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The loyalty implant box now spawn in the HoS' locker and not in nullspace. Gave the HoS' locker a secbelt. The revolver now use the proper bullet. Robotics spawn with their labcoat/toolbox. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2346 316c924e-a436-60f5-8080-3fe189b3f50e
64 lines
1.6 KiB
Plaintext
64 lines
1.6 KiB
Plaintext
/obj/item/weapon/gun/projectile
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desc = "A classic revolver. Uses 357 ammo"
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name = "revolver"
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icon_state = "revolver"
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caliber = "357"
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origin_tech = "combat=2;materials=2"
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w_class = 3.0
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m_amt = 1000
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var
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ammo_type = "/obj/item/ammo_casing/a357"
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list/loaded = list()
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max_shells = 7
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load_method = 0 //0 = Single shells or quick loader, 1 = magazine
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New()
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for(var/i = 1, i <= max_shells, i++)
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loaded += new ammo_type(src)
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update_icon()
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load_into_chamber()
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if(!loaded.len) return 0
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var/obj/item/ammo_casing/AC = loaded[1] //load next casing.
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loaded -= AC //Remove casing from loaded list.
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AC.loc = get_turf(src) //Eject casing onto ground.
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if(AC.BB)
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in_chamber = AC.BB //Load projectile into chamber.
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AC.BB.loc = src //Set projectile loc to gun.
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return 1
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return 0
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attackby(var/obj/item/A as obj, mob/user as mob)
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var/num_loaded = 0
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if(istype(A, /obj/item/ammo_magazine))
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var/obj/item/ammo_magazine/AM = A
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for(var/obj/item/ammo_casing/AC in AM.stored_ammo)
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if(loaded.len >= max_shells)
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break
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if(AC.caliber == caliber && loaded.len < max_shells)
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AC.loc = src
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AM.stored_ammo -= AC
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loaded += AC
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num_loaded++
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else if(istype(A, /obj/item/ammo_casing) && !load_method)
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var/obj/item/ammo_casing/AC = A
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if(AC.caliber == caliber && loaded.len < max_shells)
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user.drop_item()
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AC.loc = src
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loaded += AC
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num_loaded++
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if(num_loaded)
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user << text("\blue You load [] shell\s into the gun!", num_loaded)
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A.update_icon()
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return
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update_icon()
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desc = initial(desc) + text(" Has [] rounds remaining.", loaded.len)
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