Files
Polaris/code/game/gamemodes/wizard/rightandwrong.dm
mwerezak 5740f52964 Merge branch 'guns' into gun-rewrite
Conflicts:
	code/modules/clothing/suits/armor.dm
	code/modules/clothing/under/ties.dm
	code/modules/projectiles/gun.dm
	code/modules/projectiles/guns/energy/laser.dm
	code/modules/projectiles/guns/energy/nuclear.dm
	code/modules/projectiles/guns/energy/pulse.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	code/modules/projectiles/guns/projectile/launcher.dm
	code/modules/projectiles/guns/projectile/shotgun.dm
2015-02-11 18:08:43 -05:00

60 lines
2.5 KiB
Plaintext

/mob/proc/rightandwrong()
usr << "<B>You summoned guns!</B>"
message_admins("[key_name_admin(usr, 1)] summoned guns!")
for(var/mob/living/carbon/human/H in player_list)
if(H.stat == 2 || !(H.client)) continue
if(is_special_character(H)) continue
if(prob(25))
ticker.mode.traitors += H.mind
H.mind.special_role = "traitor"
var/datum/objective/survive/survive = new
survive.owner = H.mind
H.mind.objectives += survive
H << "<B>You are the survivor! Your own safety matters above all else, trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing...</B>"
show_objectives(H.mind)
var/randomize = pick("taser","egun","laser","revolver","detective","smg","nuclear","deagle","gyrojet","pulse","silenced","cannon","doublebarrel","shotgun","combatshotgun","mateba","smg","uzi","crossbow","saw")
switch (randomize)
if("taser")
new /obj/item/weapon/gun/energy/taser(get_turf(H))
if("egun")
new /obj/item/weapon/gun/energy/gun(get_turf(H))
if("laser")
new /obj/item/weapon/gun/energy/laser(get_turf(H))
if("revolver")
new /obj/item/weapon/gun/projectile(get_turf(H))
if("detective")
new /obj/item/weapon/gun/projectile/revolver/detective(get_turf(H))
if("smg")
new /obj/item/weapon/gun/projectile/automatic/c20r(get_turf(H))
if("nuclear")
new /obj/item/weapon/gun/energy/gun/nuclear(get_turf(H))
if("deagle")
new /obj/item/weapon/gun/projectile/deagle/camo(get_turf(H))
if("gyrojet")
new /obj/item/weapon/gun/projectile/gyropistol(get_turf(H))
if("pulse")
new /obj/item/weapon/gun/energy/pulse_rifle(get_turf(H))
if("silenced")
new /obj/item/weapon/gun/projectile/pistol(get_turf(H))
new /obj/item/weapon/silencer(get_turf(H))
if("cannon")
new /obj/item/weapon/gun/energy/lasercannon(get_turf(H))
if("doublebarrel")
new /obj/item/weapon/gun/projectile/shotgun/pump/(get_turf(H))
if("shotgun")
new /obj/item/weapon/gun/projectile/shotgun/pump/(get_turf(H))
if("combatshotgun")
new /obj/item/weapon/gun/projectile/shotgun/pump/combat(get_turf(H))
if("mateba")
new /obj/item/weapon/gun/projectile/revolver/mateba(get_turf(H))
if("smg")
new /obj/item/weapon/gun/projectile/automatic(get_turf(H))
if("uzi")
new /obj/item/weapon/gun/projectile/automatic/mini_uzi(get_turf(H))
if("crossbow")
new /obj/item/weapon/gun/energy/crossbow(get_turf(H))
if("saw")
new /obj/item/weapon/gun/projectile/automatic/l6_saw(get_turf(H))