Files
Polaris/code/modules/projectiles/guns/energy/pulse.dm
2016-10-06 21:30:52 -05:00

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/obj/item/weapon/gun/energy/pulse_rifle
name = "pulse rifle"
desc = "A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Because of its complexity and cost, it is rarely seen in use except by specialists."
icon_state = "pulse"
item_state = null //so the human update icon uses the icon_state instead.
slot_flags = SLOT_BELT|SLOT_BACK
force = 10
fire_sound='sound/weapons/Laser.ogg'
projectile_type = /obj/item/projectile/beam
charge_cost = 120
sel_mode = 2
firemodes = list(
list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg', fire_delay=null, charge_cost = 120),
list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg', fire_delay=null, charge_cost = 120),
list(mode_name="DESTROY", projectile_type=/obj/item/projectile/beam/pulse, fire_sound='sound/weapons/gauss_shoot.ogg', fire_delay=null, charge_cost = 240),
)
/obj/item/weapon/gun/energy/pulse_rifle/mounted
self_recharge = 1
use_external_power = 1
/obj/item/weapon/gun/energy/pulse_rifle/destroyer
name = "pulse destroyer"
desc = "A heavy-duty, pulse-based energy weapon. Because of its complexity and cost, it is rarely seen in use except by specialists."
fire_sound='sound/weapons/gauss_shoot.ogg'
projectile_type=/obj/item/projectile/beam/pulse
charge_cost = 120
/obj/item/weapon/gun/energy/pulse_rifle/destroyer/attack_self(mob/living/user as mob)
user << "<span class='warning'>[src.name] has three settings, and they are all DESTROY.</span>"
//WHY?
/obj/item/weapon/gun/energy/pulse_rifle/M1911
name = "\improper M1911-P"
desc = "It's not the size of the gun, it's the size of the hole it puts through people."
slot_flags = SLOT_BELT|SLOT_HOLSTER
icon_state = "m1911-p"
charge_cost = 240
firemodes = list(
list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg', fire_delay=null, charge_cost = 240),
list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg', fire_delay=null, charge_cost = 240),
list(mode_name="DESTROY", projectile_type=/obj/item/projectile/beam/pulse, fire_sound='sound/weapons/gauss_shoot.ogg', fire_delay=null, charge_cost = 480),
)