Files
Polaris/code/datums/diseases/cold.dm
vageyenaman@gmail.com ca6a513377 Bugfixes galore:
- Retrovirus is now curable. However, unlike most viruses, when it infects a host it generates a random cure. This cure can be either Ryetalyn or rest. For good measure, a doctor should prescribe Ryetalyn AND send them to the recovery room for rest.
     - Fixed a crash in the seeds crate that would result in the crate only having berry seeds. A small typo.
     - Fixed some grammar.
     - Cloning people should now transfer their UI preferences onto the clones.
     - Portable Artificial Intelligences should now properly be able to use the messaging software. They generated some odd runtimes caused by normal PDAs not recognizing pAIs in the PDAs list.
     - Hopefully, I made equipping and dropping items a bit more responsive.
     - As a result of the fix above, the item duplication bug (two people pick an item up at the same time) should theoretically not happen anymore. When I mean theoretically, I mean I have no way of testing this for sure.
     - Cleaned up some of Deuryn's code in a previous revision.

Miscellaneous:
     - The Cold can now be cured if you're just laying down, although actually sleeping will greatly increase your odds of curing it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2016 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 04:56:32 +00:00

62 lines
1.7 KiB
Plaintext

/datum/disease/cold
name = "The Cold"
max_stages = 3
spread = "Airborne"
cure = "Rest & Spaceacillin"
cure_id = "spaceacillin"
agent = "XY-rhinovirus"
affected_species = list("Human", "Monkey")
permeability_mod = 0.5
desc = "If left untreated the subject will contract the flu."
severity = "Minor"
/datum/disease/cold/stage_act()
..()
switch(stage)
if(2)
if(affected_mob.sleeping && prob(40))
affected_mob << "\blue You feel better."
cure()
return
if(affected_mob.lying && prob(10))
affected_mob << "\blue You feel better."
cure()
return
if(prob(1) && prob(5))
affected_mob << "\blue You feel better."
cure()
return
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
affected_mob << "\red Your throat feels sore."
if(prob(1))
affected_mob << "\red Mucous runs down the back of your throat."
if(3)
if(affected_mob.sleeping && prob(25))
affected_mob << "\blue You feel better."
cure()
return
if(affected_mob.lying && prob(5))
affected_mob << "\blue You feel better."
cure()
return
if(prob(1) && prob(1))
affected_mob << "\blue You feel better."
cure()
return
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
affected_mob << "\red Your throat feels sore."
if(prob(1))
affected_mob << "\red Mucous runs down the back of your throat."
if(prob(1) && prob(50))
if(!affected_mob.resistances.Find(/datum/disease/flu))
var/datum/disease/Flu = new /datum/disease/flu(0)
affected_mob.contract_disease(Flu,1)
cure()