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Polaris/code/controllers/subsystems/typing.dm
2022-10-02 16:15:56 +01:00

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SUBSYSTEM_DEF(typing)
name = "Typing"
flags = SS_BACKGROUND | SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
wait = 0.5 SECONDS
/// The skin control to poll for TYPING_STATE_INPUT status.
var/const/INPUT_HANDLE = "mainwindow.input"
var/const/INFLIGHT_TIMEOUT = 5 SECONDS
/// The status entry index of the related client's typing indicator visibility preference.
var/const/INDEX_PREFERENCE = 1
/// The status entry index of the inflight state.
var/const/INDEX_INFLIGHT = 2
/// The status entry index of the timeout threshold.
var/const/INDEX_TIMEOUT = 3
/// The status entry index of the input bar typing state.
var/const/INDEX_INPUT_STATE = 4
/// The status entry index of the verb input typing state.
var/const/INDEX_VERB_STATE = 5
/// The highest index in a status entry.
var/const/MAX_INDEX = 5
/*
* A list of (ckey = list(
preference = 0|1,
inflight = 0|1,
timeout = num,
istyping_input = 0|1,
istyping_hotkey = 0|1
), ...)
See .proc/GetEntry for details.
*/
var/static/list/status = list()
/// Matches input bar verbs that should set TYPING_STATE_INPUT.
var/static/regex/match_verbs = regex("^(Me|Say) +\"?\\w+")
/// A list of clients waiting to be polled for input state.
var/static/list/client/queue = list()
/datum/controller/subsystem/typing/Recover()
status = list()
queue = list()
/datum/controller/subsystem/typing/fire(resumed, no_mc_tick)
if (!resumed)
queue = list()
for (var/client/client as anything in GLOB.clients)
queue += client
if (!length(queue))
return
var/cut_until = 1
var/list/entry
for (var/client/client as anything in queue)
++cut_until
if (QDELETED(client))
continue
entry = GetEntry(client)
if (!entry[INDEX_PREFERENCE])
continue
if (!entry[INDEX_INFLIGHT])
UpdateInputState(client, entry)
else if (world.time < entry[INDEX_TIMEOUT])
entry[INDEX_INFLIGHT] = FALSE
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
queue.Cut(1, cut_until)
return
queue.Cut()
/// Return, generating if necessary, a ckey-indexed list holding typing status.
/datum/controller/subsystem/typing/proc/GetEntry(client/client)
PRIVATE_PROC(TRUE)
var/ckey
if (istext(client))
ckey = client
else if (istype(client))
ckey = client.ckey
else
return
var/list/entry = status[ckey]
if (!entry)
entry = new (MAX_INDEX)
entry[INDEX_PREFERENCE] = client.is_preference_enabled(/datum/client_preference/show_typing_indicator)
entry[INDEX_INFLIGHT] = FALSE
entry[INDEX_TIMEOUT] = world.time
entry[INDEX_INPUT_STATE] = FALSE
entry[INDEX_VERB_STATE] = FALSE
status[ckey] = entry
return entry
/// Updates client's preference bool for whether typing indicators should be shown.
/datum/controller/subsystem/typing/proc/UpdatePreference(client/client, preference)
var/list/entry = GetEntry(client)
entry[INDEX_PREFERENCE] = preference
UpdateIndicator(client, entry)
/// Updates client|ckey's verb typing state to new_state.
/datum/controller/subsystem/typing/proc/UpdateVerbState(client/client, state)
var/list/entry = GetEntry(client)
entry[INDEX_VERB_STATE] = state
UpdateIndicator(client, entry)
/// Request client's input bar state using winget and updating entry accordingly.
/datum/controller/subsystem/typing/proc/UpdateInputState(client/client, list/entry)
PRIVATE_PROC(TRUE)
set waitfor = FALSE
var/timeout = world.time + INFLIGHT_TIMEOUT
entry[INDEX_INFLIGHT] = TRUE
entry[INDEX_TIMEOUT] = timeout
var/content = winget(client, INPUT_HANDLE, "text")
if (timeout != entry[INDEX_TIMEOUT]) // We're stale. Touch nothing.
return
entry[INDEX_INFLIGHT] = FALSE
if (QDELETED(client) || !isliving(client.mob))
return
entry[INDEX_INPUT_STATE] = match_verbs.Find(content) != 0
UpdateIndicator(client, entry)
/// Attempt to update the mob's typing state and indicator according to new state.
/datum/controller/subsystem/typing/proc/UpdateIndicator(client/client, list/entry)
PRIVATE_PROC(TRUE)
var/mob/target = client.mob
var/display = target.stat == CONSCIOUS && entry[INDEX_PREFERENCE] && (entry[INDEX_INPUT_STATE] || entry[INDEX_VERB_STATE])
if (display == target.is_typing)
return
if (display)
if (!target.typing_indicator)
target.typing_indicator = new (null, target)
target.typing_indicator.icon_state = "[target.speech_bubble_appearance()]_typing"
target.typing_indicator.pixel_y = target.icon_expected_height - 32
target.vis_contents += target.typing_indicator
target.is_typing = TRUE
if (target.shadow)
target.vis_contents += target.typing_indicator
else
if (target.typing_indicator)
target.vis_contents -= target.typing_indicator
target.is_typing = FALSE
if (target.shadow)
target.vis_contents -= target.typing_indicator
/atom/movable/typing_indicator
icon = 'icons/mob/talk.dmi'
icon_state = "typing"
plane = PLANE_LIGHTING_ABOVE
mouse_opacity = XMOUSE_OPACITY_NEVER
simulated = FALSE
anchored = TRUE
var/mob/owner
/atom/movable/typing_indicator/Destroy()
if (owner)
owner.vis_contents -= src
owner.typing_indicator = null
owner = null
return ..()
/atom/movable/typing_indicator/Initialize(mapload, mob/_owner)
. = ..()
if (!istype(_owner))
return INITIALIZE_HINT_QDEL
owner = _owner
/// If this mob is or was piloted by a player with typing indicators enabled, an instance of one.
/mob/var/atom/movable/typing_indicator/typing_indicator
/// Whether this mob is currently typing, if piloted by a player.
/mob/var/is_typing
/mob/Destroy()
QDEL_NULL(typing_indicator)
return ..()
/mob/Logout()
if (typing_indicator)
vis_contents -= typing_indicator
is_typing = FALSE
..()
/mob/verb/say_wrapper()
set name = ".Say"
set hidden = TRUE
SStyping.UpdateVerbState(client, TRUE)
var/message = input("","say (text)") as null | text
SStyping.UpdateVerbState(client, FALSE)
if (message)
say_verb(message)
/mob/verb/me_wrapper()
set name = ".Me"
set hidden = TRUE
SStyping.UpdateVerbState(client, TRUE)
var/message = input("","me (text)") as null | text
SStyping.UpdateVerbState(client, FALSE)
if (message)
me_verb(message)
// Retained for uses by non-player assets
/proc/generate_speech_bubble(atom/movable/loc, icon_state, layer = FLOAT_LAYER)
var/image/image = image('icons/mob/talk.dmi', loc, icon_state, layer)
image.appearance_flags |= KEEP_APART | RESET_COLOR | PIXEL_SCALE
if (ismovable(loc))
var/x_scale = loc.get_icon_scale_x()
if (abs(x_scale) < 2) // reset transform on bubbles, except for the Very Large
image.pixel_z = (loc.icon_expected_height * (x_scale - 1))
image.appearance_flags |= RESET_TRANSFORM
return image