mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-28 11:02:41 +00:00
175 lines
7.1 KiB
Plaintext
175 lines
7.1 KiB
Plaintext
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/obj/item/weapon/grab/proc/inspect_organ(mob/living/carbon/human/H, mob/user, var/target_zone)
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var/obj/item/organ/external/E = H.get_organ(target_zone)
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if(!E || E.is_stump())
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user << "<span class='notice'>[H] is missing that bodypart.</span>"
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return
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user.visible_message("<span class='notice'>[user] starts inspecting [affecting]'s [E.name] carefully.</span>")
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if(!do_mob(user,H, 10))
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user << "<span class='notice'>You must stand still to inspect [E] for wounds.</span>"
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else if(E.wounds.len)
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user << "<span class='warning'>You find [E.get_wounds_desc()]</span>"
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else
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user << "<span class='notice'>You find no visible wounds.</span>"
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user << "<span class='notice'>Checking bones now...</span>"
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if(!do_mob(user, H, 20))
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user << "<span class='notice'>You must stand still to feel [E] for fractures.</span>"
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else if(E.status & ORGAN_BROKEN)
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user << "<span class='warning'>The [E.encased ? E.encased : "bone in the [E.name]"] moves slightly when you poke it!</span>"
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H.custom_pain("Your [E.name] hurts where it's poked.")
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else
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user << "<span class='notice'>The [E.encased ? E.encased : "bones in the [E.name]"] seem to be fine.</span>"
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user << "<span class='notice'>Checking skin now...</span>"
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if(!do_mob(user, H, 10))
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user << "<span class='notice'>You must stand still to check [H]'s skin for abnormalities.</span>"
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else
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var/bad = 0
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if(H.getToxLoss() >= 40)
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user << "<span class='warning'>[H] has an unhealthy skin discoloration.</span>"
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bad = 1
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if(H.getOxyLoss() >= 20)
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user << "<span class='warning'>[H]'s skin is unusaly pale.</span>"
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bad = 1
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if(E.status & ORGAN_DEAD)
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user << "<span class='warning'>[E] is decaying!</span>"
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bad = 1
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if(!bad)
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user << "<span class='notice'>[H]'s skin is normal.</span>"
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/obj/item/weapon/grab/proc/jointlock(mob/living/carbon/human/target, mob/attacker, var/target_zone)
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if(state < GRAB_AGGRESSIVE)
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attacker << "<span class='warning'>You require a better grab to do this.</span>"
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return
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var/obj/item/organ/external/organ = target.get_organ(check_zone(target_zone))
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if(!organ || organ.dislocated == -1)
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return
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attacker.visible_message("<span class='danger'>[attacker] [pick("bent", "twisted")] [target]'s [organ.name] into a jointlock!</span>")
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if(target.species.flags & NO_PAIN)
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return
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var/armor = target.run_armor_check(target, "melee")
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if(armor < 60)
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target << "<span class='danger'>You feel extreme pain!</span>"
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var/max_halloss = round(target.species.total_health * 0.8) //up to 80% of passing out
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affecting.adjustHalLoss(Clamp(0, max_halloss - affecting.halloss, 30))
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/obj/item/weapon/grab/proc/attack_eye(mob/living/carbon/human/target, mob/living/carbon/human/attacker)
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if(!istype(attacker))
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return
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var/datum/unarmed_attack/attack = attacker.get_unarmed_attack(target, O_EYES)
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if(!attack)
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return
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if(state < GRAB_NECK)
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attacker << "<span class='warning'>You require a better grab to do this.</span>"
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return
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for(var/obj/item/protection in list(target.head, target.wear_mask, target.glasses))
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if(protection && (protection.body_parts_covered & EYES))
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attacker << "<span class='danger'>You're going to need to remove the eye covering first.</span>"
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return
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if(!target.has_eyes())
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attacker << "<span class='danger'>You cannot locate any eyes on [target]!</span>"
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return
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attacker.attack_log += text("\[[time_stamp()]\] <font color='red'>Attacked [target.name]'s eyes using grab ([target.ckey])</font>")
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target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Had eyes attacked by [attacker.name]'s grab ([attacker.ckey])</font>")
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msg_admin_attack("[key_name(attacker)] attacked [key_name(target)]'s eyes using a grab action.")
