mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-26 10:03:45 +00:00
No code actually modified, just moved from all over the place to a module folder. defines/obj/hydro.dm split: -Seeds into seeds.dm -Tools like the analyzer, pest and weedkillers into hydro_tools.dm. Hatches and scythe from defines/obj/weapon.dm moved there too. -Non-edible plants like nettles into grown_inedible.dm. Special procs in items/weapons/hydroponics.dm moved there. -Biogenerator and hydroponics tray files moved.
974 lines
33 KiB
Plaintext
974 lines
33 KiB
Plaintext
#define HYDRO_SPEED_MULTIPLIER 0.25
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/obj/machinery/hydroponics
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name = "hydroponics tray"
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icon = 'icons/obj/hydroponics.dmi'
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icon_state = "hydrotray3"
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density = 1
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anchored = 1
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var/waterlevel = 100 // The amount of water in the tray (max 100)
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var/nutrilevel = 10 // The amount of nutrient in the tray (max 10)
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var/pestlevel = 0 // The amount of pests in the tray (max 10)
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var/weedlevel = 0 // The amount of weeds in the tray (max 10)
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var/yieldmod = 1 //Modifier to yield
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var/mutmod = 1 //Modifier to mutation chance
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var/toxic = 0 // Toxicity in the tray?
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var/age = 0 // Current age
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var/dead = 0 // Is it dead?
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var/health = 0 // Its health.
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var/lastproduce = 0 // Last time it was harvested
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var/lastcycle = 0 //Used for timing of cycles.
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var/cycledelay = 200 // About 10 seconds / cycle
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var/planted = 0 // Is it occupied?
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var/harvest = 0 //Ready to harvest?
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var/obj/item/seeds/myseed = null // The currently planted seed
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/obj/machinery/hydroponics/bullet_act(var/obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
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if(istype(Proj ,/obj/item/projectile/energy/floramut))
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if(planted)
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mutate()
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else if(istype(Proj ,/obj/item/projectile/energy/florayield))
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if(planted && myseed.yield == 0)//Oh god don't divide by zero you'll doom us all.
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myseed.yield += 1
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//world << "Yield increased by 1, from 0, to a total of [myseed.yield]"
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else if (planted && (prob(1/(myseed.yield * myseed.yield) *100)))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
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myseed.yield += 1
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//world << "Yield increased by 1, to a total of [myseed.yield]"
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else
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..()
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return
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/obj/machinery/hydroponics/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return 1
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else
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return 0
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obj/machinery/hydroponics/process()
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if(myseed && (myseed.loc != src))
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myseed.loc = src
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if(world.time > (lastcycle + cycledelay))
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lastcycle = world.time
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if(planted && !dead)
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// Advance age
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age += 1 * HYDRO_SPEED_MULTIPLIER
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//Nutrients//////////////////////////////////////////////////////////////
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// Nutrients deplete slowly
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if(nutrilevel > 0)
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if(prob(50))
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nutrilevel -= 1 * HYDRO_SPEED_MULTIPLIER
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// Lack of nutrients hurts non-weeds
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if(nutrilevel <= 0 && myseed.plant_type != 1)
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health -= rand(1,3) * HYDRO_SPEED_MULTIPLIER
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//Water//////////////////////////////////////////////////////////////////
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// Drink random amount of water
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waterlevel = max(waterlevel - rand(1,6) * HYDRO_SPEED_MULTIPLIER, 0)
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// If the plant is dry, it loses health pretty fast, unless mushroom
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if(waterlevel <= 10 && myseed.plant_type != 2)
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health -= rand(0,1) * HYDRO_SPEED_MULTIPLIER
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if(waterlevel <= 0)
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health -= rand(0,2) * HYDRO_SPEED_MULTIPLIER
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// Sufficient water level and nutrient level = plant healthy
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else if(waterlevel > 10 && nutrilevel > 0)
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health += rand(1,2) * HYDRO_SPEED_MULTIPLIER
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if(prob(5)) //5 percent chance the weed population will increase
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weedlevel += 1 * HYDRO_SPEED_MULTIPLIER
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//Toxins/////////////////////////////////////////////////////////////////
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// Too much toxins cause harm, but when the plant drinks the contaiminated water, the toxins disappear slowly
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if(toxic >= 40 && toxic < 80)
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health -= 1 * HYDRO_SPEED_MULTIPLIER
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toxic -= rand(1,10) * HYDRO_SPEED_MULTIPLIER
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else if(toxic >= 80) // I don't think it ever gets here tbh unless above is commented out
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health -= 3 * HYDRO_SPEED_MULTIPLIER
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toxic -= rand(1,10) * HYDRO_SPEED_MULTIPLIER
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else if(toxic < 0) // Make sure it won't go overoboard
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toxic = 0
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//Pests & Weeds//////////////////////////////////////////////////////////
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// Too many pests cause the plant to be sick
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if (pestlevel > 10 ) // Make sure it won't go overoboard
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pestlevel = 10
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else if(pestlevel >= 5)
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health -= 1 * HYDRO_SPEED_MULTIPLIER
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// If it's a weed, it doesn't stunt the growth
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if(weedlevel >= 5 && myseed.plant_type != 1 )
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health -= 1 * HYDRO_SPEED_MULTIPLIER
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//Health & Age///////////////////////////////////////////////////////////
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// Don't go overboard with the health
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if(health > myseed.endurance)
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health = myseed.endurance
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// Plant dies if health <= 0
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else if(health <= 0)
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dead = 1
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harvest = 0
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weedlevel += 1 * HYDRO_SPEED_MULTIPLIER // Weeds flourish
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pestlevel = 0 // Pests die
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// If the plant is too old, lose health fast
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if(age > myseed.lifespan)
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health -= rand(1,5) * HYDRO_SPEED_MULTIPLIER
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// Harvest code
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if(age > myseed.production && (age - lastproduce) > myseed.production && (!harvest && !dead))
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for(var/i = 0; i < mutmod; i++)
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if(prob(85))
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mutate()
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else if(prob(30))
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hardmutate()
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else if(prob(5))
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mutatespecie()
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if(yieldmod > 0 && myseed.yield != -1) // Unharvestable shouldn't be harvested
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harvest = 1
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else
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lastproduce = age
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if(prob(5)) // On each tick, there's a 5 percent chance the pest population will increase
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pestlevel += 1 * HYDRO_SPEED_MULTIPLIER
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else
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if(waterlevel > 10 && nutrilevel > 0 && prob(10)) // If there's no plant, the percentage chance is 10%
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weedlevel += 1 * HYDRO_SPEED_MULTIPLIER
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if(weedlevel > 10)
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weedlevel = 10
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// Weeeeeeeeeeeeeeedddssss
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if (weedlevel >= 10 && prob(50)) // At this point the plant is kind of fucked. Weeds can overtake the plant spot.
