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https://github.com/PolarisSS13/Polaris.git
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Adds what I hope to be able to make a sort of intelligent system that in the future will be able to decide what event would be the best to choose at any given moment. A lot of this will probably get rewritten later. You can use the new debug verb Show GM Status to have it show some data about itself, such as player activity across the whole server. Currently, the system cannot actually run any events, as they don't exist and it's been disabled. The plan is to have the events themselves do most of the heavy lifting for stuff like set-up and weights. When the overarching system is more refined, a lot of new events will be madem and most of our old ones will be ported, and improved upon too. For now, adding this lets me see what the system thinks about a round that has people playing on it and not just me on a test server.
200 lines
7.9 KiB
Plaintext
200 lines
7.9 KiB
Plaintext
//#define TESTING
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#if DM_VERSION < 506
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#warn This compiler is out of date. You may experience issues with projectile animations.
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#endif
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// Items that ask to be called every cycle.
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var/global/datum/datacore/data_core = null
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var/global/list/all_areas = list()
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var/global/list/machines = list()
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var/global/list/processing_objects = list()
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var/global/list/processing_power_items = list()
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var/global/list/active_diseases = list()
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var/global/list/med_hud_users = list() // List of all entities using a medical HUD.
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var/global/list/sec_hud_users = list() // List of all entities using a security HUD.
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var/global/list/hud_icon_reference = list()
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var/global/list/global_mutations = list() // List of hidden mutation things.
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var/global/datum/universal_state/universe = new
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var/global/list/global_map = null
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// Noises made when hit while typing.
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var/list/hit_appends = list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF")
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var/diary = null
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var/href_logfile = null
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var/station_name = "Northern Star"
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var/const/station_orig = "Northern Star" //station_name can't be const due to event prefix/suffix
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var/const/station_short = "Northern Star"
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var/const/dock_name = "Vir Interstellar Spaceport"
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var/const/boss_name = "Central Command"
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var/const/boss_short = "CentCom"
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var/const/company_name = "NanoTrasen"
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var/const/company_short = "NT"
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var/const/star_name = "Vir"
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var/const/starsys_name = "Vir"
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var/const/game_version = "Polaris"
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var/changelog_hash = ""
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var/game_year = (text2num(time2text(world.realtime, "YYYY")) + 544)
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var/round_progressing = 1
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//On some maps, it does not make sense for space turf to appear when something blows up (e.g. on an asteroid colony, or planetside)
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//The turf listed here is what is created after ex_act() and other tile-destroying procs are called on a turf that
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//is not already in a blacklisted area.
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//Set to 1 to enable it.
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var/destroy_floor_override = 1
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//Below is the path of turf used in place of space tiles.
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var/destroy_floor_override_path = /turf/simulated/mineral/floor
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//A list of z-levels to apply the override to. This is so z-levels like tcomms work as they did before.
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var/list/destroy_floor_override_z_levels = list(1,4,5)
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//Some areas you may want to not turn into the override path you made above, like space or the solars.
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var/list/destroy_floor_override_ignore_areas = list(/area/space,/area/solar,/area/shuttle)
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var/master_mode = "extended" // "extended"
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var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode.
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var/host = null //only here until check @ code\modules\ghosttrap\trap.dm:112 is fixed
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var/list/jobMax = list()
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var/list/bombers = list()
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var/list/admin_log = list()
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var/list/lastsignalers = list() // Keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
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var/list/lawchanges = list() // Stores who uploaded laws to which silicon-based lifeform, and what the law was.
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var/list/reg_dna = list()
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var/mouse_respawn_time = 5 // Amount of time that must pass between a player dying as a mouse and repawning as a mouse. In minutes.
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var/list/monkeystart = list()
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var/list/wizardstart = list()
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var/list/newplayer_start = list()
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//Spawnpoints.
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var/list/latejoin = list()
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var/list/latejoin_gateway = list()
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var/list/latejoin_elevator = list()
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var/list/latejoin_cryo = list()
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var/list/latejoin_cyborg = list()
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var/list/prisonwarp = list() // Prisoners go to these
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var/list/holdingfacility = list() // Captured people go here
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var/list/xeno_spawn = list() // Aliens spawn at at these.
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var/list/tdome1 = list()
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var/list/tdome2 = list()
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var/list/tdomeobserve = list()
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var/list/tdomeadmin = list()
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var/list/prisonsecuritywarp = list() // Prison security goes to these.
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var/list/prisonwarped = list() // List of players already warped.
