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Polaris/code/modules/projectiles/projectile/magic.dm
Atermonera 0232be9531 Repaths obj/effect/effect, datum/effect/effect [MDB_IGNORE] (#8312)
* Repaths obj/effect/effect, datum/effect/effect

* linter fixes

* No new

Co-authored-by: Atermonera <forslandm@gmail.com>
2022-01-16 00:14:39 -08:00

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/obj/item/projectile/energy/fireball
name = "fireball"
icon_state = "fireball2"
damage = 15
damage_type = BURN
check_armour = "bomb"
armor_penetration = 25 // It's a great ball of fire.
combustion = TRUE
/obj/item/projectile/energy/fireball/on_hit(var/atom/target, var/blocked = 0)
new /obj/effect/vfx/explosion(get_turf(target))
explosion(target, -1, 0, 2)
..()
/obj/item/projectile/energy/fireball/on_impact(var/atom/target)
new /obj/effect/vfx/explosion(get_turf(target))
explosion(target, -1, 0, 2)
..()