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if(planted)
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if(myseed.plant_type == 0) // If a normal plant
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weedinvasion()
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else
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weedinvasion() // Weed invasion into empty tray
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updateicon()
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return
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obj/machinery/hydroponics/proc/updateicon()
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//Refreshes the icon and sets the luminosity
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overlays.Cut()
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if(planted)
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if(dead)
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overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-dead")
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else if(harvest)
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if(myseed.plant_type == 2) // Shrooms don't have a -harvest graphic
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overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[myseed.growthstages]")
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else
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overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-harvest")
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else if(age < myseed.maturation)
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var/t_growthstate = ((age / myseed.maturation) * myseed.growthstages ) // Make sure it won't crap out due to HERPDERP 6 stages only
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overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[round(t_growthstate)]")
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lastproduce = age //Cheating by putting this here, it means that it isn't instantly ready to harvest
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else
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overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[myseed.growthstages]") // Same
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if(waterlevel <= 10)
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overlays += image('icons/obj/hydroponics.dmi', icon_state="over_lowwater3")
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if(nutrilevel <= 2)
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overlays += image('icons/obj/hydroponics.dmi', icon_state="over_lownutri3")
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if(health <= (myseed.endurance / 2))
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overlays += image('icons/obj/hydroponics.dmi', icon_state="over_lowhealth3")
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if(weedlevel >= 5)
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overlays += image('icons/obj/hydroponics.dmi', icon_state="over_alert3")
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if(pestlevel >= 5)
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overlays += image('icons/obj/hydroponics.dmi', icon_state="over_alert3")
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if(toxic >= 40)
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overlays += image('icons/obj/hydroponics.dmi', icon_state="over_alert3")
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if(harvest)
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overlays += image('icons/obj/hydroponics.dmi', icon_state="over_harvest3")
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if(istype(myseed,/obj/item/seeds/glowshroom))
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SetLuminosity(round(myseed.potency/10))
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else
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SetLuminosity(0)
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return
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obj/machinery/hydroponics/proc/weedinvasion() // If a weed growth is sufficient, this happens.
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dead = 0
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if(myseed) // In case there's nothing in the tray beforehand
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del(myseed)
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switch(rand(1,18)) // randomly pick predominative weed
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if(16 to 18)
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myseed = new /obj/item/seeds/reishimycelium
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if(14 to 15)
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myseed = new /obj/item/seeds/nettleseed
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if(12 to 13)
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myseed = new /obj/item/seeds/harebell
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if(10 to 11)
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myseed = new /obj/item/seeds/amanitamycelium
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if(8 to 9)
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myseed = new /obj/item/seeds/chantermycelium
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if(6 to 7) // implementation for tower caps still kinda missing ~ Not Anymore! -Cheridan
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myseed = new /obj/item/seeds/towermycelium
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if(4 to 5)
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myseed = new /obj/item/seeds/plumpmycelium
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else
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myseed = new /obj/item/seeds/weeds
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planted = 1
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age = 0
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health = myseed.endurance
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lastcycle = world.time
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harvest = 0
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weedlevel = 0 // Reset
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pestlevel = 0 // Reset
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updateicon()
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visible_message("\blue [src] has been overtaken by [myseed.plantname].")
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return
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obj/machinery/hydroponics/proc/mutate() // Mutates the current seed
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myseed.lifespan += rand(-2,2)
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if(myseed.lifespan < 10)
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myseed.lifespan = 10
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else if(myseed.lifespan > 30)
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myseed.lifespan = 30
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myseed.endurance += rand(-5,5)
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if(myseed.endurance < 10)
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myseed.endurance = 10
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else if(myseed.endurance > 100)
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myseed.endurance = 100
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myseed.production += rand(-1,1)
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if(myseed.production < 2)
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myseed.production = 2
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else if(myseed.production > 10)
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myseed.production = 10
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if(myseed.yield != -1) // Unharvestable shouldn't suddenly turn harvestable
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myseed.yield += rand(-2,2)
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if(myseed.yield < 0)
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myseed.yield = 0
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else if(myseed.yield > 10)
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myseed.yield = 10
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if(myseed.yield == 0 && myseed.plant_type == 2)
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myseed.yield = 1 // Mushrooms always have a minimum yield of 1.
