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Forgot to add the bioprotection to the actual radiation suits. Bedsheets actually use the bedsheet item icon now. Tracking implant ID's work again. Certain Critters can be harvested by the chef's knives for meat. Renamed a few critter files. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2053 316c924e-a436-60f5-8080-3fe189b3f50e
25 lines
1.1 KiB
Plaintext
25 lines
1.1 KiB
Plaintext
/obj/item/clothing/head/helmet/space/rig
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name = "Rig helmet"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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icon_state = "rig-engineering"
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item_state = "rig_helm"
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armor = list(melee = 40, bullet = 5, laser = 20, taser = 5, bomb = 35, bio = 50, rad = 50)
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allowed = list(/obj/item/device/flashlight)
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/obj/item/clothing/head/helmet/space/rig/mining
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icon_state = "rig-mining"
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item_state = "rig_helm"
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/obj/item/clothing/suit/space/rig
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name = "Rig suit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
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icon_state = "rig-engineering"
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item_state = "rig_suit"
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radiation_protection = 0.50
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slowdown = 2
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armor = list(melee = 40, bullet = 5, laser = 20, taser = 5, bomb = 35, bio = 50, rad = 50)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/satchel,/obj/item/device/t_scanner)
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/obj/item/clothing/suit/space/rig/mining
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icon_state = "rig-mining"
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item_state = "rig_suit" |