mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-25 09:31:30 +00:00
It should report attacking for most weapons. Some (health analyzer, weed killer and such) have been skipped. As far as guns go it logs shots by and at for tasers, laser guns and energy guns. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1586 316c924e-a436-60f5-8080-3fe189b3f50e
241 lines
6.9 KiB
Plaintext
241 lines
6.9 KiB
Plaintext
/obj/item/toy
|
|
throwforce = 0
|
|
throw_speed = 4
|
|
throw_range = 20
|
|
force = 0
|
|
|
|
obj/item/toy/blink
|
|
name = "electronic blink toy game"
|
|
desc = "Blink. Blink. Blink. Ages 8 and up."
|
|
icon = 'radio.dmi'
|
|
icon_state = "beacon"
|
|
item_state = "signaler"
|
|
|
|
/obj/item/toy/ammo/gun
|
|
name = "ammo-caps"
|
|
desc = "There are 7 caps left! Make sure to recyle the box in an autolathe when it gets empty."
|
|
icon = 'ammo.dmi'
|
|
icon_state = "357-7"
|
|
flags = FPRINT | TABLEPASS| CONDUCT
|
|
w_class = 1.0
|
|
g_amt = 10
|
|
m_amt = 10
|
|
var/amount_left = 7.0
|
|
|
|
update_icon()
|
|
src.icon_state = text("357-[]", src.amount_left)
|
|
src.desc = text("There are [] caps\s left! Make sure to recycle the box in an autolathe when it gets empty.", src.amount_left)
|
|
return
|
|
|
|
/obj/item/toy/ammo/crossbow
|
|
name = "foam dart"
|
|
desc = "Its nerf or nothing! Ages 8 and up."
|
|
icon = 'toy.dmi'
|
|
icon_state = "foamdart"
|
|
flags = FPRINT | TABLEPASS
|
|
w_class = 1.0
|
|
|
|
/obj/foam_dart_dummy
|
|
name = ""
|
|
desc = ""
|
|
icon = 'toy.dmi'
|
|
icon_state = "null"
|
|
anchored = 1
|
|
density = 0
|
|
|
|
/obj/item/toy/gun
|
|
name = "cap gun"
|
|
desc = "There are 0 caps left. Looks almost like the real thing! Ages 8 and up. Please recycle in an autolathe when you're out of caps!"
|
|
icon = 'gun.dmi'
|
|
icon_state = "revolver"
|
|
item_state = "gun"
|
|
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT | USEDELAY
|
|
w_class = 3.0
|
|
g_amt = 10
|
|
m_amt = 10
|
|
var/bullets = 7.0
|
|
|
|
examine()
|
|
set src in usr
|
|
|
|
src.desc = text("There are [] caps\s left. Looks almost like the real thing! Ages 8 and up.", src.bullets)
|
|
..()
|
|
return
|
|
|
|
attackby(obj/item/toy/ammo/gun/A as obj, mob/user as mob)
|
|
|
|
if (istype(A, /obj/item/toy/ammo/gun))
|
|
if (src.bullets >= 7)
|
|
user << "\blue It's already fully loaded!"
|
|
return 1
|
|
if (A.amount_left <= 0)
|
|
user << "\red There is no more caps!"
|
|
return 1
|
|
if (A.amount_left < (7 - src.bullets))
|
|
src.bullets += A.amount_left
|
|
user << text("\red You reload [] caps\s!", A.amount_left)
|
|
A.amount_left = 0
|
|
else
|
|
user << text("\red You reload [] caps\s!", 7 - src.bullets)
|
|
A.amount_left -= 7 - src.bullets
|
|
src.bullets = 7
|
|
A.update_icon()
|
|
return 1
|
|
return
|
|
|
|
afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
|
|
if (flag)
|
|
return
|
|
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
|
|
usr << "\red You don't have the dexterity to do this!"
|
|
return
|
|
src.add_fingerprint(user)
|
|
if (src.bullets < 1)
|
|
user.show_message("\red *click* *click*", 2)
|
|
return
|
|
playsound(user, 'Gunshot.ogg', 100, 1)
|
|
src.bullets--
|
|
for(var/mob/O in viewers(user, null))
|
|
O.show_message(text("\red <B>[] fires a cap gun at []!</B>", user, target), 1, "\red You hear a gunshot", 2)
|
|
|
|
/obj/item/toy/sword
|
|
name = "toy sword"
|
|
desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up."
|
|
icon = 'weapons.dmi'
|
|
icon_state = "sword0"
|
|
item_state = "sword0"
|
|
var/active = 0.0
|
|
w_class = 2.0
|
|
flags = FPRINT | TABLEPASS | NOSHIELD
|
|
|
|
attack_self(mob/user as mob)
|
|
src.active = !( src.active )
|
|
if (src.active)
|
|
user << "\blue You extend the plastic blade with a quick flick of your wrist."
|
|
playsound(user, 'saberon.ogg', 50, 1)
|
|
src.icon_state = "swordblue"
|
|
src.item_state = "swordblue"
|
|
src.w_class = 4
|
|
else
|
|
user << "\blue You push the plastic blade back down into the handle."
