Files
Polaris/code/game/objects/items/weapons/implants/implantcase.dm
mport2004@gmail.com b471da4ed4 The modified Changeling mode should end properly now.
Tracking implants can now be used to message the holder.
Mini Readme update.
Explosive implants will explode when the host dies.  Might try and wrap these into nuke or as a new traitor item.
Added a play local sound proc.
Fixed most of the runtimes in the latest log.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2074 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-30 07:29:59 +00:00

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/obj/item/weapon/implantcase
name = "Glass Case"
desc = "A case containing an implant."
icon_state = "implantcase-0"
item_state = "implantcase"
throw_speed = 1
throw_range = 5
w_class = 1.0
var
obj/item/weapon/implant/imp = null
proc
update()
update()
if (src.imp)
src.icon_state = text("implantcase-[]", src.imp.color)
else
src.icon_state = "implantcase-0"
return
attackby(obj/item/weapon/I as obj, mob/user as mob)
..()
if (istype(I, /obj/item/weapon/pen))
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
if (user.equipped() != I)
return
if((!in_range(src, usr) && src.loc != user))
return
t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
if(t)
src.name = text("Glass Case- '[]'", t)
else
src.name = "Glass Case"
else if(istype(I, /obj/item/weapon/reagent_containers/syringe))
if(!src.imp) return
if(!src.imp.allow_reagents) return
if(src.imp.reagents.total_volume >= 10)
user << "\red [src] is full."
else
spawn(5)
I.reagents.trans_to(src.imp, 5)
user << "\blue You inject 5 units of the solution. The syringe now contains [I.reagents.total_volume] units."
else if (istype(I, /obj/item/weapon/implanter))
if (I:imp)
if ((src.imp || I:imp.implanted))
return
I:imp.loc = src
src.imp = I:imp
I:imp = null
src.update()
I:update()
else
if (src.imp)
if (I:imp)
return
src.imp.loc = I
I:imp = src.imp
src.imp = null
update()
I:update()
return
/obj/item/weapon/implantcase/tracking
name = "Glass Case- 'Tracking'"
desc = "A case containing a tracking implant."
icon = 'items.dmi'
icon_state = "implantcase-b"
New()
src.imp = new /obj/item/weapon/implant/tracking( src )
..()
return
/obj/item/weapon/implantcase/explosive
name = "Glass Case- 'Explosive'"
desc = "A case containing an explosive implant."
icon = 'items.dmi'
icon_state = "implantcase-r"
New()
src.imp = new /obj/item/weapon/implant/explosive( src )
..()
return
/obj/item/weapon/implantcase/chem
name = "Glass Case- 'Chem'"
desc = "A case containing a chemical implant."
icon = 'items.dmi'
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/chem/New()
src.imp = new /obj/item/weapon/implant/chem( src )
..()
return
/obj/item/weapon/implantcase/loyalty
name = "Glass Case- 'Loyalty'"
desc = "A case containing a loyalty implant."
icon = 'items.dmi'
icon_state = "implantcase-r"
New()
src.imp = new /obj/item/weapon/implant/loyalty( src )
..()
return