Files
Polaris/code/defines/obj/machinery.dm
mport2004@gmail.com 17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00

457 lines
11 KiB
Plaintext

/obj/machinery
name = "machinery"
icon = 'stationobjs.dmi'
var
stat = 0
use_power = 0
//0 = dont run the auto
//1 = run auto, use idle
//2 = run auto, use active
idle_power_usage = 0
active_power_usage = 0
power_channel = EQUIP
//EQUIP,ENVIRON or LIGHT
list/component_parts = null //list of all the parts used to build it, if made from certain kinds of frames.
uid
manual = 0
global
gl_uid = 1
/obj/machinery/autolathe
name = "Autolathe"
desc = "Produces items with metal and glass."
icon_state = "autolathe"
density = 1
var/m_amount = 0.0
var/g_amount = 0.0
var/operating = 0.0
var/opened = 0.0
//var/temp = null
anchored = 1.0
var/list/L = list()
var/list/LL = list()
var/hacked = 0
var/disabled = 0
var/shocked = 0
var/list/wires = list()
var/hack_wire
var/disable_wire
var/shock_wire
use_power = 1
idle_power_usage = 10
active_power_usage = 100
/obj/machinery/camera
name = "Security Camera"
desc = "This is used to monitor rooms. Can see through walls."
icon = 'monitors.dmi'
icon_state = "camera"
var/network = "SS13"
layer = 5
var/c_tag = null
var/c_tag_order = 999
var/status = 1.0
anchored = 1.0
var/invuln = null
var/bugged = 0
var/hardened = 0
use_power = 2
idle_power_usage = 5
active_power_usage = 10
/obj/machinery/dispenser
desc = "A simple yet bulky one-way storage device for gas tanks. Holds 10 plasma and 10 oxygen tanks."
name = "Tank Storage Unit"
icon = 'objects.dmi'
icon_state = "dispenser"
density = 1
var/o2tanks = 10.0
var/pltanks = 10.0
anchored = 1.0
use_power = 1
idle_power_usage = 5
active_power_usage = 10
/obj/machinery/dna_scanner
name = "DNA Scanner/Implanter"
desc = "Scans DNA."
icon = 'Cryogenic2.dmi'
icon_state = "scanner_0"
density = 1
var/locked = 0.0
var/mob/occupant = null
anchored = 1.0
use_power = 1
idle_power_usage = 50
active_power_usage = 300
/obj/machinery/dna_scannernew
name = "DNA Modifier"
desc = "Scans DNA better."
icon = 'Cryogenic2.dmi'
icon_state = "scanner_0"
density = 1
var/locked = 0.0
var/mob/occupant = null
anchored = 1.0
use_power = 1
idle_power_usage = 50
active_power_usage = 300
/obj/machinery/firealarm
name = "Fire Alarm"
desc = "Pull this in case of emergency. Thus keep pulling this forever."
icon = 'monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
power_channel = ENVIRON
/obj/machinery/partyalarm
name = "Party Button"
desc = "Cuban Pete is in the house!"
icon = 'monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
/obj/machinery/igniter
name = "igniter"
desc = "Fun for igniting plasma."
icon = 'stationobjs.dmi'
icon_state = "igniter1"
var/id = null
var/on = 1.0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/injector
name = "injector"
desc = "Injects gas into a chamber."
icon = 'stationobjs.dmi'
icon_state = "injector"
density = 1
anchored = 1.0
flags = ON_BORDER
use_power = 1
idle_power_usage = 2
active_power_usage = 4
layer = TURF_LAYER
/obj/machinery/mass_driver
name = "mass driver"
desc = "Shoots things into space."
icon = 'stationobjs.dmi'
icon_state = "mass_driver"
var/power = 1.0
var/code = 1.0
var/id = 1.0
anchored = 1.0
var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess.
use_power = 1
idle_power_usage = 2
active_power_usage = 50
/obj/machinery/meter
name = "meter"
desc = "It measures something."
icon = 'meter.dmi'
icon_state = "meterX"
var/obj/machinery/atmospherics/pipe/target = null
anchored = 1.0
var/frequency = 0
var/id
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/restruct
name = "DNA Physical Restructurization Accelerator"
desc = "This looks complex."
icon = 'Cryogenic2.dmi'
icon_state = "restruct_0"
density = 1
var/locked = 0.0
var/mob/occupant = null
anchored = 1.0
use_power = 1
idle_power_usage = 10
active_power_usage = 600
/obj/machinery/scan_console
name = "DNA Scanner Access Console"
desc = "Scand DNA."
icon = 'computer.dmi'
icon_state = "scanner"
density = 1
var/obj/item/weapon/card/data/scan = null
var/func = ""
var/data = ""
var/special = ""
var/status = null
var/prog_p1 = null
var/prog_p2 = null
var/prog_p3 = null
var/prog_p4 = null
var/temp = null
var/obj/machinery/dna_scanner/connected = null
anchored = 1.0
use_power = 1
idle_power_usage = 10
active_power_usage = 400
/obj/machinery/scan_consolenew
name = "DNA Modifier Access Console"
desc = "Scand DNA."