|
|
playsound(user, 'saberoff.ogg', 50, 1)
|
|
src.icon_state = "sword0"
|
|
src.item_state = "sword0"
|
|
src.w_class = 2
|
|
src.add_fingerprint(user)
|
|
return
|
|
|
|
/obj/item/toy/crossbow
|
|
name = "foam dart crossbow"
|
|
desc = "A weapon favored by many overactive children. Ages 8 and up."
|
|
icon = 'gun.dmi'
|
|
icon_state = "crossbow"
|
|
item_state = "crossbow"
|
|
flags = FPRINT | TABLEPASS | USEDELAY
|
|
w_class = 2.0
|
|
var/bullets = 5
|
|
|
|
examine()
|
|
set src in view(2)
|
|
..()
|
|
if (bullets)
|
|
usr << "\blue It is loaded with [bullets] foam darts!"
|
|
|
|
attackby(obj/item/I as obj, mob/user as mob)
|
|
if(istype(I, /obj/item/toy/ammo/crossbow))
|
|
if(bullets <= 4)
|
|
user.drop_item()
|
|
del(I)
|
|
bullets++
|
|
user << "\blue You load the foam dart into the crossbow."
|
|
else
|
|
usr << "\red It's already fully loaded."
|
|
|
|
|
|
afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
|
|
if(!isturf(target.loc) || target == user) return
|
|
if(flag) return
|
|
|
|
if (locate (/obj/table, src.loc))
|
|
return
|
|
else if (bullets)
|
|
var/turf/trg = get_turf(target)
|
|
var/obj/foam_dart_dummy/D = new/obj/foam_dart_dummy(get_turf(src))
|
|
bullets--
|
|
D.icon_state = "foamdart"
|
|
D.name = "foam dart"
|
|
playsound(user.loc, 'syringeproj.ogg', 50, 1)
|
|
|
|
for(var/i=0, i<6, i++)
|
|
if (D)
|
|
if(D.loc == trg) break
|
|
step_towards(D,trg)
|
|
|
|
for(var/mob/living/M in D.loc)
|
|
if(!istype(M,/mob/living)) continue
|
|
if(M == user) continue
|
|
for(var/mob/O in viewers(world.view, D))
|
|
O.show_message(text("\red [] was hit by the foam dart!", M), 1)
|
|
new /obj/item/toy/ammo/crossbow(M.loc)
|
|
del(D)
|
|
return
|
|
|
|
for(var/atom/A in D.loc)
|
|
if(A == user) continue
|
|
if(A.density)
|
|
new /obj/item/toy/ammo/crossbow(A.loc)
|
|
del(D)
|
|
|
|
sleep(1)
|
|
|
|
spawn(10)
|
|
if(D)
|
|
new /obj/item/toy/ammo/crossbow(D.loc)
|
|
del(D)
|
|
|
|
return
|
|
else if (bullets == 0)
|
|
user.weakened += 5
|
|
for(var/mob/O in viewers(world.view, user))
|
|
O.show_message(text("\red [] realized they were out of ammo and starting scrounging for some!", user), 1)
|
|
|
|
|
|
attack(mob/M as mob, mob/user as mob)
|
|
src.add_fingerprint(user)
|
|
|
|
// ******* Check
|
|
|
|
if (src.bullets > 0 && M.lying)
|
|
|
|
for(var/mob/O in viewers(M, null))
|
|
if(O.client)
|
|
O.show_message(text("\red <B>[] casually lines up a shot with []'s head and pulls the trigger!</B>", user, M), 1, "\red You hear the sound of foam against skull", 2)
|
|
O.show_message(text("\red [] was hit in the head by the foam dart!", M), 1)
|
|
|
|
playsound(user.loc, 'syringeproj.ogg', 50, 1)
|
|
new /obj/item/toy/ammo/crossbow(M.loc)
|
|
src.bullets--
|
|
else if (M.lying && src.bullets == 0)
|
|
for(var/mob/O in viewers(M, null))
|
|
if (O.client) O.show_message(text("\red <B>[] casually lines up a shot with []'s head, pulls the trigger, then realizes they are out of ammo and drops to the floor in search of some!</B>", user, M), 1, "\red You hear someone fall", 2)
|
|
user.weakened += 5
|
|
return
|
|
|
|
/obj/item/toy/crayonbox
|
|
name = "box of crayons"
|
|
desc = "A box of crayons for all your rune drawing needs."
|
|
icon = 'crayons.dmi'
|
|
icon_state = "crayonbox"
|
|
w_class = 2.0
|
|
|
|
/obj/item/toy/crayon
|
|
name = "crayon"
|
|
desc = "A colourful crayon. Looks tasty. Mmmm..."
|
|
icon = 'crayons.dmi'
|
|
icon_state = "crayonred"
|
|
w_class = 1.0
|
|
var/colour = "#FF0000" //RGB
|
|
var/shadeColour = "#220000" //RGB
|
|
var/uses = 30 //0 for unlimited uses
|
|
var/instant = 0
|
|
var/colourName = "red" //for updateIcon purposes |