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attack.handle_eye_attack(attacker, target)
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/obj/item/weapon/grab/proc/headbut(mob/living/carbon/human/target, mob/living/carbon/human/attacker)
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if(!istype(attacker))
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return
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if(target.lying)
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return
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attacker.visible_message("<span class='danger'>[attacker] thrusts \his head into [target]'s skull!</span>")
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var/damage = 20
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var/obj/item/clothing/hat = attacker.head
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if(istype(hat))
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damage += hat.force * 3
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var/armor = target.run_armor_check(BP_HEAD, "melee")
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target.apply_damage(damage, BRUTE, BP_HEAD, armor)
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attacker.apply_damage(10, BRUTE, BP_HEAD, attacker.run_armor_check(BP_HEAD, "melee"))
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if(!armor && target.headcheck(BP_HEAD) && prob(damage))
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target.apply_effect(20, PARALYZE)
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target.visible_message("<span class='danger'>[target] [target.species.get_knockout_message(target)]</span>")
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playsound(attacker.loc, "swing_hit", 25, 1, -1)
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attacker.attack_log += text("\[[time_stamp()]\] <font color='red'>Headbutted [target.name] ([target.ckey])</font>")
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target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Headbutted by [attacker.name] ([attacker.ckey])</font>")
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msg_admin_attack("[key_name(attacker)] has headbutted [key_name(target)]")
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attacker.drop_from_inventory(src)
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src.loc = null
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qdel(src)
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return
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/obj/item/weapon/grab/proc/dislocate(mob/living/carbon/human/target, mob/living/attacker, var/target_zone)
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if(state < GRAB_NECK)
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attacker << "<span class='warning'>You require a better grab to do this.</span>"
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return
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if(target.grab_joint(attacker, target_zone))
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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return
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/obj/item/weapon/grab/proc/pin_down(mob/target, mob/attacker)
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if(state < GRAB_AGGRESSIVE)
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attacker << "<span class='warning'>You require a better grab to do this.</span>"
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return
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if(force_down)
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attacker << "<span class='warning'>You are already pinning [target] to the ground.</span>"
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return
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if(size_difference(affecting, assailant) > 0)
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attacker << "<span class='warning'>You are too small to do that!</span>"
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return
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attacker.visible_message("<span class='danger'>[attacker] starts forcing [target] to the ground!</span>")
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if(do_after(attacker, 20) && target)
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last_action = world.time
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attacker.visible_message("<span class='danger'>[attacker] forces [target] to the ground!</span>")
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apply_pinning(target, attacker)
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/obj/item/weapon/grab/proc/apply_pinning(mob/target, mob/attacker)
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force_down = 1
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target.Weaken(3)
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target.lying = 1
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step_to(attacker, target)
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attacker.set_dir(EAST) //face the victim
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target.set_dir(SOUTH) //face up
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/obj/item/weapon/grab/proc/devour(mob/target, mob/user)
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var/can_eat
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if((FAT in user.mutations) && ismini(target))
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can_eat = 1
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else
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var/mob/living/carbon/human/H = user
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if(istype(H) && H.species.gluttonous)
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if(H.species.gluttonous == 2)
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can_eat = 2
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else if((H.mob_size > target.mob_size) && !ishuman(target) && ismini(target))
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can_eat = 1
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if(can_eat)
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var/mob/living/carbon/attacker = user
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user.visible_message("<span class='danger'>[user] is attempting to devour [target]!</span>")
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if(can_eat == 2)
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if(!do_mob(user, target)||!do_after(user, 30)) return
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else
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if(!do_mob(user, target)||!do_after(user, 70)) return
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user.visible_message("<span class='danger'>[user] devours [target]!</span>")
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target.loc = user
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attacker.stomach_contents.Add(target)
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qdel(src) |