mob
|
|
M.loc = null // HACK, but whatever, this works
|
|
|
|
if (M.client&&M.hud_used)//They may some times not have a hud, apparently.
|
|
var/obj/screen/boom = M.hud_used.station_explosion
|
|
M.client.screen += boom
|
|
if(ticker)
|
|
switch(ticker.mode.name)
|
|
if("nuclear emergency")
|
|
flick("start_nuke", boom)
|
|
if("AI malfunction")
|
|
flick("start_malf", boom)
|
|
else
|
|
boom.icon_state = "start"
|
|
sleep(40)
|
|
M << sound('explosionfar.ogg')
|
|
boom.icon_state = "end"
|
|
if(!derp) flick("explode", boom)
|
|
else flick("explode2", boom)
|
|
sleep(40)
|
|
if(ticker)
|
|
switch(ticker.mode.name)
|
|
if("nuclear emergency")
|
|
if (!derp) boom.icon_state = "loss_nuke"
|
|
else boom.icon_state = "loss_nuke2"
|
|
if("malfunction")
|
|
boom.icon_state = "loss_malf"
|
|
if("blob")
|
|
return//Nothin here yet and the general one does not fit.
|
|
else
|
|
boom.icon_state = "loss_general"
|
|
#elif
|
|
/client/proc/station_explosion_cinematic(var/derp)
|
|
if(!src.mob)
|
|
return
|
|
|
|
var/mob/M = src.mob
|
|
M.loc = null // HACK, but whatever, this works
|
|
|
|
if(!M.hud_used)
|
|
return
|
|
|
|
var/obj/screen/boom = M.hud_used.station_explosion
|
|
src.screen += boom
|
|
if(ticker)
|
|
switch(ticker.mode.name)
|
|
if("nuclear emergency")
|
|
flick("start_nuke", boom)
|
|
if("AI malfunction")
|
|
flick("start_malf", boom)
|
|
else
|
|
boom.icon_state = "start"
|
|
sleep(40)
|
|
M << sound('explosionfar.ogg')
|
|
boom.icon_state = "end"
|
|
if(!derp)
|
|
flick("explode", boom)
|
|
else
|
|
flick("explode2", boom)
|
|
sleep(40)
|
|
if(ticker)
|
|
switch(ticker.mode.name)
|
|
if("nuclear emergency")
|
|
if (!derp)
|
|
boom.icon_state = "loss_nuke"
|
|
else
|
|
boom.icon_state = "loss_nuke2"
|
|
if("AI malfunction")
|
|
boom.icon_state = "loss_malf"
|
|
else
|
|
boom.icon_state = "loss_general"
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// facing verbs
|
|
/mob/proc/canface()
|
|
if(!canmove) return 0
|
|
if(client.moving) return 0
|
|
if(world.time < client.move_delay) return 0
|
|
if(stat==2) return 0
|
|
if(anchored) return 0
|
|
if(monkeyizing) return 0
|
|
if(restrained()) return 0
|
|
return 1
|
|
|
|
|
|
/mob/verb/eastface()
|
|
set hidden = 1
|
|
if(!canface()) return 0
|
|
dir = EAST
|
|
client.move_delay += movement_delay()
|
|
return 1
|
|
|
|
|
|
/mob/verb/westface()
|
|
set hidden = 1
|
|
if(!canface()) return 0
|
|
dir = WEST
|
|
client.move_delay += movement_delay()
|
|
return 1
|
|
|
|
|
|
/mob/verb/northface()
|
|
set hidden = 1
|
|
if(!canface()) return 0
|
|
dir = NORTH
|
|
client.move_delay += movement_delay()
|
|
return 1
|
|
|
|
|
|
/mob/verb/southface()
|
|
set hidden = 1
|
|
if(!canface()) return 0
|
|
dir = SOUTH
|
|
client.move_delay += movement_delay()
|
|
return 1
|
|
|
|
|
|
/mob/proc/IsAdvancedToolUser()//This might need a rename but it should replace the can this mob use things check
|
|
return 0
|
|
|
|
/mob/proc/Stun(amount)
|
|
stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
|
|
return
|
|
|
|
/mob/proc/SetStunned(amount) //if you REALLY need to set stun to a set amount without the whole "can't go below current stunned"
|
|
stunned = max(amount,0)
|
|
return
|
|
|
|
/mob/proc/AdjustStunned(amount)
|
|
stunned = max(stunned + amount,0)
|
|
return
|
|
|
|
/mob/proc/Weaken(amount)
|
|
weakened = max(max(weakened,amount),0)
|
|
return
|
|
|
|
/mob/proc/SetWeakened(amount)
|
|
weakened = max(amount,0)
|
|
return
|
|
|
|
/mob/proc/AdjustWeakened(amount)
|
|
weakened = max(weakened + amount,0)
|
|
return
|
|
|
|
/mob/proc/Paralyse(amount)
|
|
paralysis = max(max(paralysis,amount),0)
|
|
return
|
|
|
|
/mob/proc/SetParalysis(amount)
|
|
paralysis = max(amount,0)
|
|
return
|
|
|
|
/mob/proc/AdjustParalysis(amount)
|
|
paralysis = max(paralysis + amount,0)
|
|
return |