Files
Polaris/code/defines/obj/storage.dm
morikou@gmail.com 34360b919f The Over 9000 Food + Misc Update:
* Private meeting room attached to cafe!
* Starkist was somehow set to 0 in the vending machine. Fixed.
* Sleepy pen has been modified, it now puts people to sleep *near* instantly but only once. Cost increased slightly. Holds a signficantly lower amount of reagents. Might have to tone down the amount based on playtesting.
* Changed/removed some station radios that weren't loading properly (station radio frequencies cannot be set lower then 144.1 by default, FYI).
* Sodium now available from Chem Dispenser.
* New Condiment: Olive Oil (Graphic By Thedoorman). A bottle of it added to the kitchen (use wisely, there's only one).
* Minor food reagent tweaks. Now drinking too much soda will make you fat as well.
* New Device: Blender. It turns food items into reagents (Soybeans => Soy Milk, Berries => Berry Juice, Most grown items => Nutriment + Whatever, etc.) and acts as a container. Just stick the food items in, and select the "blend" option from the right-click menu.
* New Reagents: Universal Enzyme (Used in food production, a single bottle of it is in the kitchen), Soy Milk (Used in cooking, 

can be made from a blender or obtained from a carton in the food locker), Berry Juice (used to make wine and jelly donuts), Chloral Hydrate (a powerful sedative, treat it with anti-toxin. Won't always wake instantly but you up but you'll wake up faster)
* New food/drink items: Tofu
* New Reactions: Create Tofu (10 soy milk + 2 universal enzyme), Create Wine (5 Berry Juice + 2 Universal Enzyme), Create Moonshine (5 nutriment + 2 universal enzyme), Create Cheese Wheel (40 milk + 2 universal enzyme), Create Chloral Hydrate (3 chlorine + 1 water + 1 ethanol), Create Soysauce (1 soymilk + 1 sulfuric acid)
* Condiment containers now transfer 1 unit rather then 2. Beaker added to kitchen (to aid in mixing).
* Condiment bottles now work similarly to drinking glasses: They change based on their contents. A box of blank/empty ones can be found in the kitchen backroom and more can be ordered from the QM.
* Processor no longer produces hotsauce, coldsauce, or soysauce. Use a blender to make them instead. Because of this change, it now takes multiples of a particular item to fill a bottle. PROTIP: High potency chilis/icepeppers produce more condiment then low potency ones.
* ChemMaster added to kitchen backroom to "purify" blender mixtures, door to kitchen backroom from cafe room removed.
* New recipe: Tofu Bread (3 tofu + 3 flour + 3 cheese). Can be sliced just like meatbread.
* Microwave recipe changes: Instead adding entire containers full (or empty!) of reagents to the microwave, you instead just add a specific amount. For milk and sauces (berryjuice/ketchup/soy/hot/cold), it's 5 unit of the milk/sauce instead of 1 container. It's lenient with reagents so if you put in too much you'll be fine.
* Processor Change: No longer makes cheese wheels.
* Berry Jam replaced with berry juice in Jelly Donut recipes. Berry Jam removed entirely.

Note: Sorry if my new icons look like ass. Microwave/processor changes kind of half-assed. Intend to overhaul them next (more ROBUST!). Since a lot of kichen stuff is mess around, i'll update the wiki... soon.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@490 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-24 23:49:45 +00:00

