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Added an isGlass var to bottles meaning milk cartons and such can no longer be broken over people's heads. Mech teleporters and wormhole generators no longer work on z2 You can no longer sneak telebeacons or the nuke disk to the clown planet - I just added a check for now as this is a rather game-breaking bug and I don't have time to make teleport datacards use the proper teleport procs. I'll come back to this when I have a little more time. Cult swords: - They now do a random amount of damage between half of the swords force(20) and the full force(40) as the current 40 damage for picking up the sword is a little high on its own. - A non-cultist player will recieve a warning when picking up the sword and will be dizzy for a short time. - They now only damage the user when attacking another mob git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4002 316c924e-a436-60f5-8080-3fe189b3f50e