Files
Polaris/code/game/objects/closets/secure/security.dm

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/obj/structure/closet/secure_closet/captains
name = "Captain's Closet"
req_access = list(access_captain)
icon_state = "capsecure1"
icon_closed = "capsecure"
icon_locked = "capsecure1"
icon_opened = "capsecureopen"
icon_broken = "capsecurebroken"
icon_off = "capsecureoff"
New()
..()
sleep(2)
new /obj/item/wardrobe/captain(src)
//
new /obj/item/device/pda/captain(src)
new /obj/item/weapon/storage/id_kit(src)
new /obj/item/weapon/reagent_containers/food/drinks/flask(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet/swat(src)
new /obj/item/device/radio/headset/heads/captain(src)
new /obj/item/clothing/suit/armor/captain(src)
new /obj/item/clothing/head/helmet/cap(src)
return
/obj/structure/closet/secure_closet/hop
name = "Head of Personnel"
req_access = list(access_hop)
icon_state = "capsecure1"
icon_closed = "capsecure"
icon_locked = "capsecure1"
icon_opened = "capsecureopen"
icon_broken = "capsecurebroken"
icon_off = "capsecureoff"
New()
..()
sleep(2)
new /obj/item/wardrobe/hop(src)
//
var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/flash(B)
new /obj/item/device/pda/heads/hop(src)
new /obj/item/weapon/storage/id_kit(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/device/radio/headset/heads/hop(src)
return
/obj/structure/closet/secure_closet/hos
name = "Head Of Security"
req_access = list(access_hos)
icon_state = "hossecure1"
icon_closed = "hossecure"
icon_locked = "hossecure1"
icon_opened = "hossecureopen"
icon_broken = "hossecurebroken"
icon_off = "hossecureoff"
New()
..()
sleep(2)
new /obj/item/wardrobe/hos(src)
//
var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/flash(B)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/device/pda/heads/hos(src)
new /obj/item/clothing/glasses/sunglasses/sechud(src)
new /obj/item/weapon/storage/lockbox/loyalty(src)
new /obj/item/weapon/storage/flashbang_kit(src)
return
/obj/structure/closet/secure_closet/warden
name = "Warden's Locker"
req_access = list(access_armory)
icon_state = "hossecure1"
icon_closed = "hossecure"
icon_locked = "hossecure1"
icon_opened = "hossecureopen"
icon_broken = "hossecurebroken"
icon_off = "hossecureoff"
New()
..()
sleep(2)
new /obj/item/wardrobe/warden(src)
//
var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/flash(B)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/gun/energy/taser(src)
new /obj/item/device/pda/security(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/glasses/sunglasses/sechud(src)
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/weapon/storage/flashbang_kit(src)
return
/obj/structure/closet/secure_closet/security
name = "Security Locker"
req_access = list(access_security)
icon_state = "sec1"
icon_closed = "sec"
icon_locked = "sec1"
icon_opened = "secopen"
icon_broken = "secbroken"
icon_off = "secoff"
New()
..()
sleep(2)
new /obj/item/wardrobe/officer(src)
new /obj/item/wardrobe/officer(src)
//
var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/flash(B)
new /obj/item/weapon/pepperspray(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/policetaperoll(src)
new /obj/item/weapon/flashbang(src)
new /obj/item/device/pda/security(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/suit/storage/gearharness(src)
new /obj/item/clothing/glasses/sunglasses/sechud(src)
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/clothing/head/helmet(src)
new /obj/item/device/radio/headset/headset_sec(src)
return
/obj/structure/closet/secure_closet/detective
name = "Detective"
req_access = list(access_forensics_lockers)
icon_state = "cabinetdetective_locked"
icon_closed = "cabinetdetective"
icon_locked = "cabinetdetective_locked"
icon_opened = "cabinetdetective_open"
icon_broken = "cabinetdetective_broken"
icon_off = "cabinetdetective_broken"
New()
..()
sleep(2)
new /obj/item/wardrobe/detective(src)
//
var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
var/obj/item/weapon/storage/box/B = new(BPK)
var/obj/item/weapon/clipboard/C = new(B)
new /obj/item/weapon/pen(C)
new /obj/item/weapon/notebook(src)
new /obj/item/device/detective_scanner(src)
new /obj/item/policetaperoll(src)
new /obj/item/weapon/storage/box/evidence(src)
new /obj/item/device/pda/detective(src)
new /obj/item/device/radio/headset/headset_sec(src)
//
new /obj/item/weapon/reagent_containers/food/drinks/dflask(src)
new /obj/item/weapon/zippo(B)
new /obj/item/weapon/pepperspray/small(src)
return
/obj/structure/closet/secure_closet/injection
name = "Lethal Injections"
req_access = list(access_hos)
New()
..()
sleep(2)
new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src)
new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src)
return
/obj/structure/closet/secure_closet/brig
name = "Brig Locker"
req_access = list(access_brig)
anchored = 1
var/id = null
New()
new /obj/item/clothing/under/color/orange( src )
new /obj/item/clothing/shoes/orange( src )
return
/obj/structure/closet/secure_closet/courtroom
name = "Courtroom Locker"
req_access = list(access_court)
New()
..()
sleep(2)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/weapon/paper/Court (src)
new /obj/item/weapon/paper/Court (src)
new /obj/item/weapon/paper/Court (src)
new /obj/item/weapon/pen (src)
new /obj/item/clothing/suit/judgerobe (src)
new /obj/item/clothing/head/powdered_wig (src)
new /obj/item/weapon/storage/briefcase(src)
return