196 lines
6.8 KiB
Plaintext

/obj/item/weapon/storage/utilitybelt
name = "utility belt"
desc = "Can hold various tools."
icon = 'belts.dmi'
icon_state = "utilitybelt"
item_state = "utility"
can_hold = list("/obj/item/weapon/crowbar","/obj/item/weapon/screwdriver","/obj/item/weapon/weldingtool","/obj/item/weapon/wirecutters","/obj/item/weapon/wrench","/obj/item/device/multitool","/obj/item/device/flashlight","/obj/item/weapon/cable_coil")
flags = FPRINT | TABLEPASS | ONBELT
/obj/item/weapon/storage
icon = 'storage.dmi'
name = "storage"
var/list/can_hold = new/list()
var/obj/screen/storage/boxes = null
var/obj/screen/close/closer = null
w_class = 3.0
/obj/item/weapon/storage/backpack
name = "backpack"
icon_state = "backpack"
w_class = 4.0
flags = 259.0
/obj/item/weapon/storage/pill_bottle
name = "Pill bottle"
icon_state = "pill_canister"
icon = 'chemical.dmi'
item_state = "contsolid"
can_hold = list("/obj/item/weapon/reagent_containers/pill")
/obj/item/weapon/storage/box
name = "Box"
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/pillbottlebox
name = "Pill Bottles"
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/blankbox
name = "Blank Shells"
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/briefcase
name = "briefcase"
icon_state = "briefcase"
flags = FPRINT | TABLEPASS| CONDUCT
force = 8.0
throw_speed = 1
throw_range = 4
w_class = 4.0
/obj/item/weapon/storage/disk_kit
name = "Data Disks"
icon_state = "id"
item_state = "syringe_kit"
/obj/item/weapon/storage/disk_kit/disks
/obj/item/weapon/storage/disk_kit/disks2
/obj/item/weapon/storage/fcard_kit
name = "Fingerprint Cards"
icon_state = "id"
item_state = "syringe_kit"
/obj/item/weapon/storage/firstaid
name = "First-Aid"
icon_state = "firstaid"
throw_speed = 2
throw_range = 8
/obj/item/weapon/storage/firstaid/fire
name = "Fire First Aid"
icon_state = "ointment"
item_state = "firstaid-ointment"
/obj/item/weapon/storage/firstaid/regular
icon_state = "firstaid"
/obj/item/weapon/storage/firstaid/syringes
name = "Syringes (Biohazard Alert)"
icon_state = "syringe"
/obj/item/weapon/storage/firstaid/toxin
name = "Toxin First Aid"
icon_state = "antitoxin"
item_state = "firstaid-toxin"
/obj/item/weapon/storage/flashbang_kit
desc = "<FONT color=red><B>WARNING: Do not use without reading these preautions!</B></FONT>\n<B>These devices are extremely dangerous and can cause blindness or deafness if used incorrectly.</B>\nThe chemicals contained in these devices have been tuned for maximal effectiveness and due to\nextreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN\nFLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.\n\tMake attemtps not to detonate withing range of 2 meters of the intended target. It is imperative\n\tthat the targets visit a medical professional after usage. Damage to eyes increases extremely per\n\tuse and according to range. Glasses with flash resistant filters DO NOT always work on high powered\n\tflash devices such as this. <B>EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES</B>\nSOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.\n\tThere is a slight chance per use of complete deafness. Exercise caution and restraint.\nSTUN WARNING: If the intended or unintended target is too close to detonation the resulting sound\n\tand flash have been known to cause extreme sensory overload resulting in temporary\n\tincapacitation.\n<B>DO NOT USE CONTINUALLY</B>\nOperating Directions:\n\t1. Pull detonnation pin. <B>ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!</B>\n\t2. Throw grenade. <B>NEVER HOLD A LIVE FLASHBANG</B>\n\t3. The grenade will detonste 10 seconds hafter being primed. <B>EXCERCISE CAUTION</B>\n\t-<B>Never prime another grenade until after the first is detonated</B>\nNote: Usage of this pyrotechnic device without authorization is an extreme offense and can\nresult in severe punishment upwards of <B>10 years in prison per use</B>.\n\nDefault 3 second wait till from prime to detonation. This can be switched with a screwdriver\nto 10 seconds.\n\nCopyright of Nanotrasen Industries- Military Armnaments Division\nThis device was created by Nanotrasen Labs a member of the Expert Advisor Corporation"
name = "Flashbangs (WARNING)"
icon_state = "flashbang"
item_state = "syringe_kit"
/obj/item/weapon/storage/emp_kit
desc = "A box with 5 emp grenades."
name = "Emp grenades"
icon_state = "flashbang"
item_state = "syringe_kit"
/obj/item/weapon/storage/gl_kit
name = "Prescription Glasses"
icon_state = "id"
item_state = "syringe_kit"
/obj/item/weapon/storage/handcuff_kit
name = "Spare Handcuffs"
icon_state = "handcuff"
item_state = "syringe_kit"
/obj/item/weapon/storage/id_kit
name = "Spare IDs"
icon_state = "id"
item_state = "syringe_kit"
/obj/item/weapon/storage/lglo_kit
name = "Latex Gloves"
icon_state = "latex"
item_state = "syringe_kit"
/obj/item/weapon/storage/injectbox
name = "DNA-Injectors"
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/stma_kit
name = "Sterile Masks"
icon_state = "latex"
item_state = "syringe_kit"
/obj/item/weapon/storage/trackimp_kit
name = "Tracking Implant Kit"
icon_state = "implant"
item_state = "syringe_kit"
/obj/item/weapon/storage/toolbox
name = "toolbox"
icon = 'storage.dmi'
icon_state = "red"
item_state = "toolbox_red"
flags = FPRINT | TABLEPASS| CONDUCT
force = 5.0
throwforce = 10.0
throw_speed = 1
throw_range = 7
w_class = 4.0
/obj/item/weapon/storage/toolbox/emergency
name = "emergency toolbox"
icon_state = "red"
item_state = "toolbox_red"
/obj/item/weapon/storage/toolbox/mechanical
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
/obj/item/weapon/storage/toolbox/electrical
name = "electrical toolbox"
icon_state = "yellow"
item_state = "toolbox_yellow"
/obj/item/weapon/storage/bible
name = "bible"
icon_state ="bible"
throw_speed = 1
throw_range = 5
w_class = 3.0
flags = FPRINT | TABLEPASS
var/mob/affecting = null
/obj/item/weapon/storage/bible/booze
name = "bible"
icon_state ="bible"
/obj/item/weapon/storage/mousetraps
name = "Pest-B-Gon Mousetraps"
desc = "WARNING: Keep out of reach of children."
icon_state = "mousetraps"
item_state = "syringe_kit"
/obj/item/weapon/storage/donkpocket_kit
name = "Donk-Pockets"
desc = "Remember to fully heat prior to serving. Product will cool if not eaten within seven minutes."
icon_state = "donk_kit"
item_state = "syringe_kit"
/obj/item/weapon/storage/condimentbottles
name = "Condiment Bottles"
desc = "A box of empty condiment bottles."
icon_state = "box"
item_state = "syringe_kit"