Files
Polaris/code/datums/outfits/misc.dm
MistakeNot4892 994f58e3c5 Playable vox oh no. [MDB IGNORE] (#8674)
* Allowing vox to join as survivalists.

* Adding a crash survivor alt title for survivalist.

* Sideporting vox icons from Bay.

* Updating some vox gear and adjusting vox code for planet spawns.

* Attempting to fix up join checking on latejoin links.

* Crash survivor now loads a pod if it can't find one.

* Nerfs vox cold resistance, they now sit between Tesh and humans.
2022-08-06 23:16:23 -08:00

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/decl/hierarchy/outfit/standard_space_gear
name = "Standard space gear"
shoes = /obj/item/clothing/shoes/black
head = /obj/item/clothing/head/helmet/space
suit = /obj/item/clothing/suit/space
uniform = /obj/item/clothing/under/color/grey
back = /obj/item/tank/jetpack/oxygen
mask = /obj/item/clothing/mask/breath
flags = OUTFIT_HAS_JETPACK
/decl/hierarchy/outfit/emergency_space_gear
name = "Emergency space gear"
shoes = /obj/item/clothing/shoes/black
head = /obj/item/clothing/head/helmet/space/emergency
suit = /obj/item/clothing/suit/space/emergency
uniform = /obj/item/clothing/under/color/grey
back = /obj/item/tank/oxygen
mask = /obj/item/clothing/mask/breath
/decl/hierarchy/outfit/soviet_soldier
name = "Soviet soldier"
uniform = /obj/item/clothing/under/soviet
shoes = /obj/item/clothing/shoes/boots/combat
head = /obj/item/clothing/head/ushanka
gloves = /obj/item/clothing/gloves/combat
back = /obj/item/storage/backpack/satchel
belt = /obj/item/gun/projectile/revolver/mateba
/decl/hierarchy/outfit/soviet_soldier/admiral
name = "Soviet admiral"
head = /obj/item/clothing/head/hgpiratecap
l_ear = /obj/item/radio/headset/heads/captain
glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch
suit = /obj/item/clothing/suit/hgpirate
id_slot = slot_wear_id
id_type = /obj/item/card/id/centcom //station
id_pda_assignment = "Admiral"
/decl/hierarchy/outfit/merchant
name = "Merchant"
shoes = /obj/item/clothing/shoes/black
l_ear = /obj/item/radio/headset
uniform = /obj/item/clothing/under/color/grey
id_slot = slot_wear_id
id_type = /obj/item/card/id/civilian //merchant
pda_slot = slot_r_store
pda_type = /obj/item/pda/chef //cause I like the look
id_pda_assignment = "Merchant"
/decl/hierarchy/outfit/zaddat
name = "Zaddat Suit"
suit = /obj/item/clothing/suit/space/void/zaddat/
mask = /obj/item/clothing/mask/gas/zaddat