Files
Polaris/code/modules/mob
RavingManiac 66527ab763 gravitychange() now makes all affected mobs have the floating animation unless magbooted, etc.
New mob proc Check_Dense_Object() seperated from Process_Spacemove(), checks for adjacent objects or turfs that can be pushed off, also handles magboots on gravity-less floors.
2014-09-30 23:18:04 +08:00
..
2014-08-21 12:01:38 +09:30
2014-07-30 21:51:17 +09:30
2014-08-29 15:33:25 +04:00