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var/list/blobstart = list()
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var/list/ninjastart = list()
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var/list/cardinal = list(NORTH, SOUTH, EAST, WEST)
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var/list/cornerdirs = list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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var/list/reverse_dir = list( // reverse_dir[dir] = reverse of dir
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2, 1, 3, 8, 10, 9, 11, 4, 6, 5, 7, 12, 14, 13, 15, 32, 34, 33, 35, 40, 42,
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41, 43, 36, 38, 37, 39, 44, 46, 45, 47, 16, 18, 17, 19, 24, 26, 25, 27, 20, 22, 21,
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23, 28, 30, 29, 31, 48, 50, 49, 51, 56, 58, 57, 59, 52, 54, 53, 55, 60, 62, 61, 63
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)
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var/datum/configuration/config = null
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var/datum/sun/sun = null
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var/list/combatlog = list()
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var/list/IClog = list()
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var/list/OOClog = list()
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var/list/adminlog = list()
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var/list/powernets = list()
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var/Debug2 = 0
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var/datum/debug/debugobj
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var/datum/moduletypes/mods = new()
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var/gravity_is_on = 1
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var/join_motd = null
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var/datum/nanomanager/nanomanager = new() // NanoManager, the manager for Nano UIs.
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var/datum/event_manager/event_manager = new() // Event Manager, the manager for events.
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var/datum/game_master/game_master = new() // Game Master, an AI for choosing events.
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var/list/awaydestinations = list() // Away missions. A list of landmarks that the warpgate can take you to.
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// MySQL configuration
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var/sqladdress = "localhost"
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var/sqlport = "3306"
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var/sqldb = "tgstation"
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var/sqllogin = "root"
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var/sqlpass = ""
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// Feedback gathering sql connection
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var/sqlfdbkdb = "test"
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var/sqlfdbklogin = "root"
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var/sqlfdbkpass = ""
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var/sqllogging = 0 // Should we log deaths, population stats, etc.?
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// Forum MySQL configuration. (for use with forum account/key authentication)
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// These are all default values that will load should the forumdbconfig.txt file fail to read for whatever reason.
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var/forumsqladdress = "localhost"
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var/forumsqlport = "3306"
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var/forumsqldb = "tgstation"
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var/forumsqllogin = "root"
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var/forumsqlpass = ""
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var/forum_activated_group = "2"
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var/forum_authenticated_group = "10"
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// For FTP requests. (i.e. downloading runtime logs.)
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// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
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var/fileaccess_timer = 0
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var/custom_event_msg = null
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// Database connections. A connection is established on world creation.
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// Ideally, the connection dies when the server restarts (After feedback logging.).
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var/DBConnection/dbcon = new() // Feedback database (New database)
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var/DBConnection/dbcon_old = new() // /tg/station database (Old database) -- see the files in the SQL folder for information on what goes where.
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// Reference list for disposal sort junctions. Filled up by sorting junction's New()
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/var/list/tagger_locations = list()
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// Added for Xenoarchaeology, might be useful for other stuff.
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var/global/list/alphabet_uppercase = list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z")
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// Used by robots and robot preferences.
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var/list/robot_module_types = list(
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"Standard", "Engineering", "Construction", "Surgeon", "Crisis",
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"Miner", "Janitor", "Service", "Clerical", "Security",
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"Research"
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)
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// Some scary sounds.
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var/static/list/scarySounds = list(
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'sound/weapons/thudswoosh.ogg',
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'sound/weapons/Taser.ogg',
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'sound/weapons/armbomb.ogg',
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'sound/voice/hiss1.ogg',
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'sound/voice/hiss2.ogg',
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'sound/voice/hiss3.ogg',
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'sound/voice/hiss4.ogg',
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'sound/voice/hiss5.ogg',
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'sound/voice/hiss6.ogg',
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'sound/effects/Glassbr1.ogg',
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'sound/effects/Glassbr2.ogg',
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'sound/effects/Glassbr3.ogg',
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'sound/items/Welder.ogg',
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'sound/items/Welder2.ogg',
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'sound/machines/airlock.ogg',
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'sound/effects/clownstep1.ogg',
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'sound/effects/clownstep2.ogg'
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)
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// Bomb cap!
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var/max_explosion_range = 14
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// Announcer intercom, because too much stuff creates an intercom for one message then hard del()s it.
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var/global/obj/item/device/radio/intercom/global_announcer = new(null)
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var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Civilian")
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