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61 lines
1.5 KiB
Plaintext
61 lines
1.5 KiB
Plaintext
/obj/structure/table/rack
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name = "rack"
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desc = "Different from the Middle Ages version."
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icon = 'icons/obj/objects.dmi'
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icon_state = "rack"
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can_plate = 0
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can_reinforce = 0
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flipped = -1
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/obj/structure/table/rack/Initialize()
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. = ..()
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verbs -= /obj/structure/table/verb/do_flip
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verbs -= /obj/structure/table/proc/do_put
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/obj/structure/table/rack/update_connections()
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return
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/obj/structure/table/rack/update_desc()
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return
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/obj/structure/table/rack/update_icon()
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return
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/obj/structure/table/rack/holorack/dismantle(obj/item/tool/wrench/W, mob/user)
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to_chat(user, "<span class='warning'>You cannot dismantle \the [src].</span>")
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return
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/obj/structure/table/rack/steel
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color = "#666666"
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/obj/structure/table/rack/steel/Initialize()
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material = get_material_by_name(MAT_STEEL)
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. = ..()
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//Shelves
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/obj/structure/table/rack/shelf
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name = "shelving"
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desc = "Some nice metal shelves."
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icon_state = "shelf"
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/obj/structure/table/rack/shelf/steel
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color = "#666666"
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/obj/structure/table/rack/shelf/steel/Initialize()
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material = get_material_by_name(MAT_STEEL)
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. = ..()
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//Gunrack
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// SOMEONE should add cool overlay stuff to this
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/obj/structure/table/rack/gun_rack
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name = "gun rack"
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desc = "Seems like you could prop up some rifles here."
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icon_state = "gunrack"
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/obj/structure/table/rack/gun_rack/steel
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color = "#666666"
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/obj/structure/table/rack/gun_rack/steel/Initialize()
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material = get_material_by_name(MAT_STEEL)
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. = ..() |