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if(myseed.potency != -1) //Not all plants have a potency
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myseed.potency += rand(-25,25)
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if(myseed.potency < 0)
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myseed.potency = 0
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else if(myseed.potency > 100)
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myseed.potency = 100
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return
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obj/machinery/hydroponics/proc/hardmutate() // Strongly mutates the current seed.
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myseed.lifespan += rand(-4,4)
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if(myseed.lifespan < 10)
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myseed.lifespan = 10
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else if(myseed.lifespan > 30 && !istype(myseed,/obj/item/seeds/glowshroom)) //hack to prevent glowshrooms from always resetting to 30 sec delay
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myseed.lifespan = 30
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myseed.endurance += rand(-10,10)
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if(myseed.endurance < 10)
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myseed.endurance = 10
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else if(myseed.endurance > 100)
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myseed.endurance = 100
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myseed.production += rand(-2,2)
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if(myseed.production < 2)
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myseed.production = 2
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else if(myseed.production > 10)
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myseed.production = 10
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if(myseed.yield != -1) // Unharvestable shouldn't suddenly turn harvestable
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myseed.yield += rand(-4,4)
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if(myseed.yield < 0)
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myseed.yield = 0
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else if(myseed.yield > 10)
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myseed.yield = 10
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if(myseed.yield == 0 && myseed.plant_type == 2)
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myseed.yield = 1 // Mushrooms always have a minimum yield of 1.
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if(myseed.potency != -1) //Not all plants have a potency
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myseed.potency += rand(-50,50)
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if(myseed.potency < 0)
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myseed.potency = 0
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else if(myseed.potency > 100)
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myseed.potency = 100
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return
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obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
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if ( istype(myseed, /obj/item/seeds/nettleseed ))
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del(myseed)
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myseed = new /obj/item/seeds/deathnettleseed
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else if ( istype(myseed, /obj/item/seeds/amanitamycelium ))
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del(myseed)
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myseed = new /obj/item/seeds/angelmycelium
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else if ( istype(myseed, /obj/item/seeds/lemonseed ))
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del(myseed)
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myseed = new /obj/item/seeds/cashseed
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else if ( istype(myseed, /obj/item/seeds/ambrosiavulgarisseed ))
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del(myseed)
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myseed = new /obj/item/seeds/ambrosiadeusseed
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else if ( istype(myseed, /obj/item/seeds/plumpmycelium ))
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del(myseed)
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myseed = new /obj/item/seeds/walkingmushroommycelium
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else if ( istype(myseed, /obj/item/seeds/chiliseed ))
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del(myseed)
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myseed = new /obj/item/seeds/icepepperseed
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else if ( istype(myseed, /obj/item/seeds/appleseed ))
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del(myseed)
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myseed = new /obj/item/seeds/goldappleseed
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else if ( istype(myseed, /obj/item/seeds/berryseed ))
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del(myseed)
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switch(rand(1,100))
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if(1 to 50)
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myseed = new /obj/item/seeds/poisonberryseed
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if(51 to 100)
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myseed = new /obj/item/seeds/glowberryseed
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else if ( istype(myseed, /obj/item/seeds/poisonberryseed ))
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del(myseed)
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myseed = new /obj/item/seeds/deathberryseed
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else if ( istype(myseed, /obj/item/seeds/tomatoseed ))
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del(myseed)
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switch(rand(1,100))
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if(1 to 35)
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myseed = new /obj/item/seeds/bluetomatoseed
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if(36 to 70)
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myseed = new /obj/item/seeds/bloodtomatoseed
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if(71 to 100)
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myseed = new /obj/item/seeds/killertomatoseed
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else if ( istype(myseed, /obj/item/seeds/bluetomatoseed ))
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del(myseed)
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myseed = new /obj/item/seeds/bluespacetomatoseed
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else if ( istype(myseed, /obj/item/seeds/grapeseed ))
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del(myseed)
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myseed = new /obj/item/seeds/greengrapeseed
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/*
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else if ( istype(myseed, /obj/item/seeds/tomatoseed ))
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del(myseed)
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myseed = new /obj/item/seeds/gibtomatoseed
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*/
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else if ( istype(myseed, /obj/item/seeds/eggplantseed ))
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del(myseed)
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myseed = new /obj/item/seeds/eggyseed
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else
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return
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dead = 0
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hardmutate()
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planted = 1
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age = 0
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health = myseed.endurance
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lastcycle = world.time
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harvest = 0
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weedlevel = 0 // Reset
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spawn(5) // Wait a while
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updateicon()
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visible_message("\red[src] has suddenly mutated into \blue [myseed.plantname]!")
