Files
Polaris/code/modules/mob/say.dm
Mloc-Argent 9896e44d8a Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/__HELPERS/unsorted.dm
2014-06-12 18:56:26 +01:00

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/mob/proc/say()
return
/mob/verb/whisper()
set name = "Whisper"
set category = "IC"
return
/mob/verb/say_verb(message as text)
set name = "Say"
set category = "IC"
if(say_disabled) //This is here to try to identify lag problems
usr << "\red Speech is currently admin-disabled."
return
usr.say(message)
/mob/verb/me_verb(message as text)
set name = "Me"
set category = "IC"
if(say_disabled) //This is here to try to identify lag problems
usr << "\red Speech is currently admin-disabled."
return
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if(use_me)
usr.emote("me",usr.emote_type,message)
else
usr.emote(message)
/mob/proc/say_dead(var/message)
var/name = src.real_name
var/alt_name = ""
if(say_disabled) //This is here to try to identify lag problems
usr << "\red Speech is currently admin-disabled."
return
if(!src.client.holder)
if(!dsay_allowed)
src << "\red Deadchat is globally muted"
return
if(client && !(client.prefs.toggles & CHAT_DEAD))
usr << "\red You have deadchat muted."
return
if(mind && mind.name)
name = "[mind.name]"
else
name = real_name
if(name != real_name)
alt_name = " (died as [real_name])"
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] [pick("complains","moans","whines","laments","blubbers")], <span class='message'>\"[message]\"</span></span>"
for(var/mob/M in player_list)
if(istype(M, /mob/new_player))
continue
if(M.client && M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD))
M << rendered
continue
if(M.client && M.client.holder && !is_mentor(M.client) && (M.client.prefs.toggles & CHAT_DEAD) ) // Show the message to admins/mods with deadchat toggled on
M << rendered //Admins can hear deadchat, if they choose to, no matter if they're blind/deaf or not.
return
/mob/proc/say_understands(var/mob/other,var/datum/language/speaking = null)
if (src.stat == 2) //Dead
return 1
//Universal speak makes everything understandable, for obvious reasons.
else if(src.universal_speak || src.universal_understand)
return 1
//Languages are handled after.
if (!speaking)
if(!other)
return 1
if(other.universal_speak)
return 1
if(isAI(src) && ispAI(other))
return 1
if (istype(other, src.type) || istype(src, other.type))
return 1
return 0
//Language check.
for(var/datum/language/L in src.languages)
if(speaking.name == L.name)
if (L.flags & NONVERBAL)
if ((src.sdisabilities & BLIND || src.blinded || src.stat) || !(other in view(src)))
return 0
return 1
return 0
/mob/proc/say_quote(var/text,var/datum/language/speaking)
if(!text)
return "says, \"...\""; //not the best solution, but it will stop a large number of runtimes. The cause is somewhere in the Tcomms code
//tcomms code is still runtiming somewhere here
var/ending = copytext(text, length(text))
var/speech_verb = "says"
var/speech_style = "body"
if (speaking)
speech_verb = speaking.speech_verb
speech_style = speaking.colour
else if(speak_emote && speak_emote.len)
speech_verb = pick(speak_emote)
else if (src.stuttering)
speech_verb = "stammers"
else if (src.slurring)
speech_verb = "slurrs"
else if (ending == "?")
speech_verb = "asks"
else if (ending == "!")
speech_verb = "exclaims"
else if(isliving(src))
var/mob/living/L = src
if (L.getBrainLoss() >= 60)
speech_verb = "gibbers"
return "<span class='say_quote'>[speech_verb],</span> \"<span class='[speech_style]'>[text]</span>\""
/mob/proc/emote(var/act, var/type, var/message)
if(act == "me")
return custom_emote(type, message)
/mob/proc/get_ear()
// returns an atom representing a location on the map from which this
// mob can hear things
// should be overloaded for all mobs whose "ear" is separate from their "mob"
return get_turf(src)
/mob/proc/say_test(var/text)
var/ending = copytext(text, length(text))
if (ending == "?")
return "1"
else if (ending == "!")
return "2"
return "0"
//parses the message mode code (e.g. :h, :w) from text, such as that supplied to say.
//returns the message mode string or null for no message mode.
//standard mode is the mode returned for the special ';' radio code.
/mob/proc/parse_message_mode(var/message, var/standard_mode="headset")
if(length(message) >= 1 && copytext(message,1,2) == ";")
return standard_mode
if(length(message) >= 2)
var/channel_prefix = copytext(message, 1 ,3)
return department_radio_keys[channel_prefix]
return null
//parses the language code (e.g. :j) from text, such as that supplied to say.
//returns the language object only if the code corresponds to a language that src can speak, otherwise null.
/mob/proc/parse_language(var/message)
if(length(message) >= 2)
var/language_prefix = lowertext(copytext(message, 1 ,3))
var/datum/language/L = language_keys[language_prefix]
if (can_speak(L))
return L
return null