Files
Polaris/code/defines/global.dm
Ren Erthilo d4d1795859 TG r3475: New Verb added for "Game Master"s: getruntimelog
This verb can only be accessed by typing it in full in the input bar down the
bottom of the gamescreen.

HOW DO I LOG RUNTIMES?
Firstly, start dreamdeamon if it isn't already running. Then select "world>Log
Session" in dreamdeamon (or press the F3 key)
navigate the popup window to the log/runtime/ folder from where your tgstation
.dmb is located.

OPTIONAL:
you can select the little checkbox down the bottom to make dreamdeamon save the
log everytime you start a world. Just remember to repeat these steps with a new
name when you update to a new revision!

Save it with the name of the revision your server uses (e.g. r3459.txt).

This will allow us to gather information on bugs across multiple servers simply
by logging on as a player and asking any Game Master to send us the logs.
Hence making maintaining our codebase for the entire community a TONNE easier :3
If you're keeping runtime logs: Thanks for your help!

~love from #coderbus
r3475
Author: 	 elly1...@rocketmail.com
Date: 	Today (3 hours ago)
Review scores: No one has yet scored this revision.

For SkyMarshal
2012-04-17 23:29:45 +01:00

233 lines
7.0 KiB
Plaintext

var/global
obj/datacore/data_core = null
obj/effect/overlay/plmaster = null
obj/effect/overlay/slmaster = null
//obj/hud/main_hud1 = null
list/machines = list()
list/processing_objects = list()
list/active_diseases = list()
//items that ask to be called every cycle
defer_powernet_rebuild = 0 // true if net rebuild will be called manually after an event
// list/global_map = null
//list/global_map = list(list(1,5),list(4,3))//an array of map Z levels.
//Resulting sector map looks like
//|_1_|_4_|
//|_5_|_3_|
//
//1 - SS13
//4 - Derelict
//3 - AI satellite
//5 - empty space
var
//////////////
BLINDBLOCK = 0
DEAFBLOCK = 0
HULKBLOCK = 0
TELEBLOCK = 0
FIREBLOCK = 0
XRAYBLOCK = 0
CLUMSYBLOCK = 0
FAKEBLOCK = 0
BLOCKADD = 0
DIFFMUT = 0
HEADACHEBLOCK = 0
COUGHBLOCK = 0
TWITCHBLOCK = 0
NERVOUSBLOCK = 0
NOBREATHBLOCK = 0
REMOTEVIEWBLOCK = 0
REGENERATEBLOCK = 0
INCREASERUNBLOCK = 0
REMOTETALKBLOCK = 0
MORPHBLOCK = 0
BLENDBLOCK = 0
HALLUCINATIONBLOCK = 0
NOPRINTSBLOCK = 0
SHOCKIMMUNITYBLOCK = 0
SMALLSIZEBLOCK = 0
GLASSESBLOCK = 0
MONKEYBLOCK = 27
skipupdate = 0
///////////////
eventchance = 1 //% per 2 mins
EventsOn = 1
hadevent = 0
blobevent = 0
///////////////
diary = null
diaryofmeanpeople = null
station_name = null
game_version = "Baystation 12"
datum/air_tunnel/air_tunnel1/SS13_airtunnel = null
going = 1.0
master_mode = "traitor"//"extended"
secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode
datum/engine_eject/engine_eject_control = null
host = null
aliens_allowed = 1
ooc_allowed = 1
dooc_allowed = 1
traitor_scaling = 1
goonsay_allowed = 0
dna_ident = 1
abandon_allowed = 1
enter_allowed = 1
// guests_allowed = 1
shuttle_frozen = 0
shuttle_left = 0
tinted_weldhelh = 1
list/jobMax = list()
list/bombers = list( )
list/admin_log = list ( )
list/lastsignalers = list( ) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
list/lawchanges = list( ) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
list/admins = list( )
list/shuttles = list( )
list/reg_dna = list( )
// list/traitobj = list( )
CELLRATE = 0.002 // multiplier for watts per tick <> cell storage (eg: .002 means if there is a load of 1000 watts, 20 units will be taken from a cell per second)
CHARGELEVEL = 0.001 // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second)
shuttle_z = 2 //default
airtunnel_start = 68 // default
airtunnel_stop = 68 // default
airtunnel_bottom = 72 // default
list/monkeystart = list()
list/wizardstart = list()
list/newplayer_start = list()
list/latejoin = list()
list/prisonwarp = list() //prisoners go to these