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return
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obj/machinery/hydroponics/proc/mutateweed() // If the weeds gets the mutagent instead. Mind you, this pretty much destroys the old plant
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if ( weedlevel > 5 )
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del(myseed)
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var/newWeed = pick(/obj/item/seeds/libertymycelium, /obj/item/seeds/angelmycelium, /obj/item/seeds/deathnettleseed, /obj/item/seeds/kudzuseed)
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myseed = new newWeed
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dead = 0
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hardmutate()
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planted = 1
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age = 0
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health = myseed.endurance
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lastcycle = world.time
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harvest = 0
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weedlevel = 0 // Reset
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spawn(5) // Wait a while
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updateicon()
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visible_message("\red The mutated weeds in [src] spawned a \blue [myseed.plantname]!")
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else
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usr << "The few weeds in the [src] seem to react, but only for a moment..."
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return
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obj/machinery/hydroponics/proc/plantdies() // OH NOES!!!!! I put this all in one function to make things easier
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health = 0
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dead = 1
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harvest = 0
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updateicon()
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visible_message("\red[src] is looking very unhealthy!")
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return
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obj/machinery/hydroponics/proc/mutatepest() // Until someone makes a spaceworm, this is commented out
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if ( pestlevel > 5 )
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visible_message("The pests seem to behave oddly...")
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// spawn(10)
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// new /obj/effect/alien/spaceworm(loc)
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else
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usr << "The pests seem to behave oddly, but quickly settle down..." //Modified to give a better idea of what's happening when you inject mutagen. There's still nothing proper to spawn here though. -Cheridan
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return
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obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
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//Called when mob user "attacks" it with object O
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if (istype(O, /obj/item/weapon/reagent_containers/glass))
|
|
var/b_amount = O.reagents.get_reagent_amount("water")
|
|
if(b_amount > 0 && waterlevel < 100)
|
|
if(b_amount + waterlevel > 100)
|
|
b_amount = 100 - waterlevel
|
|
O.reagents.remove_reagent("water", b_amount)
|
|
waterlevel += b_amount
|
|
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
|
user << "You fill \the [src] with [b_amount] units of water."
|
|
|
|
// Toxicity dilutation code. The more water you put in, the lesser the toxin concentration.
|
|
toxic -= round(b_amount/4)
|
|
if (toxic < 0 ) // Make sure it won't go overboard
|
|
toxic = 0
|
|
|
|
else if(waterlevel >= 100)
|
|
user << "\red \The [src] is already full."
|
|
else
|
|
user << "\red \The [O] is not filled with water."
|
|
updateicon()
|
|
|
|
else if ( istype(O, /obj/item/nutrient) )
|
|
var/obj/item/nutrient/myNut = O
|
|
user.u_equip(O)
|
|
nutrilevel = 10
|
|
yieldmod = myNut.yieldmod
|
|
mutmod = myNut.mutmod
|
|
user << "You replace the nutrient solution in the [src]."
|
|
del(O)
|
|
updateicon()
|
|
|
|
else if(istype(O, /obj/item/weapon/reagent_containers/syringe)) // Syringe stuff
|
|
var/obj/item/weapon/reagent_containers/syringe/S = O
|
|
if (planted)
|
|
if (S.mode == 1)
|
|
if(!S.reagents.total_volume)
|
|
user << "\red \The [O] is empty."
|
|
return
|
|
user << "\red You inject the [myseed.plantname] with a chemical solution."
|
|
|
|
// There needs to be a good amount of mutagen to actually work
|
|
|
|
if(S.reagents.has_reagent("mutagen", 5))
|
|
switch(rand(100))
|
|
if (91 to 100) plantdies()
|
|
if (81 to 90) mutatespecie()
|
|
if (66 to 80) hardmutate()
|
|
if (41 to 65) mutate()
|
|
if (21 to 41) user << "The plants don't seem to react..."
|
|
if (11 to 20) mutateweed()
|
|
if (1 to 10) mutatepest()
|
|
else user << "Nothing happens..."
|
|
|
|
// Antitoxin binds shit pretty well. So the tox goes significantly down
|
|
if(S.reagents.has_reagent("anti_toxin", 1))
|
|
toxic -= round(S.reagents.get_reagent_amount("anti_toxin")*2)
|
|
|
|
// NIGGA, YOU JUST WENT ON FULL RETARD.
|
|
if(S.reagents.has_reagent("toxin", 1))
|
|
toxic += round(S.reagents.get_reagent_amount("toxin")*2)
|
|
|
|
// Milk is good for humans, but bad for plants. The sugars canot be used by plants, and the milk fat fucks up growth. Not shrooms though. I can't deal with this now...
|
|
if(S.reagents.has_reagent("milk", 1))
|
|
nutrilevel += round(S.reagents.get_reagent_amount("milk")*0.1)
|
|
waterlevel += round(S.reagents.get_reagent_amount("milk")*0.9)
|
|
|
|
// Beer is a chemical composition of alcohol and various other things. It's a shitty nutrient but hey, it's still one. Also alcohol is bad, mmmkay?
