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193 lines
6.2 KiB
Plaintext
193 lines
6.2 KiB
Plaintext
/mob/dead/observer/New(mob/body, var/safety = 0)
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invisibility = 10
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sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = 15
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see_in_dark = 100
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verbs += /mob/dead/observer/proc/dead_tele
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if(body)
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var/turf/location = get_turf(body)//Where is the mob located?
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if(location)//Found turf.
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loc = location
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else//Safety, in case a turf cannot be found.
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loc = pick(latejoin)
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if(!istype(body,/mob)) return//This needs to be recoded sometime so it has loc as its first arg
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real_name = body.name
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if(!body.original_name)
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body.original_name = real_name
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original_name = body.original_name
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name = body.original_name
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if(!safety)
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corpse = body
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verbs += /mob/dead/observer/proc/reenter_corpse
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return
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/mob/dead/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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return 1
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/*
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Transfer_mind is there to check if mob is being deleted/not going to have a body.
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Works together with spawning an observer, noted above.
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*/
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/mob/proc/ghostize(var/transfer_mind = 0)
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if(key)
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if(client)
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client.screen.len = null//Clear the hud, just to be sure.
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var/mob/dead/observer/ghost = new(src,transfer_mind)//Transfer safety to observer spawning proc.
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if(transfer_mind)//When a body is destroyed.
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if(mind)
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mind.transfer_to(ghost)
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else//They may not have a mind and be gibbed/destroyed.
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ghost.key = key
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else//Else just modify their key and connect them.
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ghost.key = key
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verbs -= /mob/proc/ghost
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if (ghost.client)
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ghost.client.eye = ghost
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else if(transfer_mind)//Body getting destroyed but the person is not present inside.
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for(var/mob/dead/observer/O in world)
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if(O.corpse == src&&O.key)//If they have the same corpse and are keyed.
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if(mind)
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O.mind = mind//Transfer their mind if they have one.
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break
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return
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/*
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This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
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*/
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/mob/proc/ghost()
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set category = "Ghost"
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set name = "Ghost"
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set desc = "You cannot be revived as a ghost."
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/*if(stat != 2) //this check causes nothing but troubles. Commented out for Nar-Sie's sake. --rastaf0
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src << "Only dead people and admins get to ghost, and admins don't use this verb to ghost while alive."
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return*/
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if(key)
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var/mob/dead/observer/ghost = new(src)
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ghost.key = key
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verbs -= /mob/proc/ghost
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if (ghost.client)
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ghost.client.eye = ghost
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return
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/mob/proc/adminghostize()
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if(client)
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client.mob = new/mob/dead/observer(src)
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return
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/mob/dead/observer/Move(NewLoc, direct)
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if(NewLoc)
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loc = NewLoc
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return
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if((direct & NORTH) && y < world.maxy)
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y++
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if((direct & SOUTH) && y > 1)
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y--
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if((direct & EAST) && x < world.maxx)
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x++
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if((direct & WEST) && x > 1)
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x--
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/mob/dead/observer/examine()
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if(usr)
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usr << desc
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/mob/dead/observer/can_use_hands() return 0
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/mob/dead/observer/is_active() return 0
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/mob/dead/observer/Stat()
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..()
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statpanel("Status")
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if (client.statpanel == "Status")
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if(ticker)
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if(ticker.mode)
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//world << "DEBUG: ticker not null"
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if(ticker.mode.name == "AI malfunction")
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//world << "DEBUG: malf mode ticker test"
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if(ticker.mode:malf_mode_declared)
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stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]")
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if(emergency_shuttle)
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if(emergency_shuttle.online && emergency_shuttle.location < 2)
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var/timeleft = emergency_shuttle.timeleft()
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if (timeleft)
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stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
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/mob/dead/observer/proc/reenter_corpse()
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set category = "Ghost"
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set name = "Re-enter Corpse"
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if(!corpse)
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alert("You don't have a corpse!")
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return
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if(client && client.holder && client.holder.state == 2)
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var/rank = client.holder.rank
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client.clear_admin_verbs()
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client.holder.state = 1
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client.update_admins(rank)
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if(iscultist(corpse) && corpse.ajourn==1 && corpse.stat!=2) //checks if it's an astral-journeying cultistm if it is and he's not on an astral journey rune, re-entering won't work
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var/S=0
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for(var/obj/effect/rune/R in world)
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if(corpse.loc==R.loc && R.word1 == wordhell && R.word2 == wordtravel && R.word3 == wordself)
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S=1
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if(!S)
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usr << "\red The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you."
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return
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if(corpse.ajourn)
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corpse.ajourn=0
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client.mob = corpse
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if (corpse.stat==2)
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verbs += /mob/proc/ghost
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del(src)
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/mob/dead/observer/proc/dead_tele()
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set category = "Ghost"
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set name = "Teleport"
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set desc= "Teleport"
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if((usr.stat != 2) || !istype(usr, /mob/dead/observer))
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usr << "Not when you're not dead!"
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return
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usr.verbs -= /mob/dead/observer/proc/dead_tele
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spawn(30)
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usr.verbs += /mob/dead/observer/proc/dead_tele
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var/A
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A = input("Area to jump to", "BOOYEA", A) in ghostteleportlocs
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var/area/thearea = ghostteleportlocs[A]
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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L+=T
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usr.loc = pick(L)
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/mob/dead/observer/verb/toggle_alien_candidate()
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set name = "Toggle Be Alien Candidate"
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set category = "Ghost"
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set desc = "Determines whether you will or will not be an alien candidate when someone bursts."
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if(client.be_alien)
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client.be_alien = 0
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src << "You are now excluded from alien candidate lists until end of round."
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else if(!client.be_alien)
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client.be_alien = 1
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src << "You are now included in alien candidate lists until end of round."
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/mob/dead/observer/verb/toggle_pai_candidate()
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set name = "Toggle Be pAI Candidate"
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set category = "Ghost"
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set desc = "Receive a pop-up request when a pAI device requests a new personality. (toggle)"
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if(client.be_pai)
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client.be_pai = 0
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src << "You will no longer receive pAI recruitment pop-ups this round."
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else
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client.be_pai = 1
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src << "You will now be considered a viable candidate when a pAI device requests a new personality, effective until the end of this round."
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/mob/dead/observer/memory()
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set hidden = 1
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src << "\red You are dead! You have no mind to store memory!"
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/mob/dead/observer/add_memory()
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set hidden = 1
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src << "\red You are dead! You have no mind to store memory!"
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