list/holdingfacility = list() //captured people go here
list/xeno_spawn = list()//Aliens spawn at these.
// list/mazewarp = list()
list/tdome1 = list()
list/tdome2 = list()
list/tdomeobserve = list()
list/tdomeadmin = list()
list/prisonsecuritywarp = list() //prison security goes to these
list/prisonwarped = list() //list of players already warped
list/blobstart = list()
// list/traitors = list() //traitor list
list/cardinal = list( NORTH, SOUTH, EAST, WEST )
list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
list/emclosets = list() //random emergency closets woo
datum/station_state/start_state = null
datum/configuration/config = null
datum/vote/vote = null
datum/sun/sun = null
list/combatlog = list()
list/IClog = list()
list/OOClog = list()
list/adminlog = list()
list/powernets = null
Debug = 0 // global debug switch
Debug2 = 0
datum/debug/debugobj
datum/moduletypes/mods = new()
wavesecret = 0
shuttlecoming = 0
join_motd = null
auth_motd = null
rules = null
no_auth_motd = null
forceblob = 0
custom_event_msg = null
//airlockWireColorToIndex takes a number representing the wire color, e.g. the orange wire is always 1, the dark red wire is always 2, etc. It returns the index for whatever that wire does.
//airlockIndexToWireColor does the opposite thing - it takes the index for what the wire does, for example AIRLOCK_WIRE_IDSCAN is 1, AIRLOCK_WIRE_POWER1 is 2, etc. It returns the wire color number.
//airlockWireColorToFlag takes the wire color number and returns the flag for it (1, 2, 4, 8, 16, etc)
list/airlockWireColorToFlag = RandomAirlockWires()
list/airlockIndexToFlag
list/airlockIndexToWireColor
list/airlockWireColorToIndex
list/APCWireColorToFlag = RandomAPCWires()
list/APCIndexToFlag
list/APCIndexToWireColor
list/APCWireColorToIndex
list/BorgWireColorToFlag = RandomBorgWires()
list/BorgIndexToFlag
list/BorgIndexToWireColor
list/BorgWireColorToIndex
list/ScrambledFrequencies = list( ) //These are used for electrical storms, and anything else that jams radios.
list/UnscrambledFrequencies = list( )
list/AAlarmWireColorToFlag = RandomAAlarmWires() // Air Alarm hacking wires.
list/AAlarmIndexToFlag
list/AAlarmIndexToWireColor
list/AAlarmWireColorToIndex
const/SPEED_OF_LIGHT = 3e8 //not exact but hey!
const/SPEED_OF_LIGHT_SQ = 9e+16
const/FIRE_DAMAGE_MODIFIER = 0.0215 //Higher values result in more external fire damage to the skin (default 0.0215)
const/AIR_DAMAGE_MODIFIER = 2.025 //More means less damage from hot air scalding lungs, less = more damage. (default 2.025)
const/INFINITY = 1e31 //closer then enough
//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
const/MAX_MESSAGE_LEN = 1024
const/MAX_PAPER_MESSAGE_LEN = 3072
const/MAX_BOOK_MESSAGE_LEN = 9216
list/paper_blacklist = list("script","frame","iframe","input","button","a","embed","object")
const/shuttle_time_in_station = 1800 // 3 minutes in the station
const/shuttle_time_to_arrive = 6000 // 10 minutes to arrive
// MySQL configuration. You can also use the config/dbconfig.txt file.
sqladdress = "localhost"
sqlport = "3306"
sqldb = "tgstation"
sqllogin = "root"
sqlpass = ""
// Feedback gathering sql connection
sqlfdbkdb = "test"
sqlfdbklogin = "root"
sqlfdbkpass = ""
sqllogging = 0 // Should we log deaths, population stats, etc?
// Forum MySQL configuration (for use with forum account/key authentication)
// These are all default values that will load should the forumdbconfig.txt
// file fail to read for whatever reason.
/* forumsqladdress = "localhost"
forumsqlport = "3306"
forumsqldb = "tgstation"
forumsqllogin = "root"
forumsqlpass = ""
forum_activated_group = "2"
forum_authenticated_group = "10"*/
// For FTP requests. (i.e. downloading runtime logs.)
// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
fileaccess_timer = 600 //Cannot access files by ftp until the game is finished setting up and stuff.