|
|
if(S.reagents.has_reagent("beer", 1))
|
|
health -= round(S.reagents.get_reagent_amount("beer")*0.05)
|
|
nutrilevel += round(S.reagents.get_reagent_amount("beer")*0.25)
|
|
waterlevel += round(S.reagents.get_reagent_amount("beer")*0.7)
|
|
|
|
// You're an idiot of thinking that one of the most corrosive and deadly gasses would be beneficial
|
|
if(S.reagents.has_reagent("fluorine", 1))
|
|
health -= round(S.reagents.get_reagent_amount("fluorine")*2)
|
|
toxic += round(S.reagents.get_reagent_amount("flourine")*2.5)
|
|
waterlevel -= round(S.reagents.get_reagent_amount("flourine")*0.5)
|
|
weedlevel -= rand(1,4)
|
|
|
|
// You're an idiot of thinking that one of the most corrosive and deadly gasses would be beneficial
|
|
if(S.reagents.has_reagent("chlorine", 1))
|
|
health -= round(S.reagents.get_reagent_amount("chlorine")*1)
|
|
toxic += round(S.reagents.get_reagent_amount("chlorine")*1.5)
|
|
waterlevel -= round(S.reagents.get_reagent_amount("chlorine")*0.5)
|
|
weedlevel -= rand(1,3)
|
|
|
|
// White Phosphorous + water -> phosphoric acid. That's not a good thing really. Phosphoric salts are beneficial though. And even if the plant suffers, in the long run the tray gets some nutrients. The benefit isn't worth that much.
|
|
if(S.reagents.has_reagent("phosphorus", 1))
|
|
health -= round(S.reagents.get_reagent_amount("phosphorus")*0.75)
|
|
nutrilevel += round(S.reagents.get_reagent_amount("phosphorus")*0.1)
|
|
waterlevel -= round(S.reagents.get_reagent_amount("phosphorus")*0.5)
|
|
weedlevel -= rand(1,2)
|
|
|
|
// Plants should not have sugar, they can't use it and it prevents them getting water/ nutients, it is good for mold though...
|
|
if(S.reagents.has_reagent("sugar", 1))
|
|
weedlevel += rand(1,2)
|
|
pestlevel += rand(1,2)
|
|
nutrilevel+= round(S.reagents.get_reagent_amount("sugar")*0.1)
|
|
|
|
// It is water!
|
|
if(S.reagents.has_reagent("water", 1))
|
|
waterlevel += round(S.reagents.get_reagent_amount("water")*1)
|
|
|
|
// Holy water. Mostly the same as water, it also heals the plant a little with the power of the spirits~
|
|
if(S.reagents.has_reagent("holywater", 1))
|
|
waterlevel += round(S.reagents.get_reagent_amount("holywater")*1)
|
|
health += round(S.reagents.get_reagent_amount("holywater")*0.1)
|
|
|
|
// A variety of nutrients are dissolved in club soda, without sugar. These nutrients include carbon, oxygen, hydrogen, phosphorous, potassium, sulfur and sodium, all of which are needed for healthy plant growth.
|
|
if(S.reagents.has_reagent("sodawater", 1))
|
|
waterlevel += round(S.reagents.get_reagent_amount("sodawater")*1)
|
|
health += round(S.reagents.get_reagent_amount("sodawater")*0.1)
|
|
nutrilevel += round(S.reagents.get_reagent_amount("sodawater")*0.1)
|
|
|
|
// Man, you guys are retards
|
|
if(S.reagents.has_reagent("sacid", 1))
|
|
health -= round(S.reagents.get_reagent_amount("sacid")*1)
|
|
toxic += round(S.reagents.get_reagent_amount("sacid")*1.5)
|
|
weedlevel -= rand(1,2)
|
|
|
|
// SERIOUSLY
|
|
if(S.reagents.has_reagent("pacid", 1))
|
|
health -= round(S.reagents.get_reagent_amount("pacid")*2)
|
|
toxic += round(S.reagents.get_reagent_amount("pacid")*3)
|
|
weedlevel -= rand(1,4)
|
|
|
|
// Plant-B-Gone is just as bad
|
|
if(S.reagents.has_reagent("plantbgone", 1))
|
|
health -= round(S.reagents.get_reagent_amount("plantbgone")*2)
|
|
toxic -= round(S.reagents.get_reagent_amount("plantbgone")*3)
|
|
weedlevel -= rand(4,8)
|
|
|
|
// Healing
|
|
if(S.reagents.has_reagent("cryoxadone", 1))
|
|
health += round(S.reagents.get_reagent_amount("cryoxadone")*3)
|
|
toxic -= round(S.reagents.get_reagent_amount("cryoxadone")*3)
|
|
|
|
// FINALLY IMPLEMENTED, Ammonia is bad ass.
|
|
if(S.reagents.has_reagent("ammonia", 1))
|
|
health += round(S.reagents.get_reagent_amount("ammonia")*0.5)
|
|
nutrilevel += round(S.reagents.get_reagent_amount("ammonia")*1)
|
|
|
|
// FINALLY IMPLEMENTED, This is more bad ass, and pests get hurt by the corrosive nature of it, not the plant.
|
|
if(S.reagents.has_reagent("diethylamine", 1))
|
|
health += round(S.reagents.get_reagent_amount("diethylamine")*1)
|
|
nutrilevel += round(S.reagents.get_reagent_amount("diethylamine")*2)
|
|
pestlevel -= rand(1,2)
|
|
|
|
// Compost, effectively
|
|
if(S.reagents.has_reagent("nutriment", 1))
|
|
health += round(S.reagents.get_reagent_amount("nutriment")*0.5)
|
|
nutrilevel += round(S.reagents.get_reagent_amount("nutriment")*1)
|
|
|
|
// Poor man's mutagen.
