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https://github.com/PolarisSS13/Polaris.git
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87 lines
2.9 KiB
Plaintext
87 lines
2.9 KiB
Plaintext
/obj/effect/plant/HasProximity(var/atom/movable/AM)
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if(!is_mature() || seed.get_trait(TRAIT_SPREAD) != 2)
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return
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var/mob/living/M = AM
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if(!istype(M))
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return
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if(!buckled_mob && !M.buckled && !M.anchored && (M.small || prob(round(seed.get_trait(TRAIT_POTENCY)/6))))
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//wait a tick for the Entered() proc that called HasProximity() to finish (and thus the moving animation),
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//so we don't appear to teleport from two tiles away when moving into a turf adjacent to vines.
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spawn(1)
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entangle(M)
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/obj/effect/plant/attack_hand(var/mob/user)
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manual_unbuckle(user)
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/obj/effect/plant/attack_generic(var/mob/user)
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manual_unbuckle(user)
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/obj/effect/plant/proc/trodden_on(var/mob/living/victim)
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if(!is_mature())
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return
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var/mob/living/carbon/human/H = victim
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if(istype(H) && H.shoes)
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return
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seed.do_thorns(victim,src)
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seed.do_sting(victim,src,pick("r_foot","l_foot","r_leg","l_leg"))
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/obj/effect/plant/proc/unbuckle()
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if(buckled_mob)
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if(buckled_mob.buckled == src)
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buckled_mob.buckled = null
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buckled_mob.anchored = initial(buckled_mob.anchored)
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buckled_mob.update_canmove()
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buckled_mob = null
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return
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/obj/effect/plant/proc/manual_unbuckle(mob/user as mob)
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if(buckled_mob)
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if(prob(seed ? min(max(0,100 - seed.get_trait(TRAIT_POTENCY)/2),100) : 50))
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if(buckled_mob.buckled == src)
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if(buckled_mob != user)
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buckled_mob.visible_message(\
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"<span class='notice'>[user.name] frees [buckled_mob.name] from \the [src].</span>",\
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"<span class='notice'>[user.name] frees you from \the [src].</span>",\
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"<span class='warning'>You hear shredding and ripping.</span>")
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else
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buckled_mob.visible_message(\
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"<span class='notice'>[buckled_mob.name] struggles free of \the [src].</span>",\
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"<span class='notice'>You untangle \the [src] from around yourself.</span>",\
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"<span class='warning'>You hear shredding and ripping.</span>")
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unbuckle()
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else
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var/text = pick("rip","tear","pull")
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user.visible_message(\
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"<span class='notice'>[user.name] [text]s at \the [src].</span>",\
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"<span class='notice'>You [text] at \the [src].</span>",\
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"<span class='warning'>You hear shredding and ripping.</span>")
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return
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/obj/effect/plant/proc/entangle(var/mob/living/victim)
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if(buckled_mob)
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return
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if(victim.buckled)
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return
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//grabbing people
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if(!victim.anchored && Adjacent(victim) && victim.loc != get_turf(src))
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var/can_grab = 1
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if(istype(victim, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = victim
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if(istype(H.shoes, /obj/item/clothing/shoes/magboots) && (H.shoes.flags & NOSLIP))
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can_grab = 0
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if(can_grab)
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src.visible_message("<span class='danger'>Tendrils lash out from \the [src] and drag \the [victim] in!</span>")
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victim.loc = src.loc
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//entangling people
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if(victim.loc == src.loc)
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buckle_mob(victim)
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victim.set_dir(pick(cardinal))
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victim << "<span class='danger'>Tendrils [pick("wind", "tangle", "tighten")] around you!</span>"
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