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* Allowing vox to join as survivalists. * Adding a crash survivor alt title for survivalist. * Sideporting vox icons from Bay. * Updating some vox gear and adjusting vox code for planet spawns. * Attempting to fix up join checking on latejoin links. * Crash survivor now loads a pod if it can't find one. * Nerfs vox cold resistance, they now sit between Tesh and humans.
55 lines
1.8 KiB
Plaintext
55 lines
1.8 KiB
Plaintext
/decl/hierarchy/outfit/standard_space_gear
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name = "Standard space gear"
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shoes = /obj/item/clothing/shoes/black
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head = /obj/item/clothing/head/helmet/space
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suit = /obj/item/clothing/suit/space
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uniform = /obj/item/clothing/under/color/grey
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back = /obj/item/tank/jetpack/oxygen
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mask = /obj/item/clothing/mask/breath
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flags = OUTFIT_HAS_JETPACK
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/decl/hierarchy/outfit/emergency_space_gear
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name = "Emergency space gear"
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shoes = /obj/item/clothing/shoes/black
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head = /obj/item/clothing/head/helmet/space/emergency
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suit = /obj/item/clothing/suit/space/emergency
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uniform = /obj/item/clothing/under/color/grey
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back = /obj/item/tank/oxygen
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mask = /obj/item/clothing/mask/breath
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/decl/hierarchy/outfit/soviet_soldier
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name = "Soviet soldier"
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uniform = /obj/item/clothing/under/soviet
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shoes = /obj/item/clothing/shoes/boots/combat
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head = /obj/item/clothing/head/ushanka
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gloves = /obj/item/clothing/gloves/combat
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back = /obj/item/storage/backpack/satchel
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belt = /obj/item/gun/projectile/revolver/mateba
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/decl/hierarchy/outfit/soviet_soldier/admiral
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name = "Soviet admiral"
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head = /obj/item/clothing/head/hgpiratecap
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l_ear = /obj/item/radio/headset/heads/captain
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glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch
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suit = /obj/item/clothing/suit/hgpirate
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id_slot = slot_wear_id
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id_type = /obj/item/card/id/centcom //station
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id_pda_assignment = "Admiral"
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/decl/hierarchy/outfit/merchant
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name = "Merchant"
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shoes = /obj/item/clothing/shoes/black
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l_ear = /obj/item/radio/headset
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uniform = /obj/item/clothing/under/color/grey
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id_slot = slot_wear_id
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id_type = /obj/item/card/id/civilian //merchant
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pda_slot = slot_r_store
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pda_type = /obj/item/pda/chef //cause I like the look
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id_pda_assignment = "Merchant"
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/decl/hierarchy/outfit/zaddat
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name = "Zaddat Suit"
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suit = /obj/item/clothing/suit/space/void/zaddat/
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mask = /obj/item/clothing/mask/gas/zaddat
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