|
|
if(S.reagents.has_reagent("radium", 1))
|
|
health -= round(S.reagents.get_reagent_amount("radium")*1.5)
|
|
toxic += round(S.reagents.get_reagent_amount("radium")*2)
|
|
if(S.reagents.has_reagent("radium", 10))
|
|
switch(rand(100))
|
|
if (91 to 100) plantdies()
|
|
if (81 to 90) mutatespecie()
|
|
if (66 to 80) hardmutate()
|
|
if (41 to 65) mutate()
|
|
if (21 to 41) user << "The plants don't seem to react..."
|
|
if (11 to 20) mutateweed()
|
|
if (1 to 10) mutatepest()
|
|
else user << "Nothing happens..."
|
|
|
|
// The best stuff there is. For testing/debugging.
|
|
if(S.reagents.has_reagent("adminordrazine", 1))
|
|
waterlevel += round(S.reagents.get_reagent_amount("adminordrazine")*1)
|
|
health += round(S.reagents.get_reagent_amount("adminordrazine")*1)
|
|
nutrilevel += round(S.reagents.get_reagent_amount("adminordrazine")*1)
|
|
pestlevel -= rand(1,5)
|
|
weedlevel -= rand(1,5)
|
|
if(S.reagents.has_reagent("adminordrazine", 5))
|
|
switch(rand(100))
|
|
if (66 to 100) mutatespecie()
|
|
if (33 to 65) mutateweed()
|
|
if (1 to 32) mutatepest()
|
|
else user << "Nothing happens..."
|
|
|
|
S.reagents.clear_reagents()
|
|
if (weedlevel < 0 ) // The following checks are to prevent the stats from going out of bounds.
|
|
weedlevel = 0
|
|
if (health < 0 )
|
|
health = 0
|
|
if (waterlevel > 100 )
|
|
waterlevel = 100
|
|
if (waterlevel < 0 )
|
|
waterlevel = 0
|
|
if (toxic < 0 )
|
|
toxic = 0
|
|
if (toxic > 100 )
|
|
toxic = 100
|
|
if (pestlevel < 0 )
|
|
pestlevel = 0
|
|
if (nutrilevel > 10 )
|
|
nutrilevel = 10
|
|
else
|
|
user << "You can't get any extract out of this plant."
|
|
else
|
|
user << "There's nothing to apply the solution into."
|
|
updateicon()
|
|
|
|
else if ( istype(O, /obj/item/seeds/) )
|
|
if(!planted)
|
|
user.u_equip(O)
|
|
user << "You plant the [O.name]"
|
|
dead = 0
|
|
myseed = O
|
|
planted = 1
|
|
age = 1
|
|
health = myseed.endurance
|
|
lastcycle = world.time
|
|
O.loc = src
|
|
if((user.client && user.s_active != src))
|
|
user.client.screen -= O
|
|
O.dropped(user)
|
|
updateicon()
|
|
|
|
else
|
|
user << "\red The [src] already has seeds in it!"
|
|
|
|
else if (istype(O, /obj/item/device/analyzer/plant_analyzer))
|
|
if(planted && myseed)
|
|
user << "*** <B>[myseed.plantname]</B> ***" //Carn: now reports the plants growing, not the seeds.
|
|
user << "-Plant Age: \blue [age]"
|
|
user << "-Plant Endurance: \blue [myseed.endurance]"
|
|
user << "-Plant Lifespan: \blue [myseed.lifespan]"
|
|
if(myseed.yield != -1)
|
|
user << "-Plant Yield: \blue [myseed.yield]"
|
|
user << "-Plant Production: \blue [myseed.production]"
|
|
if(myseed.potency != -1)
|
|
user << "-Plant Potency: \blue [myseed.potency]"
|
|
user << "-Weed level: \blue [weedlevel]/10"
|
|
user << "-Pest level: \blue [pestlevel]/10"
|
|
user << "-Toxicity level: \blue [toxic]/100"
|
|
user << "-Water level: \blue [waterlevel]/100"
|
|
user << "-Nutrition level: \blue [nutrilevel]/10"
|
|
user << ""
|
|
else
|
|
user << "<B>No plant found.</B>"
|
|
user << "-Weed level: \blue [weedlevel]/10"
|
|
user << "-Pest level: \blue [pestlevel]/10"
|
|
user << "-Toxicity level: \blue [toxic]/100"
|
|
user << "-Water level: \blue [waterlevel]/100"
|
|
user << "-Nutrition level: \blue [nutrilevel]/10"
|
|
user << ""
|
|
|
|
else if (istype(O, /obj/item/weapon/reagent_containers/spray/plantbgone))
|
|
if(planted && myseed)
|
|
health -= rand(5,20)
|
|
|
|
if(pestlevel > 0)
|
|
pestlevel -= 2 // Kill kill kill
|
|
else
|
|
pestlevel = 0
|
|
|
|
if(weedlevel > 0)
|
|
weedlevel -= 3 // Kill kill kill
|
|
else
|
|
weedlevel = 0
|
|
toxic += 4 // Oops
|
|
visible_message("\red <B>\The [src] has been sprayed with \the [O][(user ? " by [user]." : ".")]")
|
|
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
|
|
updateicon()
|
|
|
|
else if (istype(O, /obj/item/weapon/minihoe)) // The minihoe
|
|
//var/deweeding
|
|
if(weedlevel > 0)
|
|
user.visible_message("\red [user] starts uprooting the weeds.", "\red You remove the weeds from the [src].")
