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Polaris/code/modules/projectiles/guns/energy/pulse.dm
2015-02-16 01:12:43 -05:00

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/obj/item/weapon/gun/energy/pulse_rifle
name = "pulse rifle"
desc = "A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Because of its complexity and cost, it is rarely seen in use except by specialists."
icon_state = "pulse"
item_state = null //so the human update icon uses the icon_state instead.
slot_flags = SLOT_BELT|SLOT_BACK
force = 10
fire_sound = 'sound/weapons/pulse.ogg'
charge_cost = 200
projectile_type = /obj/item/projectile/beam/pulse
cell_type = /obj/item/weapon/cell/super
var/mode = 2
fire_delay = 25
/obj/item/weapon/gun/energy/pulse_rifle/attack_self(mob/living/user as mob)
switch(mode)
if(2)
mode = 0
charge_cost = 100
fire_sound = 'sound/weapons/Taser.ogg'
user << "<span class='warning'>[src.name] is now set to stun.</span>"
projectile_type = /obj/item/projectile/beam/stun
if(0)
mode = 1
charge_cost = 100
fire_sound = 'sound/weapons/Laser.ogg'
user << "<span class='warning'>[src.name] is now set to kill.</span>"
projectile_type = /obj/item/projectile/beam
if(1)
mode = 2
charge_cost = 200
fire_sound = 'sound/weapons/pulse.ogg'
user << "<span class='warning'>[src.name] is now set to DESTROY.</span>"
projectile_type = /obj/item/projectile/beam/pulse
/obj/item/weapon/gun/energy/pulse_rifle/mounted
self_recharge = 1
use_external_power = 1
/obj/item/weapon/gun/energy/pulse_rifle/destroyer
name = "pulse destroyer"
desc = "A heavy-duty, pulse-based energy weapon. Because of its complexity and cost, it is rarely seen in use except by specialists."
cell_type = /obj/item/weapon/cell/infinite
fire_delay = 10
/obj/item/weapon/gun/energy/pulse_rifle/destroyer/attack_self(mob/living/user as mob)
user << "<span class='warning'>[src.name] has three settings, and they are all DESTROY.</span>"
//WHY?
/obj/item/weapon/gun/energy/pulse_rifle/M1911
name = "\improper M1911-P"
desc = "It's not the size of the gun, it's the size of the hole it puts through people."
slot_flags = SLOT_BELT|SLOT_HOLSTER
icon_state = "m1911-p"
cell_type = /obj/item/weapon/cell/infinite
fire_delay = 10