icon = 'computer.dmi'
icon_state = "scanner"
density = 1
var/uniblock = 1.0
var/strucblock = 1.0
var/subblock = 1.0
var/status = null
var/radduration = 2.0
var/radstrength = 1.0
var/radacc = 1.0
var/buffer1 = null
var/buffer2 = null
var/buffer3 = null
var/buffer1owner = null
var/buffer2owner = null
var/buffer3owner = null
var/buffer1label = null
var/buffer2label = null
var/buffer3label = null
var/buffer1type = null
var/buffer2type = null
var/buffer3type = null
var/buffer1iue = 0
var/buffer2iue = 0
var/buffer3iue = 0
var/delete = 0
var/injectorready = 1
var/temphtml = null
var/obj/machinery/dna_scanner/connected = null
var/obj/item/weapon/disk/data/diskette = null
anchored = 1.0
use_power = 1
idle_power_usage = 10
active_power_usage = 400
/obj/machinery/door_control
name = "Remote Door Control"
desc = "This controls doors."
icon = 'stationobjs.dmi'
icon_state = "doorctrl0"
desc = "A remote control switch for a door."
var/id = null
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/driver_button
name = "Mass Driver Button"
desc = "FIRE AWAY!"
icon = 'objects.dmi'
icon_state = "launcherbtt"
desc = "A remote control switch for a Mass Driver."
var/id = null
var/active = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/ignition_switch
name = "Ignition Switch"
desc = "Activates that igniter."
icon = 'objects.dmi'
icon_state = "launcherbtt"
desc = "A remote control switch for a mounted igniter."
var/id = null
var/active = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/teleport
name = "teleport"
icon = 'stationobjs.dmi'
density = 1
anchored = 1.0
var/lockeddown = 0
/obj/machinery/teleport/hub
name = "hub"
desc = "A hub of a teleporting machine."
icon_state = "tele0"
var/accurate = 0
use_power = 1
idle_power_usage = 10
active_power_usage = 2000
/obj/machinery/teleport/station
name = "station"
desc = "The station thingy of a teleport thingy."
icon_state = "controller"
var/active = 0
var/engaged = 0
use_power = 1
idle_power_usage = 10
active_power_usage = 2000
/*
/obj/machinery/wire
name = "wire"
icon = 'power_cond_red.dmi'
use_power = 1
idle_power_usage = 0
active_power_usage = 1
*/
/obj/machinery/power
name = null
icon = 'power.dmi'
anchored = 1.0
var/datum/powernet/powernet = null
var/netnum = 0
var/directwired = 1 // by default, power machines are connected by a cable in a neighbouring turf
// if set to 0, requires a 0-X cable on this turf
use_power = 0
idle_power_usage = 0
active_power_usage = 0
/obj/machinery/power/terminal
name = "terminal"
icon_state = "term"
desc = "An underfloor wiring terminal for power equipment"
level = 1
layer = TURF_LAYER
var/obj/machinery/power/master = null
anchored = 1
directwired = 0 // must have a cable on same turf connecting to terminal
layer = 2.6 // a bit above wires
/obj/machinery/power/generator
name = "generator"
desc = "A high efficiency thermoelectric generator."
icon_state = "teg"
anchored = 1
density = 1
var/obj/machinery/atmospherics/binary/circulator/circ1
var/obj/machinery/atmospherics/binary/circulator/circ2
var/lastgen = 0
var/lastgenlev = -1
/obj/machinery/power/generator_type2
name = "generator"
desc = "A high efficiency thermoelectric generator."
icon_state = "teg"
anchored = 1
density = 1
var/obj/machinery/atmospherics/unary/generator_input/input1
var/obj/machinery/atmospherics/unary/generator_input/input2
var/lastgen = 0
var/lastgenlev = -1
/obj/machinery/power/monitor
name = "Power Monitoring Computer"
desc = "Used to monitor the power. Pretty useless."
icon = 'computer.dmi'
icon_state = "power"
density = 1
anchored = 1
use_power = 2
idle_power_usage = 20
active_power_usage = 80
/obj/machinery/cell_charger
name = "cell charger"
desc = "A charging unit for power cells."
icon = 'power.dmi'
icon_state = "ccharger0"
var/obj/item/weapon/cell/charging = null
var/chargelevel = -1
anchored = 1
use_power = 1
idle_power_usage = 5
active_power_usage = 60
/obj/machinery/light_switch
desc = "A light switch"
name = null
icon = 'power.dmi'
icon_state = "light1"
anchored = 1.0
var/on = 1
var/area/area = null
var/otherarea = null
// luminosity = 1
/obj/machinery/crema_switch
desc = "Burn baby burn!"
name = "crematorium igniter"
icon = 'power.dmi'
icon_state = "crema_switch"
anchored = 1.0
req_access = list(access_crematorium)
var/on = 0
var/area/area = null
var/otherarea = null
var/id = 1
/obj/machinery/hologram
anchored = 1
use_power = 1
idle_power_usage = 5
active_power_usage = 100
var
obj/effect/overlay/hologram//The projection itself. If there is one, the instrument is on, off otherwise.
/obj/machinery/hologram/holopad
name = "AI holopad"
desc = "A floor-mounted device for projecting a holographic image. It will activate remotely."
icon_state = "holopad0"
var
mob/living/silicon/ai/master//Which AI, if any, is controlling the object? Only one AI may control a hologram at any time.
/obj/machinery/hologram/projector
name = "Hologram Projector"
desc = "Makes a hologram appear...somehow..."
icon = 'stationobjs.dmi'
icon_state = "hologram0"
/obj/machinery/hologram/proj_ai
name = "Hologram Projector Platform"
desc = "Used for the fun of the diabolical AI."
icon = 'stationobjs.dmi'
icon_state = "hologram0"
var
temp = null
lumens = 0.0
h_r = 245.0
h_g = 245.0
h_b = 245.0