|
|
weedlevel = 0
|
|
updateicon()
|
|
src.updateicon()
|
|
else
|
|
user << "\red This plot is completely devoid of weeds. It doesn't need uprooting."
|
|
|
|
else if ( istype(O, /obj/item/weapon/weedspray) )
|
|
var/obj/item/weedkiller/myWKiller = O
|
|
user.u_equip(O)
|
|
toxic += myWKiller.toxicity
|
|
weedlevel -= myWKiller.WeedKillStr
|
|
if (weedlevel < 0 ) // Make sure it won't go overoboard
|
|
weedlevel = 0
|
|
if (toxic > 100 ) // Make sure it won't go overoboard
|
|
toxic = 100
|
|
user << "You apply the weedkiller solution into the [src]."
|
|
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
|
|
del(O)
|
|
updateicon()
|
|
|
|
else if (istype(O, /obj/item/weapon/storage/bag/plants))
|
|
attack_hand(user)
|
|
var/obj/item/weapon/storage/bag/plants/S = O
|
|
for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in locate(user.x,user.y,user.z))
|
|
if(!S.can_be_inserted(G))
|
|
return
|
|
S.handle_item_insertion(G, 1)
|
|
|
|
else if ( istype(O, /obj/item/weapon/pestspray) )
|
|
var/obj/item/pestkiller/myPKiller = O
|
|
user.u_equip(O)
|
|
toxic += myPKiller.toxicity
|
|
pestlevel -= myPKiller.PestKillStr
|
|
if (pestlevel < 0 ) // Make sure it won't go overoboard
|
|
pestlevel = 0
|
|
if (toxic > 100 ) // Make sure it won't go overoboard
|
|
toxic = 100
|
|
user << "You apply the pestkiller solution into the [src]."
|
|
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
|
|
del(O)
|
|
updateicon()
|
|
else if(istype(O, /obj/item/weapon/wrench))
|
|
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
|
anchored = !anchored
|
|
user << "You [anchored ? "wrench" : "unwrench"] \the [src]."
|
|
else if(istype(O, /obj/item/weapon/shovel))
|
|
if(istype(src, /obj/machinery/hydroponics/soil))
|
|
user << "You clear up the [src]!"
|
|
del(src)
|
|
else if(istype(O, /obj/item/apiary))
|
|
if(planted)
|
|
user << "\red The hydroponics tray is already occupied!"
|
|
else
|
|
user.drop_item()
|
|
del(O)
|
|
|
|
var/obj/machinery/apiary/A = new(src.loc)
|
|
A.icon = src.icon
|
|
A.icon_state = src.icon_state
|
|
A.hydrotray_type = src.type
|
|
del(src)
|
|
return
|
|
|
|
/obj/machinery/hydroponics/attack_tk(mob/user as mob)
|
|
if(harvest)
|
|
myseed.harvest(src)
|
|
else if(dead)
|
|
planted = 0
|
|
dead = 0
|
|
usr << text("You remove the dead plant from the [src].")
|
|
del(myseed)
|
|
updateicon()
|
|
|
|
/obj/machinery/hydroponics/attack_hand(mob/user as mob)
|
|
if(istype(usr,/mob/living/silicon)) //How does AI know what plant is?
|
|
return
|
|
if(harvest)
|
|
if(!user in range(1,src))
|
|
return
|
|
myseed.harvest()
|
|
else if(dead)
|
|
planted = 0
|
|
dead = 0
|
|
usr << text("You remove the dead plant from the [src].")
|
|
del(myseed)
|
|
updateicon()
|
|
else
|
|
if(planted && !dead)
|
|
usr << text("The [src] has \blue [myseed.plantname] \black planted.")
|
|
if(health <= (myseed.endurance / 2))
|
|
usr << text("The plant looks unhealthy")
|
|
else
|
|
usr << text("The [src] is empty.")
|
|
usr << text("Water: [waterlevel]/100")
|
|
usr << text("Nutrient: [nutrilevel]/10")
|
|
if(weedlevel >= 5) // Visual aid for those blind
|
|
usr << text("The [src] is filled with weeds!")
|
|
if(pestlevel >= 5) // Visual aid for those blind
|
|
usr << text("The [src] is filled with tiny worms!")
|
|
usr << text ("") // Empty line for readability.
