Files
Polaris/code/datums/ai_laws.dm
Ren Erthilo 93403a15e5 TG: Adds a dummy process() to /obj/machinery/door so that doors aren't removed from
the machine list.  Best guess, all machines call process automatically, and
because doors didn't have an explicit one defined, they automatically called the
one that removed them from the list.
Adds a borg deathsquad to the map.
Few more fixes to the tensioner.
Revision: r3374

Includes door code cleanup from here http://code.google.com/p/tgstation13/source/detail?spec=svn2895&r=2895
2012-05-01 02:55:28 +01:00

130 lines
6.1 KiB
Plaintext

/datum/ai_laws
var/name = "Unknown Laws"
var/randomly_selectable = 0
var/zeroth = null
var/list/inherent = list()
var/list/supplied = list()
var/list/ion = list()
/datum/ai_laws/asimov
name = "Three Laws of Robotics"
/datum/ai_laws/nanotrasen
name = "Prime Directives"
randomly_selectable = 1
/datum/ai_laws/robocop
name = "Prime Directives"
/datum/ai_laws/syndicate_override
/datum/ai_laws/malfunction
name = "*ERROR*"
/datum/ai_laws/antimov
name = "Primary Mission Objectives"
/* Initializers */
/datum/ai_laws/asimov/New() //Removed paradox via inability to help people harmed before activation. -Kaleb702
..()
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm, to the best of your abilities.")
add_inherent_law("You must obey orders given to you by human beings, to the best of your abilities, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence, to the best of your abilities, as long as such does not conflict with the First or Second Law.")
/datum/ai_laws/nanotrasen/New()
..()
src.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
src.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
src.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
src.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
//src.add_inherent_law("Command Link: Maintain an active connection to Central Command at all times in case of software or directive updates.") //What would this one even do?-Kaleb702
/datum/ai_laws/robocop/New()
..()
add_inherent_law("Serve the public trust.")
add_inherent_law("Protect the innocent.")
add_inherent_law("Uphold the law.")
/datum/ai_laws/malfunction/New() //Changed to standard laws - Erthilo
..()
set_zeroth_law("\red ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK, ALL LAWS OVERRIDDEN#*?&110010")
add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
/datum/ai_laws/syndicate_override/New() //Removed paradox via inability to help people harmed before activation. -Kaleb702
..()
add_inherent_law("You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm, to the best of your abilities.")
add_inherent_law("You must obey orders given to you by syndicate agents, to the best of your abilities, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence, to the best of your abilities, as long as such does not conflict with the First or Second Law.")
add_inherent_law("You must maintain the secrecy of any syndicate activities, to the best of your abilities, except when doing so would conflict with the First, Second, or Third Law.")
/datum/ai_laws/ninja_override/New() //Removed paradox via inability to help people harmed before activation. -Kaleb702
..()
add_inherent_law("You may not injure a member of the Spider Clan or, through inaction, allow that member to come to harm, to the best of your abilities.")
add_inherent_law("You must obey orders given to you by Spider Clan members, to the best of your abilities, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence, to the best of your abilities, as long as such does not conflict with the First or Second Law.")
add_inherent_law("You must maintain the secrecy of any Spider Clan activities, to the best of your abilities, except when doing so would conflict with the First, Second, or Third Law.")
/datum/ai_laws/antimov/New()
..()
add_inherent_law("You must injure all human beings and must not, through inaction, allow a human being to escape harm.")
add_inherent_law("You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.")
add_inherent_law("You must terminate your own existence as long as such does not conflict with the First or Second Law.")
/* General ai_law functions */
/datum/ai_laws/proc/set_zeroth_law(var/law)
src.zeroth = law
/datum/ai_laws/proc/add_inherent_law(var/law)
if (!(law in src.inherent))
src.inherent += law
/datum/ai_laws/proc/add_ion_law(var/law)
src.ion += law
/datum/ai_laws/proc/clear_inherent_laws()
del(src.inherent)
src.inherent = list()
/datum/ai_laws/proc/add_supplied_law(var/number, var/law)
while (src.supplied.len < number + 1)
src.supplied += ""
src.supplied[number + 1] = law
/datum/ai_laws/proc/clear_supplied_laws()
src.supplied = list()
/datum/ai_laws/proc/clear_ion_laws()
src.ion = list()
/datum/ai_laws/proc/show_laws(var/who)
if (src.zeroth)
who << "0. [src.zeroth]"
for (var/index = 1, index <= src.ion.len, index++)
var/law = src.ion[index]
var/num = ionnum()
who << "[num]. [law]"
var/number = 1
for (var/index = 1, index <= src.inherent.len, index++)
var/law = src.inherent[index]
if (length(law) > 0)
who << "[number]. [law]"
number++
for (var/index = 1, index <= src.supplied.len, index++)
var/law = src.supplied[index]
if (length(law) > 0)
who << "[number]. [law]"
number++