Files
Polaris/code/game/objects/items/weapons/swords_axes_etc.dm
T
mport2004@gmail.com e95d16da16 Lawyer now has a purple suit and the job has two slots.
Lowered the number of spare jumpsuits in most of the lockers from 6 to 3.
The old arrival message is now back in.
Finished the Ion Rifle and added one to the armory.  Might need to change it up a bit depending on how well it works.
Bullet_act worked on a bit, EMP effects should work now.
Cyborgs are stunned by EMPs.
Raised the changelings required genome number for multichan at the request of Urist. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2175 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-11 11:39:44 +00:00

222 lines
7.3 KiB
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/*
CONTAINS:
SWORD
BLADE
AXE
STUN BATON
*/
// SWORD
/obj/item/weapon/melee/energy/sword/attack(target as mob, mob/user as mob)
..()
/obj/item/weapon/melee/energy/sword/New()
color = pick("red","blue","green","purple")
/obj/item/weapon/melee/energy/sword/attack_self(mob/living/user as mob)
if ((user.mutations & CLOWN) && prob(50))
user << "\red You accidentally cut yourself with [src]."
user.take_organ_damage(5,5)
active = !active
if (active)
force = 30
if(istype(src,/obj/item/weapon/melee/energy/sword/pirate))
icon_state = "cutlass1"
else
icon_state = "sword[color]"
w_class = 4
playsound(user, 'saberon.ogg', 50, 1)
user << "\blue [src] is now active."
else
force = 3
if(istype(src,/obj/item/weapon/melee/energy/sword/pirate))
icon_state = "cutlass0"
else
icon_state = "sword0"
w_class = 2
playsound(user, 'saberoff.ogg', 50, 1)
user << "\blue [src] can now be concealed."
add_fingerprint(user)
return
/obj/item/weapon/melee/energy/sword/green
New()
color = "green"
/obj/item/weapon/melee/energy/sword/red
New()
color = "red"
// BLADE
//Most of the other special functions are handled in their own files.
/obj/item/weapon/melee/energy/blade/New()
spark_system = new /datum/effects/system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)
return
/obj/item/weapon/melee/energy/blade/dropped()
del(src)
return
/obj/item/weapon/melee/energy/blade/proc/throw()
del(src)
return
// AXE
/obj/item/weapon/melee/energy/axe/attack(target as mob, mob/user as mob)
..()
/obj/item/weapon/melee/energy/axe/attack_self(mob/user as mob)
src.active = !( src.active )
if (src.active)
user << "\blue The axe is now energised."
src.force = 150
src.icon_state = "axe1"
src.w_class = 5
else
user << "\blue The axe can now be concealed."
src.force = 40
src.icon_state = "axe0"
src.w_class = 5
src.add_fingerprint(user)
return
// STUN BATON
/obj/item/weapon/melee/baton/update_icon()
if(src.status)
icon_state = "stunbaton_active"
else
icon_state = "stunbaton"
/obj/item/weapon/melee/baton/attack_self(mob/user as mob)
src.status = !( src.status )
if ((usr.mutations & CLOWN) && prob(50))
usr << "\red You grab the stunbaton on the wrong side."
usr.paralysis += 60
return
if (src.status)
user << "\blue The baton is now on."
playsound(src.loc, "sparks", 75, 1, -1)
else
user << "\blue The baton is now off."
playsound(src.loc, "sparks", 75, 1, -1)
update_icon()
src.add_fingerprint(user)
return
/obj/item/weapon/melee/baton/attack(mob/M as mob, mob/user as mob)
if ((usr.mutations & CLOWN) && prob(50))
usr << "\red You grab the stunbaton on the wrong side."
usr.weakened += 30
return
src.add_fingerprint(user)
var/mob/living/carbon/human/H = M
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey]) (INTENT: [uppertext(user.a_intent)])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey]) (INTENT: [uppertext(user.a_intent)])</font>")
if(isrobot(M))
..()
return
if (status == 0 || (status == 1 && charges ==0))
if(user.a_intent == "hurt")
if(!..()) return
if (M.weakened < 5 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
M.weakened = 5
for(var/mob/O in viewers(M))
if (O.client) O.show_message("\red <B>[M] has been beaten with the stun baton by [user]!</B>", 1)
if(status == 1 && charges == 0)
user << "\red Not enough charge"
return
else
for(var/mob/O in viewers(M))
if (O.client) O.show_message("\red <B>[M] has been prodded with the stun baton by [user]! Luckily it was off.</B>", 1)
if(status == 1 && charges == 0)
user << "\red Not enough charge"
return
if((charges > 0 && status == 1) && (istype(H, /mob/living/carbon)))
flick("baton_active", src)
if (user.a_intent == "hurt")
if(!..()) return
playsound(src.loc, 'Genhit.ogg', 50, 1, -1)
if(isrobot(user))
var/mob/living/silicon/robot/R = user
R.cell.charge -= 20
else
charges--
if (M.weakened < 1 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
M.weakened = 1
if (M.stuttering < 1 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
M.stuttering = 1
if (M.stunned < 1 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
M.stunned = 1
else
playsound(src.loc, 'Egloves.ogg', 50, 1, -1)
if(isrobot(user))
var/mob/living/silicon/robot/R = user
R.cell.charge -= 20
else
charges--
if (M.weakened < 10 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
M.weakened = 10
if (M.stuttering < 10 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
M.stuttering = 10
if (M.stunned < 10 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
M.stunned = 10
user.lastattacked = M
M.lastattacker = user
for(var/mob/O in viewers(M))
if (O.client) O.show_message("\red <B>[M] has been stunned with the stun baton by [user]!</B>", 1, "\red You hear someone fall", 2)
/obj/item/weapon/melee/baton/emp_act(severity)
switch(severity)
if(1)
src.charges = 0
if(2)
charges -= 5
/obj/item/weapon/melee/classic_baton/attack(mob/M as mob, mob/living/user as mob)
if ((user.mutations & CLOWN) && prob(50))
user << "\red You club yourself over the head."
user.weakened = max(3 * force, user.weakened)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.TakeDamage("head", 2 * force, 0)
else
user.take_organ_damage(2*force)
return
src.add_fingerprint(user)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
if (user.a_intent == "hurt")
if(!..()) return
playsound(src.loc, "swing_hit", 50, 1, -1)
if (M.weakened < 8 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
M.weakened = 8
if (M.stuttering < 8 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
M.stuttering = 8
if (M.stunned < 8 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
M.stunned = 8
for(var/mob/O in viewers(M))
if (O.client) O.show_message("\red <B>[M] has been beaten with the police baton by [user]!</B>", 1, "\red You hear someone fall", 2)
else
playsound(src.loc, 'Genhit.ogg', 50, 1, -1)
if (M.weakened < 5 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
M.weakened = 5
if (M.stunned < 5 && (!(M.mutations & HULK)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
M.stunned = 5
for(var/mob/O in viewers(M))
if (O.client) O.show_message("\red <B>[M] has been stunned with the police baton by [user]!</B>", 1, "\red You hear someone fall", 2)