|
|
|
|
|
|
/obj/item/seeds/proc/harvest(mob/user = usr)
|
|
var/produce = text2path(productname)
|
|
var/obj/machinery/hydroponics/parent = loc //for ease of access
|
|
var/t_amount = 0
|
|
|
|
while ( t_amount < (yield * parent.yieldmod ))
|
|
var/obj/item/weapon/reagent_containers/food/snacks/grown/t_prod = new produce(user.loc, potency) // User gets a consumable
|
|
if(!t_prod) return
|
|
t_prod.seed = mypath
|
|
t_prod.species = species
|
|
t_prod.lifespan = lifespan
|
|
t_prod.endurance = endurance
|
|
t_prod.maturation = maturation
|
|
t_prod.production = production
|
|
t_prod.yield = yield
|
|
t_prod.potency = potency
|
|
t_prod.plant_type = plant_type
|
|
t_amount++
|
|
|
|
parent.update_tray()
|
|
|
|
/obj/item/seeds/grassseed/harvest(mob/user = usr)
|
|
var/obj/machinery/hydroponics/parent = loc //for ease of access
|
|
var/t_yield = round(yield*parent.yieldmod)
|
|
|
|
if(t_yield > 0)
|
|
var/obj/item/stack/tile/grass/new_grass = new/obj/item/stack/tile/grass(user.loc)
|
|
new_grass.amount = t_yield
|
|
|
|
parent.update_tray()
|
|
|
|
/obj/item/seeds/gibtomato/harvest(mob/user = usr)
|
|
var/produce = text2path(productname)
|
|
var/obj/machinery/hydroponics/parent = loc //for ease of access
|
|
var/t_amount = 0
|
|
|
|
while ( t_amount < (yield * parent.yieldmod ))
|
|
var/obj/item/weapon/reagent_containers/food/snacks/grown/t_prod = new produce(user.loc, potency) // User gets a consumable
|
|
|
|
t_prod.seed = mypath
|
|
t_prod.species = species
|
|
t_prod.lifespan = lifespan
|
|
t_prod.endurance = endurance
|
|
t_prod.maturation = maturation
|
|
t_prod.production = production
|
|
t_prod.yield = yield
|
|
t_prod.potency = potency
|
|
t_prod.plant_type = plant_type
|
|
t_amount++
|
|
|
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parent.update_tray()
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/obj/item/seeds/nettleseed/harvest(mob/user = usr)
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var/produce = text2path(productname)
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var/obj/machinery/hydroponics/parent = loc //for ease of access
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var/t_amount = 0
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while ( t_amount < (yield * parent.yieldmod ))
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var/obj/item/weapon/grown/t_prod = new produce(user.loc, potency) // User gets a consumable -QualityVan
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t_prod.seed = mypath
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t_prod.species = species
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t_prod.lifespan = lifespan
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t_prod.endurance = endurance
|
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t_prod.maturation = maturation
|
|
t_prod.production = production
|
|
t_prod.yield = yield
|
|
t_prod.changePotency(potency) // -QualityVan
|
|
t_prod.plant_type = plant_type
|
|
t_amount++
|
|
|
|
parent.update_tray()
|
|
|
|
/obj/item/seeds/deathnettleseed/harvest(mob/user = usr) //isn't a nettle subclass yet, so
|
|
var/produce = text2path(productname)
|
|
var/obj/machinery/hydroponics/parent = loc //for ease of access
|
|
var/t_amount = 0
|
|
|
|
while ( t_amount < (yield * parent.yieldmod ))
|
|
var/obj/item/weapon/grown/t_prod = new produce(user.loc, potency) // User gets a consumable -QualityVan
|
|
t_prod.seed = mypath
|
|
t_prod.species = species
|
|
t_prod.lifespan = lifespan
|
|
t_prod.endurance = endurance
|
|
t_prod.maturation = maturation
|
|
t_prod.production = production
|
|
t_prod.yield = yield
|
|
t_prod.changePotency(potency) // -QualityVan
|
|
t_prod.plant_type = plant_type
|
|
t_amount++
|
|
|
|
parent.update_tray()
|
|
|
|
/obj/item/seeds/eggyseed/harvest(mob/user = usr)
|
|
var/produce = text2path(productname)
|
|
var/obj/machinery/hydroponics/parent = loc //for ease of access
|
|
var/t_amount = 0
|
|
|
|
while ( t_amount < (yield * parent.yieldmod ))
|
|
new produce(user.loc)
|
|
t_amount++
|
|
|
|
parent.update_tray()
|
|
|
|
/obj/machinery/hydroponics/proc/update_tray(mob/user = usr)
|
|
harvest = 0
|
|
lastproduce = age
|
|
if((yieldmod * myseed.yield) <= 0 || istype(myseed,/obj/item/seeds/replicapod))
|
|
user << text("\red You fail to harvest anything useful.")
|
|
else
|
|
user << text("You harvest from the [myseed.plantname].")
|
|
if(myseed.oneharvest)
|
|
del(myseed)
|
|
planted = 0
|
|
dead = 0
|
|
updateicon()
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
/obj/machinery/hydroponics/soil //Not actually hydroponics at all! Honk!
|
|
name = "soil"
|
|
icon = 'icons/obj/hydroponics.dmi'
|
|
icon_state = "soil"
|
|
density = 0
|
|
use_power = 0
|
|
|
|
updateicon() // Same as normal but with the overlays removed - Cheridan.
|
|
overlays.Cut()
|
|
if(planted)
|
|
if(dead)
|
|
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-dead")
|
|
else if(harvest)
|
|
if(myseed.plant_type == 2) // Shrooms don't have a -harvest graphic
|
|
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[myseed.growthstages]")
|
|
else
|
|
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-harvest")
|
|
else if(age < myseed.maturation)
|
|
var/t_growthstate = ((age / myseed.maturation) * myseed.growthstages )
|
|
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[round(t_growthstate)]")
|
|
lastproduce = age
|
|
else
|
|
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[myseed.growthstages]")
|
|
|
|
if(!luminosity)
|
|
if(istype(myseed,/obj/item/seeds/glowshroom))
|
|
SetLuminosity(round(myseed.potency/10))
|
|
else
|
|
SetLuminosity(0)
|
|
return
|
|
|
|
#undef HYDRO_SPEED_MULTIPLIER
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